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//------------------------------------------------------------------------------
// Macros pour définir la structure des resources
//
#define BEGIN_GROUP(__GROUP_NAME__) \
struct __s_##__GROUP_NAME__ {
#define END_GROUP(__GROUP_NAME__) \
}; \
__s_##__GROUP_NAME__ __GROUP_NAME__;
#define BEGIN_RESOURCES \
struct __s_resources { \
NEW_RESOURCE(resources_begin, 0)
#define END_RESOURCES \
NEW_RESOURCE(resources_end, 0) \
}; \
static __s_resources resources;
#define NEW_RESOURCE(__RESOURCE_NAME__, __RESOURCE_PATH__) \
const char * const __RESOURCE_NAME__ = __RESOURCE_PATH__;
#define NEW_BUTTON(__BUTON_NAME__, __NORMAL__, __SELECTED__, __DISABLED__) \
BEGIN_GROUP(__BUTON_NAME__) \
NEW_RESOURCE(normal, __NORMAL__); \
NEW_RESOURCE(selected, __SELECTED__); \
NEW_RESOURCE(disabled,__DISABLED__); \
END_GROUP(__BUTON_NAME__)
//------------------------------------------------------------------------------
// Création de la structure des ressources
//
BEGIN_RESOURCES
BEGIN_GROUP(fonts)
NEW_RESOURCE(game_typo, "fonts/game_typosletters_nogrid.png");
NEW_RESOURCE(arista_2, "fonts/arista_2/arista_2.fnt");
END_GROUP(fonts)
BEGIN_GROUP(images)
BEGIN_GROUP(backgrounds)
NEW_RESOURCE(blue, "images/background_blue.png");
END_GROUP(backgrounds)
BEGIN_GROUP(buttons)
NEW_BUTTON(
back,
"images/button_back_normal.png",
"images/button_back_selected.png",
0);
NEW_BUTTON(
game_normal,
"images/button_game_normal_normal.png",
"images/button_game_normal_selected.png",
0);
NEW_BUTTON(
game_pro_enable,
"images/button_game_pro_enable_normal.png",
"images/button_game_pro_enable_selected.png",
0);
NEW_BUTTON(
game_pro_disable,
"images/button_game_pro_disable_normal.png",
"images/button_game_pro_disable_selected.png",
0);
NEW_BUTTON(
play,
"images/button_play_normal.png",
"images/button_play_selected.png",
0);
NEW_BUTTON(
reward,
"images/button_reward_normal.png",
"images/button_reward_selected.png",
0);
END_GROUP(buttons)
NEW_RESOURCE(element_block_green, "images/element_block_green.png");
END_GROUP(images)
END_RESOURCES |
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