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//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
//---------------------------------------------------------------------------
#include <ScktComp.hpp>
#include <StrUtils.hpp>
//---------------------------------------------------------------------------
/* Forward Declarations */
class DELPHICLASS TServerApplication;
void RunServer();
//---------------------------------------------------------------------------
WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
try
{
RunServer();
}
catch (Exception &exception)
{
OutputDebugString((exception.Message + " : " + exception.ClassName()).c_str());
}
catch (...)
{
OutputDebugString("...");
}
return 0;
}
//---------------------------------------------------------------------------
class TServerApplication : public TObject
{
private:
TServerSocket* FServerSocket;
bool FServerTerminated;
int FConnectCount;
int FReadCount;
int FReadCharCount;
bool FStopped;
void __fastcall ClientConnectEventHandler(TObject* Sender, TCustomWinSocket* Socket);
void __fastcall ClientReadEventHandler(TObject* Sender, TCustomWinSocket* Socket);
void __fastcall ClientDisconnectEventHandler(TObject* Sender, TCustomWinSocket* Socket);
public:
/*constructor*/__fastcall TServerApplication();
/*destructor*/virtual __fastcall ~TServerApplication();
void Run();
};
//---------------------------------------------------------------------------
void RunServer()
{
TServerApplication* Server = new TServerApplication();
try
{
Server->Run();
}
__finally
{
delete Server;
}
};
//---------------------------------------------------------------------------
/*constructor*/__fastcall TServerApplication::TServerApplication()
{
FServerSocket = new TServerSocket(NULL);
FServerSocket->Port = 12345;
FServerSocket->ServerType = stNonBlocking; // C'est le plus simple à gérer !
FServerSocket->OnClientConnect = ClientConnectEventHandler;
FServerSocket->OnClientRead = ClientReadEventHandler;
FServerSocket->OnClientDisconnect = ClientDisconnectEventHandler;
}
//---------------------------------------------------------------------------
/*destructor*/__fastcall TServerApplication::~TServerApplication()
{
delete FServerSocket;
FServerSocket = NULL;
}
//---------------------------------------------------------------------------
void TServerApplication::Run()
{
FServerSocket->Open();
while ( ! FServerTerminated)
{
if (WaitMessage())
{
TMsg Msg;
if (PeekMessage(&Msg, 0, 0, 0, PM_REMOVE))
{
switch (Msg.message)
{
case WM_QUIT :
FServerTerminated = true;
break;
case CM_SOCKETMESSAGE :
case CM_DEFERFREE :
case CM_LOOKUPCOMPLETE :
DispatchMessage(&Msg);
break;
}
if (FConnectCount && (FServerSocket->Socket->ActiveConnections == 0))
FServerTerminated = true;
}
}
else
FServerTerminated = true;
}
}
//---------------------------------------------------------------------------
void __fastcall TServerApplication::ClientConnectEventHandler(TObject* Sender, TCustomWinSocket* Socket)
{
OutputDebugString(("Connect : " + Socket->RemoteAddress).c_str());
Socket->SendText(Socket->RemoteAddress + " : your are connection N°" + IntToStr(++FConnectCount) + sLineBreak);
}
//---------------------------------------------------------------------------
void __fastcall TServerApplication::ClientReadEventHandler(TObject* Sender, TCustomWinSocket* Socket)
{
AnsiString Buf = Socket->ReceiveText();
int CharCount = Buf.Length();
FReadCharCount += CharCount;
Socket->SendText(Socket->RemoteAddress + " : server have receive " + IntToStr(CharCount) + " chars [total : " + IntToStr(FReadCharCount) + " chars, " + IntToStr(++FReadCount) + " packets]" + sLineBreak);
if (CharCount == 1)
{
if (Buf[1] == VK_ESCAPE)
Socket->Close();
}
else
if (AnsiContainsText(Buf, "STOP"))
FServerTerminated = true;
}
//---------------------------------------------------------------------------
void __fastcall TServerApplication::ClientDisconnectEventHandler(TObject* Sender, TCustomWinSocket* Socket)
{
OutputDebugString(("Disconnect : " + Socket->RemoteAddress).c_str());
} |
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