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| using System;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.IO.Ports;
using Microsoft.SPOT;
using Microsoft.SPOT.Net;
using Microsoft.SPOT.Hardware;
using GHIElectronics.NETMF.FEZ;
using GHIElectronics.NETMF.Hardware;
using GHIElectronics.NETMF.Native;
namespace MFConsoleApplication1
{
public class Program
{
public static void Main()
{
// Mise en route du thread de l'Ethernet
Thread Thread_Communication_Handler;
Thread_Communication_Handler = new Thread(Thread_Communication);
Thread_Communication_Handler.Start();
Thread_Communication_Handler.Priority = System.Threading.ThreadPriority.Highest;
// Create a thread handler for the DEBUG
Thread LED_Debug_Handler;
LED_Debug_Handler = new Thread(LED_Debug);
LED_Debug_Handler.Start();
//new Thread(LED_Debug).Start();
Debug.Print("Amazing!");
Thread.Sleep(Timeout.Infinite);
}
/// <summary>
/// Thread de debug
/// </summary>
public static void LED_Debug()
{
while (true)
{
LED.Write(!LED.Read());
Thread.Sleep(200);
}
}
/// <summary>
/// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// ///// GESTION DE LA COMMUNICATION ETHERNET
/// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// </summary>
public static void Thread_Communication()
{
byte[] Messages_From_SPV;
byte[] Messages_To_SPV;
byte[] Tab_Temp;
/*********** INITIALISATION DE LA COMMUNICATION ETHERNET ***********/
// First, make sure we actually have a network interface to work with!19.
if (Microsoft.SPOT.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces().Length < 1)
{
Debug.Print("No Active network interfaces. Bombing out.");
Thread.CurrentThread.Abort();
}
// OK, retrieve the network interface
Microsoft.SPOT.Net.NetworkInformation.NetworkInterface NI = Microsoft.SPOT.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces()[0];
// Set the StaticIP
NI.EnableStaticIP("192.168.1.1", "255.255.255.0", "192.169.1.1");
// Create the socket
Socket listenSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Bind the listening socket to the port
IPAddress hostIP = IPAddress.Parse(NI.IPAddress);
//IPEndPoint ep = new IPEndPoint(hostIP, 80);
IPEndPoint ep = new IPEndPoint(hostIP, 3000);
listenSocket.Bind(ep);
// Start listening
listenSocket.Listen(1);
// Main thread loop
while (true)
{
try
{
Debug.Print("listening...");
Socket newSock = listenSocket.Accept();
///// DEBUG /////
byte[] messages = Encoding.UTF8.GetBytes("Salut, ça marche ?");
newSock.Send(messages);
Debug.Print("Accepted a connection from " + newSock.RemoteEndPoint.ToString());
newSock.Close();
for (int i = 0; i < 6; i++)
{
Socket newSock_Send = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Debug.Print("NewSock crée");
byte[] Tab = new byte[] { 192, 168, 1, 10 };
IPAddress Adresse = new IPAddress(Tab);
newSock_Send.Connect(new IPEndPoint(IPAddress.Parse("192.168.1.1"), 3000));
Debug.Print("NewSock connecté");
Messages_To_SPV = Encoding.UTF8.GetBytes("Messages");
newSock_Send.Send(Messages_To_SPV);
Debug.Print("Message envoyé");
newSock_Send.Close();
Debug.Print("NewSock fermé");
}
}
catch (Exception e)
{
Debug.Print(e.Message);
}
}
}
}
} |
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