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| 16:15:45: Creating resource group General
16:15:45: Creating resource group Internal
16:15:45: Creating resource group Autodetect
16:15:45: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:15:45: Registering ResourceManager for type Material
16:15:45: Registering ResourceManager for type Mesh
16:15:45: Registering ResourceManager for type Skeleton
16:15:45: MovableObjectFactory for type 'ParticleSystem' registered.
16:15:45: OverlayElementFactory for type Panel registered.
16:15:45: OverlayElementFactory for type BorderPanel registered.
16:15:45: OverlayElementFactory for type TextArea registered.
16:15:45: Registering ResourceManager for type Font
16:15:45: ArchiveFactory for archive type FileSystem registered.
16:15:45: ArchiveFactory for archive type Zip registered.
16:15:45: DDS codec registering
16:15:45: FreeImage version: 3.14.1
16:15:45: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:15:45: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
16:15:45: Registering ResourceManager for type HighLevelGpuProgram
16:15:45: Registering ResourceManager for type Compositor
16:15:45: MovableObjectFactory for type 'Entity' registered.
16:15:45: MovableObjectFactory for type 'Light' registered.
16:15:45: MovableObjectFactory for type 'BillboardSet' registered.
16:15:45: MovableObjectFactory for type 'ManualObject' registered.
16:15:45: MovableObjectFactory for type 'BillboardChain' registered.
16:15:45: MovableObjectFactory for type 'RibbonTrail' registered.
16:15:45: Loading library /usr/lib/OGRE/RenderSystem_GL
16:15:45: Installing plugin: GL RenderSystem
16:15:45: OpenGL Rendering Subsystem created.
16:15:45: Plugin successfully installed
16:15:45: Loading library /usr/lib/OGRE/Plugin_ParticleFX
16:15:45: Installing plugin: ParticleFX
16:15:45: Particle Emitter Type 'Point' registered
16:15:45: Particle Emitter Type 'Box' registered
16:15:45: Particle Emitter Type 'Ellipsoid' registered
16:15:45: Particle Emitter Type 'Cylinder' registered
16:15:45: Particle Emitter Type 'Ring' registered
16:15:45: Particle Emitter Type 'HollowEllipsoid' registered
16:15:45: Particle Affector Type 'LinearForce' registered
16:15:45: Particle Affector Type 'ColourFader' registered
16:15:45: Particle Affector Type 'ColourFader2' registered
16:15:45: Particle Affector Type 'ColourImage' registered
16:15:45: Particle Affector Type 'ColourInterpolator' registered
16:15:45: Particle Affector Type 'Scaler' registered
16:15:45: Particle Affector Type 'Rotator' registered
16:15:45: Particle Affector Type 'DirectionRandomiser' registered
16:15:45: Particle Affector Type 'DeflectorPlane' registered
16:15:45: Plugin successfully installed
16:15:45: Loading library /usr/lib/OGRE/Plugin_BSPSceneManager
16:15:45: Installing plugin: BSP Scene Manager
16:15:45: Plugin successfully installed
16:15:45: Loading library /usr/lib/OGRE/Plugin_CgProgramManager
16:15:45: Installing plugin: Cg Program Manager
16:15:45: Plugin successfully installed
16:15:45: Loading library /usr/lib/OGRE/Plugin_PCZSceneManager
16:15:45: Installing plugin: Portal Connected Zone Scene Manager
16:15:45: PCZone Factory Type 'ZoneType_Default' registered
16:15:45: Plugin successfully installed
16:15:45: Loading library /usr/lib/OGRE/Plugin_OctreeZone
16:15:45: Installing plugin: Octree Zone Factory
16:15:45: Plugin successfully installed
16:15:45: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager
16:15:45: Installing plugin: Octree & Terrain Scene Manager
16:15:45: Plugin successfully installed
16:15:45: *-*-* OGRE Initialising
16:15:45: *-*-* Version 1.7.2 (Cthugha)
16:15:47: CPU Identifier & Features
16:15:47: -------------------------
16:15:47: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
16:15:47: * SSE: yes
16:15:47: * SSE2: yes
16:15:47: * SSE3: yes
16:15:47: * MMX: yes
16:15:47: * MMXEXT: yes
16:15:47: * 3DNOW: no
16:15:47: * 3DNOWEXT: no
16:15:47: * CMOV: yes
16:15:47: * TSC: yes
16:15:47: * FPU: yes
16:15:47: * PRO: yes
16:15:47: * HT: no
16:15:47: -------------------------
16:15:47: ******************************
*** Starting GLX Subsystem ***
******************************
16:15:47: GLRenderSystem::_createRenderWindow "OGRE Render Window", 1680x1050 fullscreen miscParams: FSAA=0 displayFrequency=60 MHz gamma=No vsync=No
16:15:47: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
16:15:47: GLXWindow::create used FBConfigID = 39
16:15:47: GL_VERSION = 3.3.10151 Compatibility Profile Context
16:15:47: GL_VENDOR = ATI Technologies Inc.
16:15:47: GL_RENDERER = ATI Radeon HD 4800 Series
16:15:47: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
16:15:47: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
16:15:47: ***************************
16:15:47: *** GL Renderer Started ***
16:15:47: ***************************
16:15:47: Registering ResourceManager for type GpuProgram
16:15:47: GLSL support detected
16:15:47: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
16:15:47: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
16:15:47: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
16:15:47: RenderSystem capabilities
16:15:47: -------------------------
16:15:47: RenderSystem Name: OpenGL Rendering Subsystem
16:15:47: GPU Vendor: ati
16:15:47: Device Name: ATI Radeon HD 4800 Series
16:15:47: Driver Version: 3.3.10151.0
16:15:47: * Fixed function pipeline: yes
16:15:47: * Hardware generation of mipmaps: no
16:15:47: * Texture blending: yes
16:15:47: * Anisotropic texture filtering: yes
16:15:47: * Dot product texture operation: yes
16:15:47: * Cube mapping: yes
16:15:47: * Hardware stencil buffer: yes
16:15:47: - Stencil depth: 8
16:15:47: - Two sided stencil support: yes
16:15:47: - Wrap stencil values: yes
16:15:47: * Hardware vertex / index buffers: yes
16:15:47: * Vertex programs: yes
16:15:47: * Number of floating-point constants for vertex programs: 512
16:15:47: * Number of integer constants for vertex programs: 0
16:15:47: * Number of boolean constants for vertex programs: 0
16:15:47: * Fragment programs: yes
16:15:47: * Number of floating-point constants for fragment programs: 512
16:15:47: * Number of integer constants for fragment programs: 0
16:15:47: * Number of boolean constants for fragment programs: 0
16:15:47: * Geometry programs: yes
16:15:47: * Number of floating-point constants for geometry programs: 512
16:15:47: * Number of integer constants for geometry programs: 0
16:15:47: * Number of boolean constants for geometry programs: 0
16:15:47: * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
16:15:47: * Texture Compression: yes
16:15:47: - DXT: yes
16:15:47: - VTC: no
16:15:47: - PVRTC: no
16:15:47: * Scissor Rectangle: yes
16:15:47: * Hardware Occlusion Query: yes
16:15:47: * User clip planes: yes
16:15:47: * VET_UBYTE4 vertex element type: yes
16:15:47: * Infinite far plane projection: yes
16:15:47: * Hardware render-to-texture: yes
16:15:47: * Floating point textures: yes
16:15:47: * Non-power-of-two textures: yes
16:15:47: * Volume textures: yes
16:15:47: * Multiple Render Targets: 8
16:15:47: - With different bit depths: yes
16:15:47: * Point Sprites: yes
16:15:47: * Extended point parameters: yes
16:15:47: * Max Point Size: 8192
16:15:47: * Vertex texture fetch: yes
16:15:47: * Number of world matrices: 0
16:15:47: * Number of texture units: 16
16:15:47: * Stencil buffer depth: 8
16:15:47: * Number of vertex blend matrices: 0
16:15:47: - Max vertex textures: 16
16:15:47: - Vertex textures shared: yes
16:15:47: * Render to Vertex Buffer : no
16:15:47: * GL 1.5 without VBO workaround: no
16:15:47: * Frame Buffer objects: yes
16:15:47: * Frame Buffer objects (ARB extension): no
16:15:47: * Frame Buffer objects (ATI extension): no
16:15:47: * PBuffer support: yes
16:15:47: * GL 1.5 without HW-occlusion workaround: no
16:15:47: Registering ResourceManager for type Texture
16:15:47: DefaultWorkQueue('Root') initialising on thread 0x8c91298.
16:15:47: DefaultWorkQueue('Root')::WorkerFunc - thread 0x90b0710 starting.
16:15:47: DefaultWorkQueue('Root')::WorkerFunc - thread 0x90affd8 starting.
16:15:47: Particle Renderer Type 'billboard' registered
16:15:47: SceneManagerFactory for type 'BspSceneManager' registered.
16:15:47: Registering ResourceManager for type BspLevel
16:15:47: SceneManagerFactory for type 'PCZSceneManager' registered.
16:15:47: MovableObjectFactory for type 'PCZLight' registered.
16:15:47: MovableObjectFactory for type 'Portal' registered.
16:15:47: MovableObjectFactory for type 'AntiPortal' registered.
16:15:47: PCZone Factory Type 'ZoneType_Octree' registered
16:15:47: PCZone Factory Type 'ZoneType_Terrain' registered
16:15:47: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:15:47: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:15:47: Creating resource group imagesets
16:15:47: Creating resource group fonts
16:15:47: Creating resource group layouts
16:15:47: Creating resource group schemes
16:15:47: Creating resource group looknfeels
16:15:47: Creating resource group lua_scripts
16:15:47: Creating resource group schemas
16:15:47: Added resource location './' of type 'FileSystem' to resource group 'General'
16:15:47: Added resource location '/usr/local/share/CEGUI/schemes/' of type 'FileSystem' to resource group 'schemes'
16:15:47: Added resource location '/usr/local/share/CEGUI/imagesets/' of type 'FileSystem' to resource group 'imagesets'
16:15:47: Added resource location '/usr/local/share/CEGUI/fonts/' of type 'FileSystem' to resource group 'fonts'
16:15:47: Added resource location '/usr/local/share/CEGUI/layouts/' of type 'FileSystem' to resource group 'layouts'
16:15:47: Added resource location '/usr/local/share/CEGUI/looknfeel/' of type 'FileSystem' to resource group 'looknfeels'
16:15:47: Added resource location '/usr/local/share/CEGUI/lua_scripts/' of type 'FileSystem' to resource group 'lua_scripts'
16:15:47: Added resource location '/usr/local/share/CEGUI/xml_schemas/' of type 'FileSystem' to resource group 'schemas'
16:15:47: Parsing scripts for resource group Autodetect
16:15:47: Finished parsing scripts for resource group Autodetect
16:15:47: Parsing scripts for resource group General
16:15:47: Finished parsing scripts for resource group General
16:15:47: Parsing scripts for resource group Internal
16:15:47: Finished parsing scripts for resource group Internal
16:15:47: Parsing scripts for resource group fonts
16:15:47: Finished parsing scripts for resource group fonts
16:15:47: Parsing scripts for resource group imagesets
16:15:47: Finished parsing scripts for resource group imagesets
16:15:47: Parsing scripts for resource group layouts
16:15:47: Finished parsing scripts for resource group layouts
16:15:47: Parsing scripts for resource group looknfeels
16:15:47: Finished parsing scripts for resource group looknfeels
16:15:47: Parsing scripts for resource group lua_scripts
16:15:47: Finished parsing scripts for resource group lua_scripts
16:15:47: Parsing scripts for resource group schemas
16:15:47: Finished parsing scripts for resource group schemas
16:15:47: Parsing scripts for resource group schemes
16:15:47: Finished parsing scripts for resource group schemes
16:15:47: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,128x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x89x1.
16:15:47: OGRE EXCEPTION(2:InvalidParametersException): Unable to load image: Image format is unknown. Unable to identify codec. Check it or specify format explicitly. in Image::load at /build/buildd/ogre-1.7.2/OgreMain/src/OgreImage.cpp (line 405)
16:15:47: DefaultWorkQueue('Root') shutting down on thread 0x8c91298.
16:15:47: DefaultWorkQueue('Root')::WorkerFunc - thread 0x90b0710 stopped.
16:15:47: DefaultWorkQueue('Root')::WorkerFunc - thread 0x90affd8 stopped.
16:15:47: PCZone Factory Type 'ZoneType_Octree' unregistered
16:15:47: PCZone Factory Type 'ZoneType_Terrain' unregistered
16:15:47: Unregistering ResourceManager for type BspLevel
16:15:47: *-*-* OGRE Shutdown
16:15:47: Unregistering ResourceManager for type Compositor
16:15:47: Unregistering ResourceManager for type Font
16:15:47: Unregistering ResourceManager for type Skeleton
16:15:47: Unregistering ResourceManager for type Mesh
16:15:47: Unregistering ResourceManager for type HighLevelGpuProgram
16:15:47: Uninstalling plugin: Octree & Terrain Scene Manager
16:15:47: Plugin successfully uninstalled
16:15:47: Unloading library /usr/lib/OGRE/Plugin_OctreeSceneManager
16:15:47: Uninstalling plugin: Octree Zone Factory
16:15:47: Plugin successfully uninstalled
16:15:47: Unloading library /usr/lib/OGRE/Plugin_OctreeZone
16:15:47: Uninstalling plugin: Portal Connected Zone Scene Manager
16:15:47: Plugin successfully uninstalled
16:15:47: Unloading library /usr/lib/OGRE/Plugin_PCZSceneManager
16:15:47: Uninstalling plugin: Cg Program Manager
16:15:47: Plugin successfully uninstalled
16:15:47: Unloading library /usr/lib/OGRE/Plugin_CgProgramManager
16:15:47: Uninstalling plugin: BSP Scene Manager
16:15:47: Plugin successfully uninstalled
16:15:47: Unloading library /usr/lib/OGRE/Plugin_BSPSceneManager
16:15:47: Uninstalling plugin: ParticleFX
16:15:47: Plugin successfully uninstalled
16:15:47: Unloading library /usr/lib/OGRE/Plugin_ParticleFX
16:15:47: Uninstalling plugin: GL RenderSystem
16:15:47: Unregistering ResourceManager for type GpuProgram
16:15:47: ******************************
*** Stopping GLX Subsystem ***
******************************
16:15:47: Unregistering ResourceManager for type Texture
16:15:47: Plugin successfully uninstalled
16:15:47: Unloading library /usr/lib/OGRE/RenderSystem_GL
16:15:47: Unregistering ResourceManager for type Material |
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