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| <!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Test de ma première application web</title>
<!-- Place favicon.ico and apple-touch-icon.png in the root directory -->
<link rel="stylesheet" href="css/normalize.css">
<link rel="stylesheet" href="css/main.css">
</head>
<body>
<script type="text/javascript" src="js/three.min.js"></script>
<script type="text/javascript" src="js/loaders/ColladaLoader.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/stats.min.js"></script>
<script>
if( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer, objects,
particleLight, pointLight,
dae, skin, projector,
//ray,
mouse3D, isMouseDown = false, onMouseDownPosition,
radious = 1600, theta = 45, onMouseDownTheta = 45, phi = 60, onMouseDownPhi = 60;
init();
render();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.x = radious * Math.sin( theta * Math.PI / 360 ) *
Math.cos( phi * Math.PI / 360 );
camera.position.y = radious * Math.sin( phi * Math.PI / 360 );
camera.position.z = radious * Math.cos( theta * Math.PI / 360 ) *
Math.cos( phi * Math.PI / 360 );
//camera.target.position.y = 200;
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load('Ressources/EDEN HOME T2.dae', function( collada ) {
dae = collada.scene;
skin = collada.skins[0];
scene.add( dae );
dae.scale.x = dae.scale.y = dae.scale.z = 0.002;
dae.updateMatrix();
});
scene = new THREE.Scene();
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
var material = new THREE.LineBasicMaterial( { color: 0xcccccc, opacity: 0.2 });
for( var i = 0 ; i<= 20; i++ ) {
var line = new THREE.Line( geometry, material );
line.position.z = ( i * 50 ) - 500;
scene.add( line );
var line = new THREE.Line( geometry, material );
line.position.x = ( i * 50 ) - 500;
line.rotation.y = 90 * Math.PI / 180;
scene.add( line );
}
projector = new THREE.Projector();
onMouseDownPosition = new THREE.Vector2();
//lights
var ambientLight = new THREE.AmbientLight( 0x404040 );
scene.add( ambientLight );
var directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.x = 1;
directionalLight.position.y = 1;
directionalLight.position.z = 0.75;
directionalLight.position.normalize();
scene.add( directionalLight );
var directionalLight = new THREE.DirectionalLight( 0x808080 );
directionalLight.position.x = - 1;
directionalLight.position.y = 1;
directionalLight.position.z = - 0.75;
directionalLight.position.normalize();
scene.add( directionalLight );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight);
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute' ;
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false);
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false);
//window.addEventListener( 'resize', onWindowResize, false);
}
function onDocumentMouseMove( event ) {
event.preventDefault();
if ( isMouseDown ){
theta = - ( ( event.lientX - onMouseDownPosition.x ) * 0.5 )
+ onMouseDownTheta;
phi = ( ( event.ClientY - onMouseDownPosition.y ) * 0.5 )
+ onMouseDownPhi;
phi = Math.min( 180, Math.max( 0, phi ) );
camera.position.x = radious * Math.sin( theta * Math.PI / 360 )
* Math.cos( phi * Math.PI / 360);
camera.position.y = radious * Math.sin( phi * Math.PI / 360 );
camera.position.z = radious * Math.cos( theta * Math.PI / 360)
* Math.cos( phi * Math.PI / 360 );
camera.updateMatrix();
}
mouse3D = projector.unprojectVector(
new THREE.Vector3(
( event.clientX / renderer.domElement.width )* 2 - 1,
- ( event.clientY / renderer.domElement.height ) * 2 + 1,
0.5
),
camera
);
// ray.direction = mouse3D.subSelf( camera.position ).normalize();
render();
}
function onDocumentMouseUp( event ) {
event.preventDefault();
isMouseDown = false;
onMouseDownPosition.x = event.clientX - onMouseDownPosition.x;
onMouseDownPosition.y = event.clientY - onMouseDownPosition.y;
if ( onMouseDownPosition.length() > 5 ) {
return;
}
render();
}
function onDocumentMouseDown( event ) {
event.preventDefault();
isMouseDown = true;
onMouseDownTheta = theta;
onMouseDownPhi = phi;
onMouseDownPosition.x = event.clientX;
onMouseDownPosition.y = event.clientY;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight);
}
function render() {
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html> |
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