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void GL_MAILLAGE::Dessine() {
wxPaintDC dc(this);
if (!m_init) InitGL();
SetCurrent();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
const float aspectRatio = (float)(viewport[2]) / (float)(viewport[3]);
gluPerspective(45, aspectRatio, 1.0, 200);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(15,50,100,0,0,0,0,1,0);
glScalef(m_forcezoom,m_forcezoom,m_forcezoom);
glTranslated (m_xtrans,m_ytrans,0);
glRotated(-angley,1.0,0.0,0.0);
glRotated(-anglex,0.0,1.0,0.0);
//... dessiner (glBegin... blablabla)
glFlush();
SwapBuffers();
} |
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