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| // include files nedeed by our code.
#include <plugin.h>
#include <stdio.h>
#include <lib/gui/ewindow.h>
#include <lib/gui/elabel.h>
#include <lib/gui/ebutton.h>
// Window1.
// The Class declaration of our Main Window
class eBibleMainWindow: public eWindow
{
// the label to show the text
eLabel *label;
// the button
eButton *ok;
public:
// the constructor.
eBibleMainWindow();
// the destructor.
~eBibleMainWindow();
};
// The plugin entry point, Here start the code execution
extern "C" int plugin_exec( PluginParam *par )
{
// our demo dialog instance.
eBibleMainWindow dlg;
// show the dialog...
dlg.show();
// give control to dialog.. (the dialog is modal!)
int result=dlg.exec();
// and after it, hide it again.
dlg.hide();
return result;
}
eBibleMainWindow::eBibleMainWindow(): eWindow(1)
{
// move our dialog to 100.100...
cmove(ePoint(100, 100));
// ...and give x and y dimensions.
cresize(eSize(520, 320));
// set a title.
setText("My Plugin: Intro");
// create a label to show a text.
label=new eLabel(this);
// give a position
label->move(ePoint(95, 120));
// set the label dimensions
label->resize(eSize(350, 200));
// set the label text
label->setText("Bienvenue---Welcome---Willkommen");
// create the button
ok = new eButton(this);
// set the button text
ok->setText("About");
// set position
ok->move(ePoint((clientrect.width() - 260)/7, clientrect.height() - 60));
// set size
ok->resize(eSize(90, 40));
// set shortcut and pixmap
ok->setShortcut("red");
ok->setShortcutPixmap("red");
// decore with a frame
ok->loadDeco();
// function to call when buton is pressed
CONNECT(ok->selected, eWidget::accept);
// set focus to the button
setFocus(ok);
// create the button
ok = new eButton(this);
// set the button text
ok->setText("Start");
// set position
ok->move(ePoint((clientrect.width() - 90)/2, clientrect.height() - 60));
// set size
ok->resize(eSize(90, 40));
// set shortcut and pixmap
ok->setShortcut("green");
ok->setShortcutPixmap("green");
// decore with a frame
ok->loadDeco();
// function to call when buton is pressed
CONNECT(ok->selected, eBibleMainWindow(): eWindow(1));
// set focus to the button
setFocus(ok);
// create the button
ok = new eButton(this);
// set the button text
ok->setText("Exit");
// set position
ok->move(ePoint((clientrect.width() - 120), clientrect.height() - 60));
// set size
ok->resize(eSize(90, 40));
// set shortcut and pixmap
ok->setShortcut("blue");
ok->setShortcutPixmap("blue");
// decore with a frame
ok->loadDeco();
// function to call when buton is pressed
CONNECT(ok->selected, eWidget::accept);
// set focus to the button
setFocus(ok);
}
eBibleMainWindow::~eBibleMainWindow()
{
// we have to do almost nothing here. all widgets are automatically removed
// since they are child of us. the eWidget-destructor will to this for us.
}
// Window2.
// The Class declaration of our Main Window
class eBibleMainWindow: public eWindow
{
// the label to show the text
eLabel *label;
// the button
eButton *ok;
public:
// the constructor.
eBibleMainWindow();
// the destructor.
~eBibleMainWindow();
};
// The plugin entry point, Here start the code execution
extern "C" int plugin_exec( PluginParam *par )
{
// our demo dialog instance.
eBibleMainWindow dlg;
// show the dialog...
dlg.show();
// give control to dialog.. (the dialog is modal!)
int result=dlg.exec();
// and after it, hide it again.
dlg.hide();
return result;
}
eBibleMainWindow::eBibleMainWindow(): eWindow(1)
{
// move our dialog to 100.100...
cmove(ePoint(100, 100));
// ...and give x and y dimensions.
cresize(eSize(520, 320));
// set a title.
setText("My Plugin: Intro");
// create a label to show a text.
label=new eLabel(this);
// give a position
label->move(ePoint(95, 120));
// set the label dimensions
label->resize(eSize(350, 200));
// set the label text
label->setText("Bienvenue---Welcome---Willkommen");
// create the button
ok = new eButton(this);
// set the button text
ok->setText("About");
// set position
ok->move(ePoint((clientrect.width() - 260)/7, clientrect.height() - 60));
// set size
ok->resize(eSize(90, 40));
// set shortcut and pixmap
ok->setShortcut("red");
ok->setShortcutPixmap("red");
// decore with a frame
ok->loadDeco();
// function to call when buton is pressed
CONNECT(ok->selected, eWidget::accept);
// set focus to the button
setFocus(ok);
// create the button
ok = new eButton(this);
// set the button text
ok->setText("Start");
// set position
ok->move(ePoint((clientrect.width() - 90)/2, clientrect.height() - 60));
// set size
ok->resize(eSize(90, 40));
// set shortcut and pixmap
ok->setShortcut("green");
ok->setShortcutPixmap("green");
// decore with a frame
ok->loadDeco();
// function to call when buton is pressed
CONNECT(ok->selected, eWidget::accept);
// set focus to the button
setFocus(ok);
// create the button
ok = new eButton(this);
// set the button text
ok->setText("Exit");
// set position
ok->move(ePoint((clientrect.width() - 120), clientrect.height() - 60));
// set size
ok->resize(eSize(90, 40));
// set shortcut and pixmap
ok->setShortcut("blue");
ok->setShortcutPixmap("blue");
// decore with a frame
ok->loadDeco();
// function to call when buton is pressed
CONNECT(ok->selected, eWidget::accept);
// set focus to the button
setFocus(ok);
}
eBibleMainWindow::~eBibleMainWindow()
{
// we have to do almost nothing here. all widgets are automatically removed
// since they are child of us. the eWidget-destructor will to this for us.
} |
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