#include "includes.h" XServer::Server *XServer::Server::instance = nullptr; void XServer::Server::Launch() { if (instance != nullptr) { cout << "WARNING: Instance of Server already exists!" << endl; Shutdown(); } cout << "INFO: Starting up Server" << endl; instance = new Server(); } XServer::Server::Server() { XServer::LoginServer::Start(); } int main() { XServer::Server::Launch(); return 0; }