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package client;
import game.player.Player;
import java.util.ArrayList;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.SpriteSheet;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
public class GameplayState extends BasicGameState {
private int stateID = -1;
private Client client;
private ArrayList<Player> players;
int x=0, y=0;
private Color background;
private Animation repos;
private Animation marchebas;
private Animation marchehaut;
private Animation marchedroite;
private Animation marchegauche;
private ClientMap mapregion;
private Animation reposPers1;
boolean marcheenbas = false;
boolean marcheenhaut = false;
boolean marcheagauche = false;
boolean marcheadroite = false;
public GameplayState(int stateID, Client c) {
this.stateID = stateID;
this.client = c;
this.x = this.client.getPlayer().getPositionPlayer().getXRegion();
this.y = this.client.getPlayer().getPositionPlayer().getYRegion();
this.players = this.client.getPlayer().getPositionPlayer().getPlayers();
}
@Override
public void init(GameContainer container, StateBasedGame state)
throws SlickException {
container.setVSync(true);
background = new Color(100, 110, 100);
mapregion = new ClientMap("data/region.tmx");
SpriteSheet sheet = new SpriteSheet("data/texture/perso.png",30,30);
SpriteSheet sheet1 = new SpriteSheet("data/texture/perso2.png",30,30);
repos = new Animation();
repos.setAutoUpdate(true);
repos.addFrame(sheet.getSprite(0, 0), 280);
repos.addFrame(sheet.getSprite(1, 0), 280);
repos.addFrame(sheet.getSprite(2, 0), 280);
marchebas = new Animation();
marchebas.setAutoUpdate(true);
for (int frame=0;frame<12;frame++) {
marchebas.addFrame(sheet.getSprite(frame,0), 280);
}
marchehaut = new Animation();
marchehaut.setAutoUpdate(true);
for (int frame=3;frame<12;frame++) {
marchehaut.addFrame(sheet.getSprite(frame,26), 280);
}
marchegauche = new Animation();
marchegauche.setAutoUpdate(true);
for (int frame=3;frame<8;frame++) {
marchegauche.addFrame(sheet.getSprite(frame,51), 280);
}
marchedroite = new Animation();
marchedroite.setAutoUpdate(true);
for (int frame=3;frame<8;frame++) {
marchedroite.addFrame(sheet.getSprite(frame,51), 280);
}
reposPers1 = new Animation();
reposPers1.addFrame(sheet1.getSprite(0, 0), 280);
}
@Override
public void render(GameContainer container, StateBasedGame state, Graphics graphic)
throws SlickException {
graphic.setBackground(background);
mapregion.render(0, 0);
// Personnage principale
if(marcheenbas) {
graphic.drawString(this.client.getPlayer().getName(), this.x-15, this.y-20);
graphic.drawAnimation(marchebas, this.x, this.y);
} else if(marcheenhaut) {
graphic.drawString(this.client.getPlayer().getName(), this.x-15, this.y-20);
graphic.drawAnimation(marchehaut, this.x, this.y);
} else if(marcheagauche) {
graphic.drawString(this.client.getPlayer().getName(), this.x-15, this.y-20);
graphic.drawAnimation(marchegauche, this.x, this.y);
} else if(marcheadroite) {
graphic.drawString(this.client.getPlayer().getName(), this.x-15, this.y-20);
graphic.drawAnimation(marchedroite, this.x, this.y);
}
else {
graphic.drawString(this.client.getPlayer().getName(), this.x-15, this.y-20);
graphic.drawAnimation(repos, this.x, this.y);
}
// autres personnage
for (Player p: this.client.getPlayer().getPositionPlayer().getPlayers()) {
//graphic.drawAnimation(reposPers1, 350, 350);
if(!p.getIdentifiant().equals(this.client.getPlayer().getIdentifiant())) {
graphic.drawAnimation(reposPers1, p.getPositionPlayer().getXRegion(), p.getPositionPlayer().getYRegion());
/*
System.out.println("-----------------------------------------");
System.out.println(p.getName()+", "+p.getPositionPlayer().getXRegion()+", "+p.getPositionPlayer().getYRegion());
System.out.println("-----------------------------------------");
*/
}
}
}
@Override
public void update(GameContainer container, StateBasedGame state, int delta)
throws SlickException {
// Gestion des touches directionelles
Input input = container.getInput();
input.disableKeyRepeat();
if (input.isKeyDown(Input.KEY_LEFT)) {
if(this.client.deplaceGauche(this.x, this.y)) {
this.x--;
marcheagauche = true;
}
} else if (input.isKeyDown(Input.KEY_RIGHT)) {
if(this.client.deplaceDroite(this.x, this.y)) {
this.x++;
marcheadroite = true;
}
} else if (input.isKeyDown(Input.KEY_UP)) {
if(this.client.deplaceHaut(this.x, this.y)) {
this.y--;
marcheenhaut = true;
}
else {
state.enterState(2);
}
} else if (input.isKeyDown(Input.KEY_DOWN)) {
if(this.client.deplaceBas(this.x, this.y)) {
this.y++;
marcheenbas = true;
}
} else {
marcheenbas = false;
marcheenhaut = false;
marcheagauche = false;
marcheadroite = false;
}
}
@Override
public int getID() {
return stateID;
}
} |
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