#if !defined(AFX_MESINFOSDLG_H__61662874_79E2_4C52_A73C_48163D34E36C__INCLUDED_)
#define AFX_MESINFOSDLG_H__61662874_79E2_4C52_A73C_48163D34E36C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MesInfosDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMesInfosDlg dialog
class CMesInfosDlg : public CDialog
{
// Construction
public:
CMesInfosDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CMesInfosDlg)
enum { IDD = IDD_MES_INFOS };
int int_PlanifMission;
int int_PlanifRoute;
int int_Racket;
int int_Gestion;
int int_Contrebande;
int int_FournitureInfo;
int int_SurvObjet;
int int_ProtecGroupe;
int int_ArmeBlanche;
int int_Tir;
int int_ConstrucBombe;
int int_FormGuer;
int int_Psy;
int int_FormChim;
int int_Honneur;
int int_FabArme; int int_FabMuni;
int int_Bureau;
int int_SalleEntrainement;
int int_Brasserie;
int int_Bar;
int int_BatContrebande;
int int_DepArme;
int int_DepMuni;
int int_DepAlcool;
int int_Tresorerie;
int int_CampEntrainement;
int int_ProtectObjet;
int int_TirAuto;
int int_Mine;
int int_Casseur;
int int_Videur;
int int_Bandit;
int int_Hero;
int int_Occup;
int int_Espion;
int int_Emballeur;
int int_CIA;
int int_FBI;
int int_Transporteur;
int int_Debloqueur;
int int_Elite;
int int_Pro;
int int_Ninja;
int int_Bombe;
int int_Mercenaire;
CString m_testt;
int int_CorpACorp;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMesInfosDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CMesInfosDlg)
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MESINFOSDLG_H__61662874_79E2_4C52_A73C_48163D34E36C__INCLUDED_)
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