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inline void checkErr(cl_int err, const char * name) {
if (err != CL_SUCCESS) {
std::cerr << "ERROR: " << name << " (" << err << ")" << std::endl;
exit(EXIT_FAILURE);
}
}
inline void checkErr(cl_program prog, void* name) {
std::cerr << "ERROR: " << name << std::endl;
}
CPURenderComponent::CPURenderComponent(math::Vec3f position,math::Vec3f size, math::Vec3f origin, bool useThread, RenderWindow& rw)
: Component(position,size, origin, useThread), window(rw), view (rw.getView()) {
redBuffer.resize(size.x * size.y);
blueBuffer.resize(size.x * size.y);
greenBuffer.resize(size.x * size.y);
alphaBuffer.resize(size.x * size.y);
depthBuffer.resize(size.x * size.y);
this->size.x = rw.getSize().x;
this->size.y = rw.getSize().y;
view = window.getView();
fbTile = new Tile(&fbTexture, position, size, sf::IntRect(0, 0, size.x, size.y));
fbTile->setCenter(view.getPosition());
cl_int err;
std::vector< cl::Platform > platformList;
cl::Platform::get(&platformList);
checkErr(platformList.size()!=0 ? CL_SUCCESS : -1, "cl::Platform::get");
std::cerr << "Platform number is: " << platformList.size() << std::endl;std::string platformVendor;
platformList[0].getInfo((cl_platform_info)CL_PLATFORM_VENDOR, &platformVendor);
std::cerr << "Platform is by: " << platformVendor << "\n";
cl_context_properties cprops[3] = {CL_CONTEXT_PLATFORM, (cl_context_properties)(platformList[0])(), 0};
clcontext = cl::Context (
CL_DEVICE_TYPE_ALL,
cprops,
NULL,
NULL,
&err);
devices = clcontext.getInfo<CL_CONTEXT_DEVICES>();
checkErr(devices.size() > 0 ? CL_SUCCESS : -1, "devices.size() > 0");
std::string prog =
"//Multiply two 4*4 matrices."
"float16 multMat (float16 matA, float16 matB) {"
"float16 matC;"
"for (int x = 0; x < 4; ++x) {"
"for (int y = 0; y < 4; ++y) {"
"float value = 0;"
"for (int k = 0; k < 4; ++k) {"
"float elementA = matA[y * 4 + k];"
"float elementB = matB[k * 4 + x];"
"value += elementA * elementB;"
"}"
"matC[y * 4 + x] = value;"
"}"
"}"
"return matC;"
"}"
"//Multiply a 4*4 matrix with a vec4."
"float4 multVec (float16 matA, float4 vecB) {"
"float4 vecC;"
"for (int i = 0; i < 4; ++i) {"
"float value = 0;"
"for (int j = 0; j < 4; ++j) {"
"value += vecB[j] * matA[i][j];"
"}"
"vecC[i] = value;"
"}"
"return vecC;"
"}"
"//Transpose a 4*4 matrix."
"float16 transpose(float16 matA) {"
"float16 matT"
"for (int i = 0; i < 4; ++i) {"
"for (int j = 0; j < 4; ++j) {"
"matT[i][j] = matA[j][i];"
"}"
"}"
"return matT;"
"}"
"float det (float4 mat) {"
"return mat[0] * mat[2] - mat[1] * mat[3];"
"}"
"float min (float3 vec) {"
"float cmin = vec.x;"
"for (int i = 1; i < 3; ++i) {"
"if (vec[i] < cmin)"
"cmin = vec[i];"
"}"
"return cmin;"
"}"
"float max (float3 vec) {"
"float cmax = vec.x;"
"for (int i = 1; i < 3; ++i) {"
"if (vec[i] > cmax)"
"cmax = vec[i];"
"}"
"return cmax;"
"}"
"//Convert vertex position from object space toviewport space."
"__kernel void vertexShader(__global float* vPosX, __global float* vPosY, __global float* vPosZ, __global float* vPosW,"
"__global unsigned int* indices, __global unsigned int numIndices, __global unsigned int* baseIndices,"
"__global unsigned int* baseVertices, __global unsigned int* nbVerticesPerFaces,"
"__global float* transfMatrices, __global float16 projMatrix, __global float16 viewMatrix,"
"__global float16 viewportMatrix) {"
"size_t tid = get_global_id(0);"
"int instanceID = tid / nbVerticesPerFace[0];"
"int offset = tid % nbVerticesPerFace[0];"
"float16 transfMatrix;"
"float4 position = (float4) (vPosX[baseVertices[instanceID]+indices[baseIndices[instanceID]+offset], vPosY[baseVertices[instanceID]+indices[baseIndices[instanceID]+offset],"
"vPosZ[baseVertices[instanceID]+indices[baseIndices[instanceID]+offset], vPosW[baseVertices[instanceID]+indices[baseIndices[instanceID]+offset]);"
"for (int i = 0; i < 16; i++) {"
"transfMatrix[i] = transfMatrices[instanceID*16+i];"
"}"
"float4 worldcoords = multVec(transfMatrix, position);"
"float4 viewcoords = multVec(viewMatrix, worldcoords);"
"float4 clipcoords = multVec(projMatrix, viewcoords);"
"float4 ndcCoords = clipcoords / clipcoords.w;"
"position = multVec(viewportMatrix, ndcCoords);"
"vPosX[tid] = abs(position.x);"
"vPosY[tid] = abs(position.y);"
"vPosZ[tid] = abs(position.z);"
"vPosW[tid] = position.w;"
"}";
cl::Program::Sources source(
1,
std::make_pair(prog.c_str(), prog.length()+1));
cl::Program program(clcontext, source);
err = program.build(devices,"",&checkErr);
checkErr(err, "Program::build()");
if (err != CL_SUCCESS) {
cl_int status, logSize;
std::string programLog;
program.getBuildInfo(devices[0],CL_PROGRAM_BUILD_LOG, &programLog);
std::cerr<<programLog<<std::endl;
}
clkvertexShader = cl::Kernel(program, "vertexShader", &err);
checkErr(err, "Kernel::Kernel()");
checkErr(err, "Kernel::setArg()");
View& view = window.getView();
ViewportMatrix vpm;
vpm.setViewport(math::Vec3f(view.getViewport().getPosition().x, view.getViewport().getPosition().y, 0),
math::Vec3f(view.getViewport().getWidth(), view.getViewport().getHeight(), 1));
std::array<float, 16> projMatrix = view.getProjMatrix().getMatrix().toGlMatrix();
std::array<float, 16> viewMatrix = view.getViewMatrix().getMatrix().toGlMatrix();
std::array<float, 16> viewportMatrix = vpm.getMatrix().toGlMatrix();
cprojMatrixBuffer = cl::Buffer(clcontext, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, projMatrix.size(), projMatrix.data(), &err);
checkErr(err, "Buffer::Buffer()");
cviewMatrixBuffer = cl::Buffer(clcontext, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, viewMatrix.size(), viewMatrix.data(), &err);
checkErr(err, "Buffer::Buffer()");
cvpMatrixBuffer = cl::Buffer(clcontext, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, viewportMatrix.size(), viewportMatrix.data(), &err);
checkErr(err, "Buffer::Buffer()");
err = clkvertexShader.setArg(10, cprojMatrixBuffer);
checkErr(err, "Kernel::setArg()");
err = clkvertexShader.setArg(11, cviewMatrixBuffer);
checkErr(err, "Kernel::setArg()");
err = clkvertexShader.setArg(12, cvpMatrixBuffer);
checkErr(err, "Kernel::setArg()");
}
void CPURenderComponent::drawNextFrame() {
for (unsigned int i = 0; i < m_instances.size(); i++) {
std::vector<float> transformMatrices;
for (unsigned int j = 0; j < m_instances[i]->getTransforms().size(); j++) {
float* tmatrix = m_instances[i]->getTransforms()[j].get().getGlMatrix();
for (unsigned int n = 0; n < 16; n++) {
transformMatrices.push_back(tmatrix[n]);
}
}
cl_int err;
ctransfMatrixBuffer = cl::Buffer(clcontext, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, transformMatrices.size(), transformMatrices.data(), &err);
checkErr(err, "Buffer::Buffer()");
math::Matrix4f texM = (m_instances[i]->getMaterial().getTexture() != nullptr) ?
m_instances[i]->getMaterial().getTexture()->getTextureMatrix() :
math::Matrix4f();
std::vector<float> vPosX = m_instances[i]->getVertexArray().m_vPosX;
std::vector<float> vPosY = m_instances[i]->getVertexArray().m_vPosY;
std::vector<float> vPosZ = m_instances[i]->getVertexArray().m_vPosZ;
std::vector<float> vPosW = m_instances[i]->getVertexArray().m_vPosW;
std::vector<unsigned char> vcRed = m_instances[i]->getVertexArray().m_vcRed;
std::vector<unsigned char> vcBlue = m_instances[i]->getVertexArray().m_vcBlue;
std::vector<unsigned char> vcGreen = m_instances[i]->getVertexArray().m_vcGreen;
std::vector<unsigned char> vcAlpha = m_instances[i]->getVertexArray().m_vcAlpha;
std::vector<unsigned int> ctx = m_instances[i]->getVertexArray().m_ctX;
std::vector<unsigned int> cty = m_instances[i]->getVertexArray().m_ctY;
std::vector<unsigned int> indexes = m_instances[i]->getVertexArray().m_indexes;
std::vector<unsigned int> numIndexes = m_instances[i]->getVertexArray().m_numIndexes;
std::vector<unsigned int> baseIndexes = m_instances[i]->getVertexArray().m_baseIndexes;
std::vector<unsigned int> baseVertices = m_instances[i]->getVertexArray().m_baseVertices;
std::vector<unsigned int> nbVerticesPerFaces;
std::array<float, 16> texMatrix = texM.toGlMatrix();
nbVerticesPerFaces.push_back(m_instances[i]->getVertexArray().nbVerticesPerFace);
nbVertices.push_back(m_instances[i]->getVertexArray().getVertexCount());
cvposXBuffer = cl::Buffer(clcontext, CL_MEM_READ_WRITE | CL_MEM_USE_HOST_PTR, vPosX.size(), vPosX.data(), &err);
checkErr(err, "Buffer::Buffer()");
cvposYBuffer = cl::Buffer(clcontext, CL_MEM_READ_WRITE | CL_MEM_USE_HOST_PTR, vPosX.size(), vPosY.data(), &err);
checkErr(err, "Buffer::Buffer()");
cvposZBuffer = cl::Buffer(clcontext, CL_MEM_READ_WRITE | CL_MEM_USE_HOST_PTR, vPosX.size(), vPosZ.data(), &err);
checkErr(err, "Buffer::Buffer()");
cvposWBuffer = cl::Buffer(clcontext, CL_MEM_READ_WRITE | CL_MEM_USE_HOST_PTR, vPosX.size(), vPosW.data(), &err);
checkErr(err, "Buffer::Buffer()");
cvindexesBuffer = cl::Buffer(clcontext, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, indexes.size(), indexes.data(), &err);
checkErr(err, "Buffer::Buffer()");
cnumIndexesBuffer = cl::Buffer(clcontext, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, numIndexes.size(), numIndexes.data(), &err);
checkErr(err, "Buffer::Buffer()");
cbaseIndexesBuffer = cl::Buffer(clcontext, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, baseIndexes.size(), baseIndexes.data(), &err);
checkErr(err, "Buffer::Buffer()");
cbaseVerticesBuffer = cl::Buffer(clcontext, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, baseVertices.size(), baseVertices.data(), &err);
checkErr(err, "Buffer::Buffer()");
cNbVerticesPerFaces = cl::Buffer(clcontext, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, nbVerticesPerFaces.size(), nbVerticesPerFaces.data(), &err);
checkErr(err, "Buffer::Buffer()");
err = clkvertexShader.setArg(0, cvposXBuffer);
checkErr(err, "Kernel::setArg()");
err = clkvertexShader.setArg(1, cvposYBuffer);
checkErr(err, "Kernel::setArg()");
err = clkvertexShader.setArg(2, cvposZBuffer);
checkErr(err, "Kernel::setArg()");
err = clkvertexShader.setArg(3, cvposWBuffer);
checkErr(err, "Kernel::setArg()");
err = clkvertexShader.setArg(4, cvindexesBuffer);
checkErr(err, "Kernel::setArg()");
err = clkvertexShader.setArg(5, cnumIndexesBuffer);
checkErr(err, "Kernel::setArg()");
err = clkvertexShader.setArg(6, cbaseIndexesBuffer);
checkErr(err, "Kernel::setArg()");
err = clkvertexShader.setArg(7, cbaseVerticesBuffer);
checkErr(err, "Kernel::setArg()");
err = clkvertexShader.setArg(8, cNbVerticesPerFaces);
checkErr(err, "Kernel::setArg()");
err = clkvertexShader.setArg(9, ctransfMatrixBuffer);
checkErr(err, "Kernel::setArg()");
cl::CommandQueue clqueue (clcontext, devices[0], 0, &err);
checkErr(err, "CommandQueue::CommandQueue()");
cl::Event event;
cl_int workgroupSize = m_instances[i]->getVertexArray().getVertexCount();
err = clqueue.enqueueNDRangeKernel(clkvertexShader,
1, workgroupSize,
1, NULL, &event);
checkErr(err, "ComamndQueue::enqueueNDRangeKernel()");
event.wait();
err = clqueue.enqueueReadBuffer(cvposXBuffer,CL_TRUE,0,workgroupSize,vPosX.data());
checkErr(err, "ComamndQueue::enqueueReadBuffer()");
err = clqueue.enqueueReadBuffer(cvposYBuffer,CL_TRUE,0,workgroupSize,vPosY.data());
checkErr(err, "ComamndQueue::enqueueReadBuffer()");
err = clqueue.enqueueReadBuffer(cvposZBuffer,CL_TRUE,0,workgroupSize,vPosZ.data());
checkErr(err, "ComamndQueue::enqueueReadBuffer()");
err = clqueue.enqueueReadBuffer(cvposWBuffer,CL_TRUE,0,workgroupSize,vPosW.data());
checkErr(err, "ComamndQueue::enqueueReadBuffer()");
for (unsigned int i = 0; i < workgroupSize; i++)
std::cout<<vPosX[i]<<" "<<vPosY[i]<<" "<<vPosZ[i]<<" "<<vPosW[i]<<std::endl;
}
} |
Partager