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unit UPaintThread;
interface
uses sysutils, windows, classes, graphics, UTempMap, ULifeUtils;
type TPaintThread = class( TThread )
public
fps: integer;
internalImage: graphics.TBitmap;
constructor create( width, height: integer; m: TTempMap );
function getBitmap(): graphics.TBitmap;
procedure setTempMap( m: TTempMap );
protected
image: graphics.TBitmap;
map: TTempMap;
procedure Execute; override;
end;
implementation
uses ULifeRenderer, DateUtils;
{ TPaintThread }
constructor TPaintThread.create(width, height: integer; m: TTempMap);
begin
inherited create( true );
// draws on a internal bitmap
internalImage := graphics.TBitmap.create;
internalImage.Width := width;
internalImage.Height := height;
// uses a local copy of the tempmap
map := TTempMap.create( m );
fps := 0;
suspended := false;
end;
{
procedure TPaintThread.execute;
var
i, j: integer;
P : PByteArray;
c: TColor;
begin
inherited;
bmp.canvas.Pen.Style := psSolid;
bmp.canvas.Pen.Mode := pmCopy;
bmp.Canvas.Brush.Style := bsSolid;
while not Terminated do
begin
bmp.canvas.lock;
for j := 0 to Map.height - 1 do
begin
P := bmp.ScanLine[j];
for i := 0 to Map.width - 1 do
begin
c := TempToColor( Map.Temps[i,j], Map.defaultTemperature, Map.maxTemp, Map.minTemp );
// bmp.Canvas.Pixels[i,j] := c;
P[i] := c;
end;
end;
bmp.canvas.unlock;
sleep( 500 );
end;
end;
}
procedure TPaintThread.Execute;
var
i, j : integer;
c: Tcolor;
nbFrame: integer;
startedat: TDateTime;
ElapsedTime: int64;
P : PByteArray;
begin
inherited;
nbFrame := 0;
startedat := now;
internalImage.canvas.Pen.Style := psClear;
internalImage.canvas.Pen.Mode := pmcopy;
internalImage.Canvas.Brush.Style := bsSolid;
internalImage.Canvas.Pen.Color := clwhite;
internalImage.Canvas.brush.Color := clwhite;
c := clBlack;
while not Terminated do
begin
internalImage.canvas.lock;
// pixel map access
{
for j := 0 to Map.height - 1 do
begin
for i := 0 to Map.width - 1 do
begin
if map.lock = false
then c := TempToColor( Map.Temps[i,j], Map.defaultTemperature, Map.maxTemp, Map.minTemp );
internalImage.Canvas.Pixels[i,j] := c;
end;
end;
}
// scanline bitmap access
for j := 0 to Map.height - 1 do
begin
P := internalImage.ScanLine[j];
for i := 0 to Map.width - 1 do
begin
c := TempToColor( Map.Temps[i,j], Map.defaultTemperature, Map.maxTemp, Map.minTemp );
P[i] := c;
end;
end;
// fp2s counter
ElapsedTime := MilliSecondsBetween( now, startedat );
if ElapsedTime >= 1000
then
begin
fps := nbFrame;
// nbframe := 0;
startedat := now;
end
else
begin
nbframe := nbFrame + 1;
end;
internalImage.canvas.unlock;
image := internalImage;
sleep( 500 );
end;
end;
function TPaintThread.getBitmap: graphics.TBitmap;
begin
result := image;
end;
procedure TPaintThread.setTempMap(m: TTempMap);
begin
map := m;
end;
end. |
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