IdentifiantMot de passe
Loading...
Mot de passe oublié ?Je m'inscris ! (gratuit)
Voir le flux RSS

Blog de Gilles Vasseur - Pascal et compagnie

[Actualité] Les interpolations et fonctions d'easing avec Lazarus IX - L'application pour le test des fonctions d'easing

Noter ce billet
par , 06/02/2019 à 11h13 (3265 Affichages)
L'interface de l'application de test

Maintenant que nous avons fait le tour des fonctions d'easing nécessaires, il est temps de proposer une application de test : nous allons enfin voir ces fonctions à l’œuvre ! L'objectif de l'application sera simple : des boutons feront l'aller et retour d'une zone de déplacement selon la fonction d'easing qui leur sera affectée.

Pour un aperçu efficace des courbes d'easing, nous allons créer une application sans prétention dont l'interface ressemblera à ceci :

Nom : easing01.png
Affichages : 1244
Taille : 18,1 Ko

Nous reconnaissons :
  • trois zones délimitées par des panneaux TPanel (un pour les contrôles de types Out ou In, un pour les contrôles de types InOut ou OutIn et un pour un composant TTrackbar afin d'ajuster la vitesse de l'animation ;
  • une séparation ajustable TSplitter entre les deux panneaux supérieurs afin de moduler les distances à parcourir par les contrôles animés (elle est à deviner ) ;
  • des boutons TButton qui serviront d'objets animés (21 dans chaque panneau : 1 pour un repère linéaire et 10 pour chaque type).



Voici le fichier LFM correspondant :

Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
object MainForm: TMainForm
  Left = 304
  Height = 623
  Top = 197
  Width = 953
  Caption = 'Test des interpolations - © G. Vasseur 2019'
  ClientHeight = 623
  ClientWidth = 953
  OnCreate = FormCreate
  LCLVersion = '1.8.2.0'
  object pnlMain: TPanel
    Left = 10
    Height = 553
    Top = 10
    Width = 933
    Align = alClient
    BorderSpacing.Around = 10
    ClientHeight = 553
    ClientWidth = 933
    TabOrder = 0
    OnClick = btnLinear2Click
    object pnlLeft: TPanel
      Left = 1
      Height = 551
      Top = 1
      Width = 474
      Align = alLeft
      ClientHeight = 551
      ClientWidth = 474
      TabOrder = 0
      OnClick = btnLinear2Click
      object btnEaseOutBounce: TButton
        Left = 0
        Height = 25
        Top = 256
        Width = 120
        Caption = 'EaseOutBounce'
        OnClick = btnEaseOutQuadClick
        TabOrder = 0
      end
      object btnEaseOutBack: TButton
        Left = 0
        Height = 25
        Top = 232
        Width = 120
        Caption = 'EaseOutBack'
        OnClick = btnEaseOutQuadClick
        TabOrder = 1
      end
      object btnEaseOutElastic: TButton
        Left = 0
        Height = 25
        Top = 208
        Width = 120
        Caption = 'EaseOutElastic'
        OnClick = btnEaseOutQuadClick
        TabOrder = 2
      end
      object btnEaseOutCirc: TButton
        Left = 0
        Height = 25
        Top = 184
        Width = 120
        Caption = 'EaseOutCirc'
        OnClick = btnEaseOutQuadClick
        TabOrder = 3
      end
      object btnEaseOutSine: TButton
        Left = 0
        Height = 25
        Top = 136
        Width = 120
        Caption = 'EaseOutSine'
        OnClick = btnEaseOutQuadClick
        TabOrder = 4
      end
      object btnEaseOutQuint: TButton
        Left = 0
        Height = 25
        Top = 112
        Width = 120
        Caption = 'EaseOutQuint'
        OnClick = btnEaseOutQuadClick
        TabOrder = 5
      end
      object btnEaseOutQuad: TButton
        Left = 0
        Height = 25
        Top = 40
        Width = 120
        Caption = 'EaseOutQuad'
        OnClick = btnEaseOutQuadClick
        TabOrder = 6
      end
      object btnEaseOutCubic: TButton
        Left = 0
        Height = 25
        Top = 64
        Width = 120
        Caption = 'EaseOutCubic'
        OnClick = btnEaseOutQuadClick
        TabOrder = 7
      end
      object btnEaseOutQuart: TButton
        Left = 0
        Height = 25
        Top = 88
        Width = 120
        Caption = 'EaseOutQuart'
        OnClick = btnEaseOutQuadClick
        TabOrder = 8
      end
      object btnEaseOutExpo: TButton
        Left = 0
        Height = 25
        Top = 160
        Width = 120
        Caption = 'EaseOutExpo'
        OnClick = btnEaseOutQuadClick
        TabOrder = 9
      end
      object btnEaseInQuad: TButton
        Left = 1
        Height = 25
        Top = 296
        Width = 120
        Caption = 'EaseInQuad'
        OnClick = btnEaseInQuadClick
        TabOrder = 10
      end
      object btnEaseInCubic: TButton
        Left = 1
        Height = 25
        Top = 320
        Width = 120
        Caption = 'EaseInCubic'
        OnClick = btnEaseInQuadClick
        TabOrder = 11
      end
      object btnEaseInQuart: TButton
        Left = 1
        Height = 25
        Top = 344
        Width = 120
        Caption = 'EaseInQuart'
        OnClick = btnEaseInQuadClick
        TabOrder = 12
      end
      object btnEaseInQuint: TButton
        Left = 1
        Height = 25
        Top = 368
        Width = 120
        Caption = 'EaseInQuint'
        OnClick = btnEaseInQuadClick
        TabOrder = 13
      end
      object btnEaseInSine: TButton
        Left = 1
        Height = 25
        Top = 392
        Width = 120
        Caption = 'EaseInSine'
        OnClick = btnEaseInQuadClick
        TabOrder = 14
      end
      object btnEaseInExpo: TButton
        Left = 1
        Height = 25
        Top = 416
        Width = 120
        Caption = 'EaseInExpo'
        OnClick = btnEaseInQuadClick
        TabOrder = 15
      end
      object btnEaseInCirc: TButton
        Left = 1
        Height = 25
        Top = 440
        Width = 120
        Caption = 'EaseInCirc'
        OnClick = btnEaseInQuadClick
        TabOrder = 16
      end
      object btnEaseInElastic: TButton
        Left = 1
        Height = 25
        Top = 464
        Width = 120
        Caption = 'EaseInElastic'
        OnClick = btnEaseInQuadClick
        TabOrder = 17
      end
      object btnEaseInBack: TButton
        Left = 1
        Height = 25
        Top = 488
        Width = 120
        Caption = 'EaseInBack'
        OnClick = btnEaseInQuadClick
        TabOrder = 18
      end
      object btnEaseInBounce: TButton
        Left = 1
        Height = 25
        Top = 512
        Width = 120
        Caption = 'EaseInBounce'
        OnClick = btnEaseInQuadClick
        TabOrder = 19
      end
      object btnLinear: TButton
        Left = 0
        Height = 25
        Top = 8
        Width = 120
        Caption = 'Linear'
        Font.Style = [fsBold]
        OnClick = btnLinear2Click
        ParentFont = False
        TabOrder = 20
      end
    end
    object pnlRight: TPanel
      Left = 480
      Height = 551
      Top = 1
      Width = 452
      Align = alClient
      ClientHeight = 551
      ClientWidth = 452
      TabOrder = 1
      OnClick = btnLinear2Click
      object btnLinear2: TButton
        Left = 0
        Height = 25
        Top = 8
        Width = 120
        Caption = 'Linear'
        Font.Style = [fsBold]
        OnClick = btnLinear2Click
        ParentFont = False
        TabOrder = 0
      end
      object btnEaseInOutCubic: TButton
        Left = 0
        Height = 25
        Top = 320
        Width = 120
        Caption = 'EaseInOutCubic'
        OnClick = btnEaseInOutQuadClick
        TabOrder = 1
      end
      object btnEaseInOutQuart: TButton
        Left = 0
        Height = 25
        Top = 344
        Width = 120
        Caption = 'EaseInOutQuart'
        OnClick = btnEaseInOutQuadClick
        TabOrder = 2
      end
      object btnEaseOutInQuart: TButton
        Left = 0
        Height = 25
        Top = 88
        Width = 120
        Caption = 'EaseOutInQuart'
        OnClick = btnEaseOutInQuadClick
        TabOrder = 3
      end
      object btnEaseOutInCubic: TButton
        Left = 0
        Height = 25
        Top = 64
        Width = 120
        Caption = 'EaseOutInCubic'
        OnClick = btnEaseOutInQuadClick
        TabOrder = 4
      end
      object btnEaseOutInQuint: TButton
        Left = 0
        Height = 25
        Top = 112
        Width = 120
        Caption = 'EaseOutInQuint'
        OnClick = btnEaseOutInQuadClick
        TabOrder = 5
      end
      object btnEaseInOutQuint: TButton
        Left = 0
        Height = 25
        Top = 368
        Width = 120
        Caption = 'EaseInOutQuint'
        OnClick = btnEaseInOutQuadClick
        TabOrder = 6
      end
      object btnEaseOutInSine: TButton
        Left = 0
        Height = 25
        Top = 136
        Width = 120
        Caption = 'EaseOutInSine'
        OnClick = btnEaseOutInQuadClick
        TabOrder = 7
      end
      object btnEaseInOutQuad: TButton
        Left = 0
        Height = 25
        Top = 296
        Width = 120
        Caption = 'EaseInOutQuad'
        OnClick = btnEaseInOutQuadClick
        TabOrder = 8
      end
      object btnEaseOutInQuad: TButton
        Left = 0
        Height = 25
        Top = 40
        Width = 120
        Caption = 'EaseOutInQuad'
        OnClick = btnEaseOutInQuadClick
        TabOrder = 9
      end
      object btnEaseInOutSine: TButton
        Left = 0
        Height = 25
        Top = 392
        Width = 120
        Caption = 'EaseInOutSine'
        OnClick = btnEaseInOutQuadClick
        TabOrder = 10
      end
      object btnEaseOutInCirc: TButton
        Left = 0
        Height = 25
        Top = 184
        Width = 120
        Caption = 'EaseOutInCirc'
        OnClick = btnEaseOutInQuadClick
        TabOrder = 11
      end
      object btnEaseOutInElastic: TButton
        Left = 0
        Height = 25
        Top = 208
        Width = 120
        Caption = 'EaseOutInElastic'
        OnClick = btnEaseOutInQuadClick
        TabOrder = 12
      end
      object btnEaseOutInBack: TButton
        Left = 0
        Height = 25
        Top = 232
        Width = 120
        Caption = 'EaseOutInBack'
        OnClick = btnEaseOutInQuadClick
        TabOrder = 13
      end
      object btnEaseOutInBounce: TButton
        Left = 0
        Height = 25
        Top = 256
        Width = 120
        Caption = 'EaseOutInBounce'
        OnClick = btnEaseOutInQuadClick
        TabOrder = 14
      end
      object btnEaseOutInExpo: TButton
        Left = 0
        Height = 25
        Top = 160
        Width = 120
        Caption = 'EaseOutInExpo'
        OnClick = btnEaseOutInQuadClick
        TabOrder = 15
      end
      object btnEaseInOutExpo: TButton
        Left = 0
        Height = 25
        Top = 416
        Width = 120
        Caption = 'EaseInOutExpo'
        OnClick = btnEaseInOutQuadClick
        TabOrder = 16
      end
      object btnEaseInOutCirc: TButton
        Left = 0
        Height = 25
        Top = 440
        Width = 120
        Caption = 'EaseInOutCirc'
        OnClick = btnEaseInOutQuadClick
        TabOrder = 17
      end
      object btnEaseInOutElastic: TButton
        Left = 0
        Height = 25
        Top = 464
        Width = 120
        Caption = 'EaseInOutElastic'
        OnClick = btnEaseInOutQuadClick
        TabOrder = 18
      end
      object btnEaseInOutBack: TButton
        Left = 0
        Height = 25
        Top = 488
        Width = 120
        Caption = 'EaseInOutBack'
        OnClick = btnEaseInOutQuadClick
        TabOrder = 19
      end
      object btnEaseInOutBounce: TButton
        Left = 0
        Height = 25
        Top = 512
        Width = 120
        Caption = 'EaseInOutBounce'
        OnClick = btnEaseInOutQuadClick
        TabOrder = 20
      end
    end
    object Splitter1: TSplitter
      Left = 475
      Height = 551
      Top = 1
      Width = 5
    end
  end
  object pnlBottom: TPanel
    Left = 0
    Height = 50
    Top = 573
    Width = 953
    Align = alBottom
    BorderSpacing.InnerBorder = 10
    ClientHeight = 50
    ClientWidth = 953
    TabOrder = 1
    object tbarWait: TTrackBar
      Left = 11
      Height = 28
      Top = 11
      Width = 301
      Max = 100
      OnChange = tbarWaitChange
      Position = 0
      Align = alLeft
      BorderSpacing.Around = 10
      TabOrder = 0
    end
  end
end
Ce long listing ne doit pas effrayer : en fait, il indique où sont placés les composants (ce qui peut varier selon vos goûts), leur intitulé (qui correspond pour les boutons à la fonction représentée), leur taille (les boutons ont tous une largeur de 120, mais cette valeur est indicative) ainsi que le gestionnaire d'événement OnClick associé (les boutons sont regroupés par catégories comme le montrera le code). De toute façon, le code source complet de l'unité est fourni à la fin de billet.

Comme annoncé, vous noterez la présence d'un TTrackbar qui déterminera la vitesse (de manière très grossière pour le moment) d'exécution des interpolations, ainsi que d'un TSplitter dont la fonction sera de modifier à volonté la largeur des zones de déplacement afin de voir comment se comportent les fonctions sur des trajets plus ou moins longs.

Aucune action n'est nécessaire pour le TSplitter qui saura dimensionner les panneaux suivant le choix de l'utilisateur final.

Le code associé à l'application

Le code reprend celui décrit dans les billets précédents, mais il ajoute la gestion des clics sur les boutons. Sachant que les coordonnées des boutons sont des entiers, on a simplement introduit une variante à valeur entière des différentes interpolations qui utilisaient des nombres flottants Single.

Une fois toutes les fonctions solidement définies, le reste de l'application ne met en œuvre que des techniques habituelles.
Nous déclarons des constantes pour la valeur de fin à atteindre et la durée par défaut ainsi qu'une énumération afin de différencier les interpolations :

Code delphi : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
const
 C_DefaultDuration = 100;
 C_End = 200;
 
type
 
 TInterpolation = (intLinear,
    intEaseInQuad, intEaseOutQuad, intEaseInOutQuad, intEaseOutInQuad,
    intEaseInCubic, intEaseOutCubic, intEaseInOutCubic, intEaseOutInCubic,
    intEaseInQuart, intEaseOutQuart, intEaseInOutQuart, intEaseOutInQuart,
    intEaseInQuint, intEaseOutQuint, intEaseInOutQuint, intEaseOutInQuint,
    intEaseInSine, intEaseOutSine, intEaseInOutSine, intEaseOutInSine,
    intEaseInExpo, intEaseOutExpo, intEaseInOutExpo, intEaseOutInExpo,
    intEaseInCirc, intEaseOutCirc, intEaseInOutCirc, intEaseOutInCirc,
    intEaseInElastic, intEaseOutElastic, intEaseInOutElastic, intEaseOutInElastic,
    intEaseInBack, intEaseOutBack, intEaseInOutBack, intEaseOutInBack,
    intEaseInBounce, intEaseOutBounce, intEaseInOutBounce, intEaseOutInBounce
    );

Les clics ont été modulés ainsi : un clic sur un des boutons de référence (btnLinear et btnLinear2), c'est-à-dire suivant un parcours linéaire, provoque le déplacement des tous les boutons. En revanche, un clic sur un autre bouton provoque seulement le déplacement de son groupe (Out, In, OutIn ou InOut).

Voici le code associé aux premiers boutons dits de référence :

Code delphi : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
procedure TMainForm.btnLinear2Click(Sender: TObject);
// *** lancement des animations ***
var
  Li, LWidth, LWidth2: Integer;
  LBack: Boolean;
begin
  tbarWait.Enabled := False;
  LWidth := pnlLeft.Width - btnLinear2.Width;
  LWidth2 := pnlRight.Width - btnLinear.Width;
  for LBack := False to True do
    for Li := 1 to fDuration do
    begin
      btnLinear.Left := ComputeInterpolationInt(0, LWidth, Li, intLinear, LBack);
      btnLinear2.Left := ComputeInterpolationInt(0, LWidth2, Li, intLinear, LBack);
 
      btnEaseInQuad.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuad, LBack);
      btnEaseOutQuad.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutQuad, LBack);
      btnEaseInOutQuad.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutQuad, LBack);
      btnEaseOutInQuad.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInQuad, LBack);
 
      btnEaseInCubic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInCubic, LBack);
      btnEaseOutCubic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutCubic, LBack);
      btnEaseInOutCubic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutCubic, LBack);
      btnEaseOutInCubic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInCubic, LBack);
 
      btnEaseInQuart.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuart, LBack);
      btnEaseOutQuart.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutQuart, LBack);
      btnEaseInOutQuart.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutQuart, LBack);
      btnEaseOutInQuart.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInQuart, LBack);
 
      btnEaseInQuint.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuint, LBack);
      btnEaseOutQuint.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutQuint, LBack);
      btnEaseInOutQuint.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutQuint, LBack);
      btnEaseOutInQuint.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInQuint, LBack);
 
      btnEaseInSine.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInSine, LBack);
      btnEaseOutSine.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutSine, LBack);
      btnEaseInOutSine.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutSine, LBack);
      btnEaseOutInSine.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInSine, LBack);
 
      btnEaseInExpo.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInExpo, LBack);
      btnEaseOutExpo.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutExpo, LBack);
      btnEaseInOutExpo.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutExpo, LBack);
      btnEaseOutInExpo.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInExpo, LBack);
 
      btnEaseInCirc.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInCirc, LBack);
      btnEaseOutCirc.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutCirc, LBack);
      btnEaseInOutCirc.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutCirc, LBack);
      btnEaseOutInCirc.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInCirc, LBack);
 
      btnEaseInElastic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInElastic, LBack);
      btnEaseOutElastic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutElastic, LBack);
      btnEaseInOutElastic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutElastic, LBack);
      btnEaseOutInElastic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInElastic, LBack);
 
      btnEaseInBack.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInBack, LBack);
      btnEaseOutBack.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutBack, LBack);
      btnEaseInOutBack.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutBack, LBack);
      btnEaseOutInBack.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInBack, LBack);
 
      btnEaseInBounce.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInBounce, LBack);
      btnEaseOutBounce.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutBounce, LBack);
      btnEaseInOutBounce.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutBounce, LBack);
      btnEaseOutInBounce.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInBounce, LBack);
 
      sleep(10);
      Repaint;
      Application.ProcessMessages;
    end;
  tbarWait.Enabled := True;
end;

Dans deux boucles imbriquées qui prennent en compte le sens du déplacement (booléen Back) et la portion de durée effectuée (Li pour fDuration), les boutons sont tous déplacés grâce à la modification de leur propriété Left.
C'est le résultat entier de la fonction ComputeInterpolationInt qui est affecté à cette propriété Left de chaque bouton. La fonction calcule la valeur à retourner en fonction du point de départ, du point d'arrivée, du type d'interpolation et du sens de déplacement.

Après le déplacement, un temps d'arrêt est donné via sleep pour éviter une exécution trop rapide, la zone d'affichage est repeinte avec Repaint pour prendre en compte les changements et un appel est fait à Application.ProcessMessages pour répondre aux éventuels messages non traités (comme l'arrêt de l'application par exemple).

Vous remarquerez que le TTrackBar est désactivé pendant les mouvements afin de garantir l'homogénéité des données durant le processus d'interpolation.

De la même manière, voici le code correspondant aux clics sur les boutons de type In :

Code delphi : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
procedure TMainForm.btnEaseInQuadClick(Sender: TObject);
// *** fonctions IN ***
var
  Li, LWidth: Integer;
  LBack: Boolean;
begin
  tbarWait.Enabled := False;
  LWidth := pnlLeft.Width - btnLinear2.Width;
  for LBack := False to True do
    for Li := 1 to fDuration do
    begin
      btnLinear.Left := ComputeInterpolationInt(0, LWidth, Li, intLinear, LBack);
      btnEaseInQuad.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuad, LBack);
      btnEaseInCubic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInCubic, LBack);
      btnEaseInQuart.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuart, LBack);
      btnEaseInQuint.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuint, LBack);
      btnEaseInSine.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInSine, LBack);
      btnEaseInExpo.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInExpo, LBack);
      btnEaseInCirc.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInCirc, LBack);
      btnEaseInElastic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInElastic, LBack);
      btnEaseInBack.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInBack, LBack);
      btnEaseInBounce.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInBounce, LBack);
      sleep(10);
      pnlLeft.Repaint;
      Application.ProcessMessages;
    end;
  tbarWait.Enabled := True;
end;

Le code est similaire au précédent sinon que seuls sont affectés les boutons visés et que la méthode Repaint n'affecte que le panneau modifié. Nous renvoyons au code fourni à la fin de ce billet pour les autres types de fonction : il est évidemment construit sur le même modèle.

Reste à gérer la durée qui est une propriété nommée Duration qui elle-même fait référence à un champ privé fDuration à travers un setter :

Code delphi : Sélectionner tout - Visualiser dans une fenêtre à part
property Duration: Cardinal read fDuration write SetDuration default C_DefaultDuration;

Le setter peut sembler superflu, mais il prépare une meilleure gestion de la durée qui n'est pour le moment qu'une suite linéaire de valeurs entières.

Les méthodes associées sont simples et en relation avec le composant TTrackbar qui fournit la valeur brute de la durée :

Code delphi : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
procedure TMainForm.tbarWaitChange(Sender: TObject);
// *** changement de la vitesse ***
begin
  Duration := tbarWait.Position;
end;
 
procedure TMainForm.SetDuration(AValue: Cardinal);
// *** détermination de la durée d'interpolation ***
begin
  if fDuration = C_End - AValue then
    Exit;
  fDuration := C_End - AValue;
end;

Il ne reste que la création de la fiche à compléter pour obtenir une application fonctionnelle :

Code delphi : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
procedure TMainForm.FormCreate(Sender: TObject);
// *** création de la fiche ***
begin
  Duration := C_DefaultDuration;
  tbarWait.Max := C_End;
  tbarWait.Position := fDuration;
end;

Nous devons en effet renseigner la valeur de la durée par défaut et ajuster correctement les propriétés du composant TTrackbar.

La méthode ComputeInterpolationInt renvoie à une méthode ComputeInterpolation calquée sur les fonctions que nous avions déjà produites :

Code delphi : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
function TMainForm.ComputeInterpolationInt(AStart, AEnd: Integer;
  AStep: Integer; AInter: TInterpolation; ABack: Boolean): Integer;
// *** interpolation entière ***
begin
  Result := Round(ComputeInterpolation(AStart, AEnd, AStep, AInter, ABack));
end;

Voici le code de cette méthode ComputeInterpolation :

Code delphi : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
function TMainForm.ComputeInterpolation(AStart, AEnd, AStep: Single;
  AInter: TInterpolation; ABack: Boolean): Single;
// *** calcul des interpolations ***
begin
  case AInter of
    // linéaire
    intLinear: Result := EaseNone(AStart, AEnd, AStep);
    // quadratique
    intEaseInQuad: Result := EaseInQuad(AStart, AEnd, AStep);
    intEaseOutQuad: Result := EaseOutQuad(AStart, AEnd, AStep);
    intEaseInOutQuad: Result := EaseInOutQuad(AStart, AEnd, AStep);
    intEaseOutInQuad: Result := EaseOutInQuad(AStart, AEnd, AStep);
    // cubique
    intEaseInCubic: Result := EaseInCubic(AStart, AEnd, AStep);
    intEaseOutCubic: Result := EaseOutCubic(AStart, AEnd, AStep);
    intEaseInOutCubic: Result := EaseInOutCubic(AStart, AEnd, AStep);
    intEaseOutInCubic: Result := EaseOutInCubic(AStart, AEnd, AStep);
    // quartique
    intEaseInQuart: Result := EaseInQuart(AStart, AEnd, AStep);
    intEaseOutQuart: Result := EaseOutQuart(AStart, AEnd, AStep);
    intEaseInOutQuart:  Result := EaseInOutQuart(AStart, AEnd, AStep);
    intEaseOutInQuart: Result := EaseOutInQuart(AStart, AEnd, AStep);
    // quintique
    intEaseInQuint: Result := EaseInQuint(AStart, AEnd, AStep);
    intEaseOutQuint: Result := EaseOutQuint(AStart, AEnd, AStep);
    intEaseInOutQuint:  Result := EaseInOutQuint(AStart, AEnd, AStep);
    intEaseOutInQuint: Result := EaseOutInQuint(AStart, AEnd, AStep);
    // sinus
    intEaseInSine: Result := EaseInSine(AStart, AEnd, AStep);
    intEaseOutSine: Result := EaseOutSine(AStart, AEnd, AStep);
    intEaseInOutSine: Result := EaseInOutSine(AStart, AEnd, AStep);
    intEaseOutInSine: Result := EaseOutInSine(AStart, AEnd, AStep);
    // exponentielle
    intEaseInExpo: Result := EaseInExpo(AStart, AEnd, AStep);
    intEaseOutExpo: Result := EaseOutExpo(AStart, AEnd, AStep);
    intEaseInOutExpo: Result := EaseInOutExpo(AStart, AEnd, AStep);
    intEaseOutInExpo: Result := EaseOutInExpo(AStart, AEnd, AStep);
    // cercle
    intEaseInCirc: Result := EaseInCirc(AStart, AEnd, AStep);
    intEaseOutCirc: Result := EaseOutCirc(AStart, AEnd, AStep);
    intEaseInOutCirc: Result := EaseInOutCirc(AStart, AEnd, AStep);
    intEaseOutInCirc: Result := EaseOutInCirc(AStart, AEnd, AStep);
    // élastique
    intEaseInElastic: Result := EaseInElastic(AStart, AEnd, AStep);
    intEaseOutElastic: Result := EaseOutElastic(AStart, AEnd, AStep);
    intEaseInOutElastic: Result := EaseInOutElastic(AStart, AEnd, AStep);
    intEaseOutInElastic: Result := EaseOutInElastic(AStart, AEnd, AStep);
    // retour
    intEaseInBack: Result := EaseInBack(AStart, AEnd, AStep);
    intEaseOutBack: Result := EaseOutBack(AStart, AEnd, AStep);
    intEaseInOutBack: Result := EaseInOutBack(AStart, AEnd, AStep);
    intEaseOutInBack: Result := EaseOutInBack(AStart, AEnd, AStep);
    // rebond
    intEaseInBounce: Result := EaseInBounce(AStart, AEnd, AStep);
    intEaseOutBounce: Result := EaseOutBounce(AStart, AEnd, AStep);
    intEaseInOutBounce: Result := EaseInOutBounce(AStart, AEnd, AStep);
    intEaseOutInBounce: Result := EaseOutInBounce(AStart, AEnd, AStep);
  end;
  if ABack then
    Result := AEnd - Result;
end;

Comme attendu, elle fonctionne à la manière d'une gare de triage selon la fonction d'easing voulue.

Finalement, l'unité complète donnera :
Code delphi : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
 
{¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤@
@                                                                      @
@              Nom du produit : GVTransitions - interpolations 02      @
@              Nom du fichier : main.pas                               @
@              Copyright : G. Vasseur 2019                             @
@              Contact : gillesvasseur58@gmail.com                     @
@              Date/Heure : 05/02/2019 12:20:05                        @
@              Version : 1.0.0.14                                      @
@                                                                      @
@¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤}
 
{ Transitions entre deux images - interpolations
 
Copyright (C) 05/02/2019 12:20:05 G. Vasseur 2018 gillesvasseur58@gmail.com
 
This source is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)
any later version.
 
This code is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
details.
 
A copy of the GNU General Public License is available on the World Wide Web
at <http://www.gnu.org/copyleft/gpl.html>. You can also obtain it by writing
to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
MA 02111-1307, USA.
}
 
unit main;
 
{$mode objfpc}{$H+}
 
interface
 
uses
  Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, ExtCtrls,
  StdCtrls, ComCtrls;
 
const
 C_DefaultDuration = 100;
 C_End = 200;
 
type
 
 TInterpolation = (intLinear,
    intEaseInQuad, intEaseOutQuad, intEaseInOutQuad, intEaseOutInQuad,
    intEaseInCubic, intEaseOutCubic, intEaseInOutCubic, intEaseOutInCubic,
    intEaseInQuart, intEaseOutQuart, intEaseInOutQuart, intEaseOutInQuart,
    intEaseInQuint, intEaseOutQuint, intEaseInOutQuint, intEaseOutInQuint,
    intEaseInSine, intEaseOutSine, intEaseInOutSine, intEaseOutInSine,
    intEaseInExpo, intEaseOutExpo, intEaseInOutExpo, intEaseOutInExpo,
    intEaseInCirc, intEaseOutCirc, intEaseInOutCirc, intEaseOutInCirc,
    intEaseInElastic, intEaseOutElastic, intEaseInOutElastic, intEaseOutInElastic,
    intEaseInBack, intEaseOutBack, intEaseInOutBack, intEaseOutInBack,
    intEaseInBounce, intEaseOutBounce, intEaseInOutBounce, intEaseOutInBounce
    );
 
  { TMainForm }
 
  TMainForm = class(TForm)
    btnEaseOutInQuart: TButton;
    btnLinear2: TButton;
    btnEaseInQuad: TButton;
    btnEaseOutCubic: TButton;
    btnEaseInCubic: TButton;
    btnEaseOutQuad: TButton;
    btnEaseInOutCubic: TButton;
    btnEaseInOutQuart: TButton;
    btnEaseOutInCubic: TButton;
    btnEaseInQuart: TButton;
    btnEaseOutQuart: TButton;
    btnEaseInQuint: TButton;
    btnEaseOutQuint: TButton;
    btnEaseOutInQuint: TButton;
    btnEaseInOutQuint: TButton;
    btnEaseInSine: TButton;
    btnEaseOutSine: TButton;
    btnEaseInOutSine: TButton;
    btnEaseOutInSine: TButton;
    btnEaseInOutQuad: TButton;
    btnEaseOutInQuad: TButton;
    btnEaseInExpo: TButton;
    btnEaseInCirc: TButton;
    btnEaseInElastic: TButton;
    btnEaseInBack: TButton;
    btnEaseInBounce: TButton;
    btnEaseOutCirc: TButton;
    btnEaseOutElastic: TButton;
    btnEaseOutBack: TButton;
    btnEaseOutBounce: TButton;
    btnEaseOutExpo: TButton;
    btnLinear: TButton;
    btnEaseOutInCirc: TButton;
    btnEaseOutInElastic: TButton;
    btnEaseOutInBack: TButton;
    btnEaseOutInBounce: TButton;
    btnEaseInOutExpo: TButton;
    btnEaseInOutCirc: TButton;
    btnEaseInOutElastic: TButton;
    btnEaseInOutBack: TButton;
    btnEaseOutInExpo: TButton;
    btnEaseInOutBounce: TButton;
    pnlRight: TPanel;
    pnlLeft: TPanel;
    pnlBottom: TPanel;
    pnlMain: TPanel;
    Splitter1: TSplitter;
    tbarWait: TTrackBar;
    procedure btnEaseInOutQuadClick(Sender: TObject);
    procedure btnEaseInQuadClick(Sender: TObject);
    procedure btnEaseOutInQuadClick(Sender: TObject);
    procedure btnEaseOutQuadClick(Sender: TObject);
    procedure btnLinear2Click(Sender: TObject);
    procedure FormCreate(Sender: TObject);
    procedure tbarWaitChange(Sender: TObject);
  private
    fDuration: Cardinal;
    procedure SetDuration(AValue: Cardinal);
    function InPower(AStart, AChange, AStep: Single; APower: Integer): Single;
    function OutPower(AStart, AChange, AStep: Single; APower: Integer): Single;
    function InOutPower(AStart, AChange, AStep: Single; APower: Integer): Single;
  protected
    function EaseNone(AStart, AChange, AStep: Single): Single;
    function EaseInQuad(AStart, AChange, AStep: Single): Single;
    function EaseOutQuad(AStart, AChange, AStep: Single): Single;
    function EaseInOutQuad(AStart, AChange, AStep: Single): Single;
    function EaseOutInQuad(AStart, AChange, AStep: Single): Single;
    function EaseInCubic(AStart, AChange, AStep: Single): Single;
    function EaseOutCubic(AStart, AChange, AStep: Single): Single;
    function EaseInOutCubic(AStart, AChange, AStep: Single): Single;
    function EaseOutInCubic(AStart, AChange, AStep: Single): Single;
    function EaseInQuart(AStart, AChange, AStep: Single): Single;
    function EaseOutQuart(AStart, AChange, AStep: Single): Single;
    function EaseInOutQuart(AStart, AChange, AStep: Single): Single;
    function EaseOutInQuart(AStart, AChange, AStep: Single): Single;
    function EaseInQuint(AStart, AChange, AStep: Single): Single;
    function EaseOutQuint(AStart, AChange, AStep: Single): Single;
    function EaseInOutQuint(AStart, AChange, AStep: Single): Single;
    function EaseOutInQuint(AStart, AChange, AStep: Single): Single;
    function EaseInSine(AStart, AChange, AStep: Single): Single;
    function EaseOutSine(AStart, AChange, AStep: Single): Single;
    function EaseInOutSine(AStart, AChange, AStep: Single): Single;
    function EaseOutInSine(AStart, AChange, AStep: Single): Single;
    function EaseInExpo(AStart, AChange, AStep: Single): Single;
    function EaseOutExpo(AStart, AChange, AStep: Single): Single;
    function EaseInOutExpo(AStart, AChange, AStep: Single): Single;
    function EaseOutInExpo(AStart, AChange, AStep: Single): Single;
    function EaseInCirc(AStart, AChange, AStep: Single): Single;
    function EaseOutCirc(AStart, AChange, AStep: Single): Single;
    function EaseInOutCirc(AStart, AChange, AStep: Single): Single;
    function EaseOutInCirc(AStart, AChange, AStep: Single): Single;
    function EaseInElastic(AStart, AChange, AStep: Single): Single;
    function EaseOutElastic(AStart, AChange, AStep: Single): Single;
    function EaseInOutElastic(AStart, AChange, AStep: Single): Single;
    function EaseOutInElastic(AStart, AChange, AStep: Single): Single;
    function EaseInBack(AStart, AChange, AStep: Single): Single;
    function EaseOutBack(AStart, AChange, AStep: Single): Single;
    function EaseInOutBack(AStart, AChange, AStep: Single): Single;
    function EaseOutInBack(AStart, AChange, AStep: Single): Single;
    function EaseInOutBounce(AStart, AChange, AStep: Single): Single;
    function EaseOutInBounce(AStart, AChange, AStep: Single): Single;
    function EaseInBounce(AStart, AChange, AStep: Single): Single;
    function EaseOutBounce(AStart, AChange, AStep: Single): Single;
  public
    property Duration: Cardinal read fDuration write SetDuration default C_DefaultDuration;
    function ComputeInterpolation(AStart, AEnd, AStep: Single; AInter: TInterpolation;
      ABack: Boolean = False): Single;
    function ComputeInterpolationInt(AStart, AEnd: Integer; AStep: Integer; AInter: TInterpolation;
      ABack: Boolean = False): Integer;
  end;
 
var
  MainForm: TMainForm;
 
implementation
 
uses
  math;
 
{$R *.lfm}
 
{ TMainForm }
 
procedure TMainForm.btnLinear2Click(Sender: TObject);
// *** lancement des animations ***
var
  Li, LWidth, LWidth2: Integer;
  LBack: Boolean;
begin
  tbarWait.Enabled := False;
  LWidth := pnlLeft.Width - btnLinear2.Width;
  LWidth2 := pnlRight.Width - btnLinear.Width;
  for LBack := False to True do
    for Li := 1 to fDuration do
    begin
      btnLinear.Left := ComputeInterpolationInt(0, LWidth, Li, intLinear, LBack);
      btnLinear2.Left := ComputeInterpolationInt(0, LWidth2, Li, intLinear, LBack);
 
      btnEaseInQuad.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuad, LBack);
      btnEaseOutQuad.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutQuad, LBack);
      btnEaseInOutQuad.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutQuad, LBack);
      btnEaseOutInQuad.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInQuad, LBack);
 
      btnEaseInCubic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInCubic, LBack);
      btnEaseOutCubic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutCubic, LBack);
      btnEaseInOutCubic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutCubic, LBack);
      btnEaseOutInCubic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInCubic, LBack);
 
      btnEaseInQuart.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuart, LBack);
      btnEaseOutQuart.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutQuart, LBack);
      btnEaseInOutQuart.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutQuart, LBack);
      btnEaseOutInQuart.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInQuart, LBack);
 
      btnEaseInQuint.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuint, LBack);
      btnEaseOutQuint.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutQuint, LBack);
      btnEaseInOutQuint.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutQuint, LBack);
      btnEaseOutInQuint.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInQuint, LBack);
 
      btnEaseInSine.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInSine, LBack);
      btnEaseOutSine.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutSine, LBack);
      btnEaseInOutSine.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutSine, LBack);
      btnEaseOutInSine.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInSine, LBack);
 
      btnEaseInExpo.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInExpo, LBack);
      btnEaseOutExpo.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutExpo, LBack);
      btnEaseInOutExpo.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutExpo, LBack);
      btnEaseOutInExpo.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInExpo, LBack);
 
      btnEaseInCirc.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInCirc, LBack);
      btnEaseOutCirc.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutCirc, LBack);
      btnEaseInOutCirc.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutCirc, LBack);
      btnEaseOutInCirc.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInCirc, LBack);
 
      btnEaseInElastic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInElastic, LBack);
      btnEaseOutElastic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutElastic, LBack);
      btnEaseInOutElastic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutElastic, LBack);
      btnEaseOutInElastic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInElastic, LBack);
 
      btnEaseInBack.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInBack, LBack);
      btnEaseOutBack.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutBack, LBack);
      btnEaseInOutBack.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutBack, LBack);
      btnEaseOutInBack.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInBack, LBack);
 
      btnEaseInBounce.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInBounce, LBack);
      btnEaseOutBounce.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutBounce, LBack);
      btnEaseInOutBounce.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutBounce, LBack);
      btnEaseOutInBounce.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInBounce, LBack);
 
      sleep(10);
      Repaint;
      Application.ProcessMessages;
    end;
  tbarWait.Enabled := True;
end;
 
procedure TMainForm.btnEaseInQuadClick(Sender: TObject);
// *** fonctions IN ***
var
  Li, LWidth: Integer;
  LBack: Boolean;
begin
  tbarWait.Enabled := False;
  LWidth := pnlLeft.Width - btnLinear2.Width;
  for LBack := False to True do
    for Li := 1 to fDuration do
    begin
      btnLinear.Left := ComputeInterpolationInt(0, LWidth, Li, intLinear, LBack);
      btnEaseInQuad.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuad, LBack);
      btnEaseInCubic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInCubic, LBack);
      btnEaseInQuart.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuart, LBack);
      btnEaseInQuint.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInQuint, LBack);
      btnEaseInSine.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInSine, LBack);
      btnEaseInExpo.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInExpo, LBack);
      btnEaseInCirc.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInCirc, LBack);
      btnEaseInElastic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInElastic, LBack);
      btnEaseInBack.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInBack, LBack);
      btnEaseInBounce.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseInBounce, LBack);
      sleep(10);
      pnlLeft.Repaint;
      Application.ProcessMessages;
    end;
  tbarWait.Enabled := True;
end;
 
procedure TMainForm.btnEaseInOutQuadClick(Sender: TObject);
// *** fonctions INOUT ***
var
  Li, LWidth2: Integer;
  LBack: Boolean;
begin
  tbarWait.Enabled := False;
  LWidth2 := pnlRight.Width - btnLinear.Width;
  for LBack := False to True do
    for Li := 1 to fDuration do
    begin
      btnLinear2.Left := ComputeInterpolationInt(0, LWidth2, Li, intLinear, LBack);
      btnEaseInOutQuad.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutQuad, LBack);
      btnEaseInOutCubic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutCubic, LBack);
      btnEaseInOutQuart.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutQuart, LBack);
      btnEaseInOutQuint.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutQuint, LBack);
      btnEaseInOutSine.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutSine, LBack);
      btnEaseInOutExpo.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutExpo, LBack);
      btnEaseInOutCirc.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutCirc, LBack);
      btnEaseInOutElastic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutElastic, LBack);
      btnEaseInOutBack.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutBack, LBack);
      btnEaseInOutBounce.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseInOutBounce, LBack);
      sleep(10);
      pnlRight.Repaint;
      Application.ProcessMessages;
    end;
  tbarWait.Enabled := True;
end;
 
procedure TMainForm.btnEaseOutInQuadClick(Sender: TObject);
// *** fonctions OUTIN ***
var
  Li, LWidth2: Integer;
  LBack: Boolean;
begin
  tbarWait.Enabled := False;
  LWidth2 := pnlRight.Width - btnLinear.Width;
  for LBack := False to True do
    for Li := 1 to fDuration do
    begin
      btnLinear2.Left := ComputeInterpolationInt(0, LWidth2, Li, intLinear, LBack);
      btnEaseOutInQuad.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInQuad, LBack);
      btnEaseOutInCubic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInCubic, LBack);
      btnEaseOutInQuart.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInQuart, LBack);
      btnEaseOutInQuint.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInQuint, LBack);
      btnEaseOutInSine.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInSine, LBack);
      btnEaseOutInExpo.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInExpo, LBack);
      btnEaseOutInCirc.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInCirc, LBack);
      btnEaseOutInElastic.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInElastic, LBack);
      btnEaseOutInBack.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInBack, LBack);
      btnEaseOutInBounce.Left := ComputeInterpolationInt(0, LWidth2, Li, intEaseOutInBounce, LBack);
      sleep(10);
      pnlRight.Repaint;
      Application.ProcessMessages;
    end;
  tbarWait.Enabled := True;
end;
 
procedure TMainForm.btnEaseOutQuadClick(Sender: TObject);
// *** fonctions OUT ***
var
  Li, LWidth: Integer;
  LBack: Boolean;
begin
  tbarWait.Enabled := False;
  LWidth := pnlLeft.Width - btnLinear2.Width;
  for LBack := False to True do
    for Li := 1 to fDuration do
    begin
      btnLinear.Left := ComputeInterpolationInt(0, LWidth, Li, intLinear, LBack);
      btnEaseOutQuad.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutQuad, LBack);
      btnEaseOutCubic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutCubic, LBack);
      btnEaseOutQuart.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutQuart, LBack);
      btnEaseOutQuint.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutQuint, LBack);
      btnEaseOutSine.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutSine, LBack);
      btnEaseOutExpo.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutExpo, LBack);
      btnEaseOutCirc.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutCirc, LBack);
      btnEaseOutElastic.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutElastic, LBack);
      btnEaseOutBack.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutBack, LBack);
      btnEaseOutBounce.Left := ComputeInterpolationInt(0, LWidth, Li, intEaseOutBounce, LBack);
      sleep(10);
      pnlLeft.Repaint;
      Application.ProcessMessages;
    end;
  tbarWait.Enabled := True;
end;
 
procedure TMainForm.FormCreate(Sender: TObject);
// *** création de la fiche ***
begin
  Duration := C_DefaultDuration;
  tbarWait.Max := C_End;
  tbarWait.Position := fDuration;
end;
 
procedure TMainForm.tbarWaitChange(Sender: TObject);
// *** changement de la vitesse ***
begin
  Duration := tbarWait.Position;
end;
 
procedure TMainForm.SetDuration(AValue: Cardinal);
// *** détermination de la durée d'interpolation ***
begin
  if fDuration =AValue then
    Exit;
  fDuration := AValue;
end;
 
function TMainForm.InPower(AStart, AChange, AStep: Single; APower: Integer
  ): Single;
// *** calcul d'une interpolation de type IN pour les puissances ***
begin
  Result := AChange * Power(AStep / fDuration, APower) + AStart;
end;
 
function TMainForm.OutPower(AStart, AChange, AStep: Single; APower: Integer
  ): Single;
// *** calcul d'une interpolation de type OUT pour les puissances ***
var
  LSign: Integer;
begin
  LSign := ifthen(Odd(APower), 1, -1);
  Result := LSign * AChange * (Power(AStep / fDuration - 1, APower) + LSign) + AStart;
end;
 
function TMainForm.InOutPower(AStart, AChange, AStep: Single; APower: Integer
  ): Single;
// *** calcul d'une interpolation de type INOUT pour les puissances ***
var
  LSign: Integer;
begin
  LSign := ifthen(Odd(APower), 1, -1);
  AStep := AStep / fDuration * 2;
  if AStep < 1 then
    Result := AChange / 2 * Power(AStep, APower) + AStart
  else
    Result :=  LSign * AChange / 2 * (Power(AStep - 2, APower) + LSign * 2) + AStart;
end;
 
function TMainForm.EaseNone(AStart, AChange, AStep: Single): Single;
// *** pas de fonction ease ***
begin
  Result := AChange * AStep / fDuration + AStart;
end;
 
function TMainForm.EaseInQuad(AStart, AChange, AStep: Single): Single;
// *** INQUAD ***
begin
  Result := InPower(AStart, AChange, AStep, 2);
end;
 
function TMainForm.EaseOutQuad(AStart, AChange, AStep: Single): Single;
// *** OUTQUAD ***
begin
  Result := OutPower(AStart, AChange, AStep, 2);
end;
 
function TMainForm.EaseInOutQuad(AStart, AChange, AStep: Single): Single;
// *** INOUTQUAD ***
begin
  Result := InOutPower(AStart, AChange, AStep, 2);
end;
 
function TMainForm.EaseOutInQuad(AStart, AChange, AStep: Single): Single;
// *** OUTINQUAD ***
begin
  if AStep < fDuration / 2 then
    Result := EaseOutQuad(AStart, AChange / 2, AStep * 2)
  else
    Result := EaseInQuad(AStart + AChange / 2, AChange / 2, AStep * 2 - fDuration);
end;
 
function TMainForm.EaseInCubic(AStart, AChange, AStep: Single): Single;
// *** INCUBIC ***
begin
  Result := InPower(AStart, AChange, AStep, 3);
end;
 
function TMainForm.EaseOutCubic(AStart, AChange, AStep: Single): Single;
// *** OUTCUBIC ***
begin
  Result := OutPower(AStart, AChange, AStep, 3);
end;
 
function TMainForm.EaseInOutCubic(AStart, AChange, AStep: Single): Single;
// *** INOUTCUBIC ***
begin
  Result := InOutPower(AStart, AChange, AStep, 3);
end;
 
function TMainForm.EaseOutInCubic(AStart, AChange, AStep: Single): Single;
// *** OUTINCUBIC ***
begin
  if AStep < fDuration / 2 then
    Result := EaseOutCubic(AStart, AChange / 2, AStep * 2)
  else
    Result := EaseInCubic(AStart + AChange / 2, AChange / 2, AStep * 2 - fDuration);
end;
 
function TMainForm.EaseInQuart(AStart, AChange, AStep: Single): Single;
// *** INQUART ***
begin
  Result := InPower(AStart, AChange, AStep, 4);
end;
 
function TMainForm.EaseOutQuart(AStart, AChange, AStep: Single): Single;
// *** OUTQUART ***
begin
  Result := OutPower(AStart, AChange, AStep, 4);
end;
 
function TMainForm.EaseInOutQuart(AStart, AChange, AStep: Single): Single;
// *** INOUTQUART ***
begin
  Result := InOutPower(AStart, AChange, AStep, 4);
end;
 
function TMainForm.EaseOutInQuart(AStart, AChange, AStep: Single): Single;
// *** OUTINQUART ***
begin
  if AStep < fDuration / 2 then
    Result := EaseOutQuart(AStart, AChange / 2, AStep * 2)
  else
    Result := EaseInQuart(AStart + AChange / 2, AChange / 2, AStep * 2 - fDuration);
end;
 
function TMainForm.EaseInQuint(AStart, AChange, AStep: Single): Single;
// *** INQUINT ***
begin
  Result := InPower(AStart, AChange, AStep, 5);
end;
 
function TMainForm.EaseOutQuint(AStart, AChange, AStep: Single): Single;
// *** OUTQUINT ***
begin
  Result := OutPower(AStart, AChange, AStep, 5);
end;
 
function TMainForm.EaseInOutQuint(AStart, AChange, AStep: Single): Single;
// *** INOUTQUINT ***
begin
  Result := InOutPower(AStart, AChange, AStep, 5);
end;
 
function TMainForm.EaseOutInQuint(AStart, AChange, AStep: Single): Single;
// *** OUTINQUINT ***
begin
  if AStep < fDuration / 2 then
    Result := EaseOutQuint(AStart, AChange / 2, AStep * 2)
  else
    Result := EaseInQuint(AStart + AChange / 2, AChange / 2, AStep * 2 - fDuration);
end;
 
function TMainForm.EaseInSine(AStart, AChange, AStep: Single): Single;
// *** INSINE ***
begin
  Result := - AChange * cos(AStep / fDuration * Pi / 2) + AChange + AStart;
end;
 
function TMainForm.EaseOutSine(AStart, AChange, AStep: Single): Single;
// *** OUTSINE ***
begin
  Result := AChange * sin(AStep / fDuration * Pi / 2) + AStart;
end;
 
function TMainForm.EaseInOutSine(AStart, AChange, AStep: Single): Single;
// *** INOUTSINE ***
begin
  Result := - AChange / 2 * (cos(AStep / fDuration * Pi) - 1) + AStart;
end;
 
function TMainForm.EaseOutInSine(AStart, AChange, AStep: Single): Single;
// *** OUTINSINE ***
begin
  if AStep < fDuration / 2 then
    Result := EaseOutSine(AStart, AChange / 2, AStep * 2)
  else
    Result := EaseInSine(AStart + AChange / 2, AChange / 2, AStep * 2 - fDuration);
end;
 
function TMainForm.EaseInExpo(AStart, AChange, AStep: Single): Single;
// *** INEXPO ***
begin
  Result := ifthen(AStep = 0, AStart,
    AChange * Power(2, 10 * (AStep / fDuration - 1)) + AStart);
end;
 
function TMainForm.EaseOutExpo(AStart, AChange, AStep: Single): Single;
// *** OUTEXPO ***
begin
  Result := ifthen(AStep = fDuration, AChange + AStart,
    AChange * (- Power(2, -10 * AStep / fDuration) + 1) + AStart);
end;
 
function TMainForm.EaseInOutExpo(AStart, AChange, AStep: Single): Single;
// *** INOUTEXPO ***
begin
  if AStep = 0 then
    Result := AStart
  else
  if AStep = fDuration then
    Result := AChange + AStart
  else
  begin
    AStep := AStep / fDuration * 2;
    if AStep < 1 then
      Result := AChange / 2 * Power(2, 10 * (AStep - 1)) + AStart
    else
      Result := AChange / 2 * (- Power(2, - 10 * (AStep - 1)) + 2) + AStart;
  end;
end;
 
function TMainForm.EaseOutInExpo(AStart, AChange, AStep: Single): Single;
// *** OUTINEXPO ***
begin
  if AStep < fDuration / 2 then
    Result := EaseOutExpo(AStart, AChange / 2, AStep * 2)
  else
    Result := EaseInExpo(AStart + AChange / 2, AChange / 2, AStep * 2 - fDuration);
end;
 
function TMainForm.EaseInCirc(AStart, AChange, AStep: Single): Single;
// *** INCIRC ***
begin
  Result := - AChange * (Sqrt(1 - Power(AStep / fDuration, 2)) - 1) + AStart;
end;
 
function TMainForm.EaseOutCirc(AStart, AChange, AStep: Single): Single;
// *** OUTCIRC ***
begin
  Result := AChange * Sqrt(1 - Power(AStep / fDuration - 1, 2)) + AStart;
end;
 
function TMainForm.EaseInOutCirc(AStart, AChange, AStep: Single): Single;
// *** INOUTCIRC ***
begin
  AStep := AStep / fDuration * 2;
  if AStep < 1 then
    Result := - AChange / 2 * (Sqrt(1 - Power(AStep, 2)) - 1) + AStart
  else
    Result := AChange / 2 * (Sqrt(1 - Power(AStep - 2, 2)) + 1) + AStart;
end;
 
function TMainForm.EaseOutInCirc(AStart, AChange, AStep: Single): Single;
// *** OUTINCIRC ***
begin
  if AStep < fDuration / 2 then
    Result := EaseOutCirc(AStart, AChange / 2, AStep * 2)
  else
    Result := EaseInCirc(AStart + AChange / 2, AChange / 2, AStep * 2 - fDuration);
end;
 
function TMainForm.EaseInElastic(AStart, AChange, AStep: Single): Single;
// *** INELASTIC ***
begin
  if AStep = 0 then
    Result := AStart
  else
  begin
    AStep := AStep / fDuration;
    if AStep = 1 then
      Result := AChange + AStart
    else
    begin
      AStep := AStep - 1;
      Result := - (AChange * Power(2, 10 * AStep) * sin((AStep * fDuration
        - (fDuration * 0.3 / 4)) * 2 * Pi / (fDuration * 0.3))) + AStart;
    end;
  end;
end;
 
function TMainForm.EaseOutElastic(AStart, AChange, AStep: Single): Single;
// *** OUTELASTIC ***
begin
  if AStep = 0 then
    Result := AStart
  else
  begin
    AStep := AStep / fDuration;
    if AStep = 1 then
      Result := AChange + AStart
    else
      Result := AChange * Power(2, - 10 * AStep) * sin((AStep * fDuration -
        (fDuration * 0.3 / 4)) * 2 * Pi / (fDuration * 0.3)) + AChange + AStart;
   end;
end;
 
function TMainForm.EaseInOutElastic(AStart, AChange, AStep: Single): Single;
// *** INOUTELASTIC ***
begin
  if AStep = 0 then
    Result := AStart
  else
  begin
    AStep := AStep / fDuration * 2;
    if AStep = 2 then
      Result := AChange + AStart
    else
    begin
      // 0.45 = 0.3*1.5  0.1125 = 0.45 / 4
      if AStep < 1 then
      begin
        AStep := AStep - 1;
        Result := - (AChange * Power(2, 10 * AStep) * sin((AStep * fDuration -
          fDuration * 0.1125) * 2 * Pi / (fDuration * 0.45))) / 2 + AStart;
      end
      else
      begin
        AStep := AStep - 1;
        Result :=  AChange * Power(2, - 10 * AStep) * sin((AStep * fDuration -
          fDuration * 0.1125) * 2 * Pi / (fDuration * 0.45)) / 2 + AChange + AStart;
      end;
    end;
  end;
end;
 
function TMainForm.EaseOutInElastic(AStart, AChange, AStep: Single): Single;
// *** OUTINELASTIC ***
begin
  if AStep < fDuration / 2 then
    Result := EaseOutElastic(AStart, AChange / 2, AStep * 2)
  else
    Result := EaseInElastic(AStart + AChange / 2, AChange / 2, AStep * 2 - fDuration);
end;
 
function TMainForm.EaseInBack(AStart, AChange, AStep: Single): Single;
// *** INBACK ***
begin
  // 1.70158 = 10% 2.592389 = 20% 3.394051 = 30% 4.15574465 = 40%
  Result := AChange * Power(AStep / fDuration, 2) * (2.70158 *
    AStep / fDuration - 1.70158) + AStart;
end;
 
function TMainForm.EaseOutBack(AStart, AChange, AStep: Single): Single;
// *** OUTBACK ***
begin
  Result := AChange * (Power(AStep / fDuration - 1, 2) *
    (2.70158 * (AStep / fDuration - 1) + 1.70158) + 1) + AStart;
end;
 
function TMainForm.EaseInOutBack(AStart, AChange, AStep: Single): Single;
// *** INOUTBACK ***
begin
  // 2.5949095 = 1.70158 * 1.525
  AStep := AStep / fDuration * 2;
  if AStep < 1 then
    Result := AChange / 2 * Power(AStep, 2) * (3.594905 * AStep - 2.594905)
      + AStart
  else
    Result := AChange / 2 * (Power(AStep - 2, 2) * (3.594905 * (AStep - 2)
      + 2.594905) + 2) + AStart;
end;
 
function TMainForm.EaseOutInBack(AStart, AChange, AStep: Single): Single;
// *** OUTINBACK ***
begin
  if AStep < fDuration / 2 then
    Result := EaseOutBack(AStart, AChange / 2, AStep * 2)
  else
    Result := EaseInBack(AStart + AChange / 2, AChange / 2, AStep * 2 - fDuration);
end;
 
function TMainForm.EaseInOutBounce(AStart, AChange, AStep: Single): Single;
// *** INOUTBOUNCE ***
begin
  if AStep < fDuration / 2 then
    Result := EaseInBounce(0, AChange, AStep * 2) / 2 + AStart
  else
    Result := EaseOutBounce(0, AChange, AStep * 2 - fDuration) / 2 + AChange / 2
      + AStart;
end;
 
function TMainForm.EaseOutInBounce(AStart, AChange, AStep: Single): Single;
// *** OUTINBOUNCE ***
begin
  if AStep < fDuration / 2 then
    Result := EaseOutBounce(AStart, AChange / 2, AStep * 2)
  else
    Result := EaseInBounce(AStart + AChange / 2, AChange / 2, AStep * 2 - fDuration);
end;
 
function TMainForm.EaseInBounce(AStart, AChange, AStep: Single): Single;
// *** INBOUNCE ***
begin
  Result := AChange - EaseOutBounce(0, AChange, fDuration - AStep) + AStart;
end;
 
function TMainForm.EaseOutBounce(AStart, AChange, AStep: Single): Single;
// *** OUTBOUNCE ***
begin
  AStep := AStep / fDuration;
  if AStep < 1 / 2.75 then
    Result := AChange * 7.5625 * Power(AStep, 2) + AStart
  else
  if AStep < 2 / 2.75 then
  begin
    AStep := AStep - 1.5 / 2.75;
    Result := AChange * (7.5625 * Power(AStep, 2) + 0.75) + AStart;
  end
  else
  if AStep < 2.5 / 2.75 then
  begin
    AStep := AStep - 2.25 / 2.75;
    Result := AChange * (7.5625 * Power(AStep, 2) + 0.9375) + AStart;
  end
  else
  begin
    AStep := AStep - 2.625 / 2.75;
    Result := AChange * (7.5625 * Power(AStep, 2) + 0.984375) + AStart;
  end;
end;
 
function TMainForm.ComputeInterpolation(AStart, AEnd, AStep: Single;
  AInter: TInterpolation; ABack: Boolean): Single;
// *** calcul des interpolations ***
begin
  case AInter of
    // linéaire
    intLinear: Result := EaseNone(AStart, AEnd, AStep);
    // quadratique
    intEaseInQuad: Result := EaseInQuad(AStart, AEnd, AStep);
    intEaseOutQuad: Result := EaseOutQuad(AStart, AEnd, AStep);
    intEaseInOutQuad: Result := EaseInOutQuad(AStart, AEnd, AStep);
    intEaseOutInQuad: Result := EaseOutInQuad(AStart, AEnd, AStep);
    // cubique
    intEaseInCubic: Result := EaseInCubic(AStart, AEnd, AStep);
    intEaseOutCubic: Result := EaseOutCubic(AStart, AEnd, AStep);
    intEaseInOutCubic: Result := EaseInOutCubic(AStart, AEnd, AStep);
    intEaseOutInCubic: Result := EaseOutInCubic(AStart, AEnd, AStep);
    // quartique
    intEaseInQuart: Result := EaseInQuart(AStart, AEnd, AStep);
    intEaseOutQuart: Result := EaseOutQuart(AStart, AEnd, AStep);
    intEaseInOutQuart:  Result := EaseInOutQuart(AStart, AEnd, AStep);
    intEaseOutInQuart: Result := EaseOutInQuart(AStart, AEnd, AStep);
    // quintique
    intEaseInQuint: Result := EaseInQuint(AStart, AEnd, AStep);
    intEaseOutQuint: Result := EaseOutQuint(AStart, AEnd, AStep);
    intEaseInOutQuint:  Result := EaseInOutQuint(AStart, AEnd, AStep);
    intEaseOutInQuint: Result := EaseOutInQuint(AStart, AEnd, AStep);
    // sinus
    intEaseInSine: Result := EaseInSine(AStart, AEnd, AStep);
    intEaseOutSine: Result := EaseOutSine(AStart, AEnd, AStep);
    intEaseInOutSine: Result := EaseInOutSine(AStart, AEnd, AStep);
    intEaseOutInSine: Result := EaseOutInSine(AStart, AEnd, AStep);
    // exponentielle
    intEaseInExpo: Result := EaseInExpo(AStart, AEnd, AStep);
    intEaseOutExpo: Result := EaseOutExpo(AStart, AEnd, AStep);
    intEaseInOutExpo: Result := EaseInOutExpo(AStart, AEnd, AStep);
    intEaseOutInExpo: Result := EaseOutInExpo(AStart, AEnd, AStep);
    // cercle
    intEaseInCirc: Result := EaseInCirc(AStart, AEnd, AStep);
    intEaseOutCirc: Result := EaseOutCirc(AStart, AEnd, AStep);
    intEaseInOutCirc: Result := EaseInOutCirc(AStart, AEnd, AStep);
    intEaseOutInCirc: Result := EaseOutInCirc(AStart, AEnd, AStep);
    // élastique
    intEaseInElastic: Result := EaseInElastic(AStart, AEnd, AStep);
    intEaseOutElastic: Result := EaseOutElastic(AStart, AEnd, AStep);
    intEaseInOutElastic: Result := EaseInOutElastic(AStart, AEnd, AStep);
    intEaseOutInElastic: Result := EaseOutInElastic(AStart, AEnd, AStep);
    // retour
    intEaseInBack: Result := EaseInBack(AStart, AEnd, AStep);
    intEaseOutBack: Result := EaseOutBack(AStart, AEnd, AStep);
    intEaseInOutBack: Result := EaseInOutBack(AStart, AEnd, AStep);
    intEaseOutInBack: Result := EaseOutInBack(AStart, AEnd, AStep);
    // rebond
    intEaseInBounce: Result := EaseInBounce(AStart, AEnd, AStep);
    intEaseOutBounce: Result := EaseOutBounce(AStart, AEnd, AStep);
    intEaseInOutBounce: Result := EaseInOutBounce(AStart, AEnd, AStep);
    intEaseOutInBounce: Result := EaseOutInBounce(AStart, AEnd, AStep);
  end;
  if ABack then
    Result := AEnd - Result;
end;
 
function TMainForm.ComputeInterpolationInt(AStart, AEnd: Integer;
  AStep: Integer; AInter: TInterpolation; ABack: Boolean): Integer;
// *** interpolation entière ***
begin
  Result := Round(ComputeInterpolation(AStart, AEnd, AStep, AInter, ABack));
end;
 
end.

Voici une vidéo qui montre l'application en action :



Vous voici parvenus au bout de votre première exploration des interpolations, et plus spécifiquement des courbes d'easing. L'épisode suivant va formaliser ce travail préparatoire en proposant une série de classes à réutiliser dans vos projets à venir.

Le code source de l'application est ici : exemples.zip.

Envoyer le billet « Les interpolations et fonctions d'easing avec Lazarus IX - L'application pour le test des fonctions d'easing » dans le blog Viadeo Envoyer le billet « Les interpolations et fonctions d'easing avec Lazarus IX - L'application pour le test des fonctions d'easing » dans le blog Twitter Envoyer le billet « Les interpolations et fonctions d'easing avec Lazarus IX - L'application pour le test des fonctions d'easing » dans le blog Google Envoyer le billet « Les interpolations et fonctions d'easing avec Lazarus IX - L'application pour le test des fonctions d'easing » dans le blog Facebook Envoyer le billet « Les interpolations et fonctions d'easing avec Lazarus IX - L'application pour le test des fonctions d'easing » dans le blog Digg Envoyer le billet « Les interpolations et fonctions d'easing avec Lazarus IX - L'application pour le test des fonctions d'easing » dans le blog Delicious Envoyer le billet « Les interpolations et fonctions d'easing avec Lazarus IX - L'application pour le test des fonctions d'easing » dans le blog MySpace Envoyer le billet « Les interpolations et fonctions d'easing avec Lazarus IX - L'application pour le test des fonctions d'easing » dans le blog Yahoo

Commentaires