Hello everybody,
After a long delay (currently due to lack of time in my personal life, which I hope will get better soon), here is the first beta of the 5.70 LTS version which brings a bunch of new things ! First, a big thanks to Timo (Fr34k) who did a brand new subsystem for Linux: QT
![:)](https://www.developpez.net/forums/images/smilies/icon_smile.gif)
. Thanks to Guillot and Comtois for the new 3D functions ! Other cool stuffs are available, for example DPI support for Windows (the IDE is compiled with this switch on so you can test). Here is the full list of changes:
Code:
- Added: Brand new QT subsystem for Linux
- Added: DPI aware support for Windows app (/DPIAWARE compiler switch and DPI Aware check in IDE)
- Added: #PS, #NPS, #PS$ and #NPS$ constants (Path seperator character depending of the OS)
- Added: #PB_JSON_NoClear support to ExtractJSONStructure
- Added: #PB_Path_Winding filling mode for VectorDrawing
- Added: DesktopResolutionX(), DesktopResolutionY(), DesktopScaleX(), DesktopScaleY(), DesktopUnscaleX(), DesktopUnscaleY()
- Added: an optional 'Mode' parameter for OpenConsole() to specify the string format to use
- Added: #PB_Vehicle_IsInContact, #PB_Vehicle_ContactPointX/Y/Z, #PB_Vehicle_ContactPointY/Z for GetVehicleAttribute()
- Added: #PB_Vehicle_ContactPointNormalX/Y/Z, #PB_Vehicle_ContactPointNormalY/Z, #PB_Vehicle_CurrentSpeedKmHour, #PB_Vehicle_ForwardVectorX/Y/Z
- Added: #PB_Material_ProjectiveTexturing for SetMaterialAttribute()
- Added: ParticleScaleRate(), ParticleAngle(), CameraReflection()
- Added: BuildMeshManualLod(), BuildMeshLod(), MeshVertex(), CreateDataMesh()
- Added: EntityDirection(), EntityDirectionX(), EntityDirectionY(), EntityDirectionZ()
- Added: #PB_Local/#PB_Parent/#PB_World support for ApplyEntityForce(), ApplyEntityImpulse(), ApplyEntityTorque() and ApplyEntityTorqueImpulse()
Have fun and don't hesitate to reports any found issues !
The Fantaisie Software Team