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| function init() {
//stage property's
canvas = document.getElementById("demoCanvas");
stage = new createjs.Stage(canvas);
stage_X = 120;
stage_Y = 120;
stage_width = 600;
stage_height = 420;
//;
//charge tous les éléments
content = new ContentManager();
content.SetDownloadCompleted(startGame);
content.StartDownload();
stage.update();
}
function startGame() {
//on charge les niveau indépendament
initLevel();
placerSprite();
placerbloquage();
createjs.Ticker.addListener(window);
stage.update();
}
function initLevel() {
var shape = new createjs.Shape();
shape.graphics.beginFill("white").drawRect(stage_X, stage_Y, stage_width, stage_height);
stage.addChild(shape);
constructWord();
}
function placerbloquage() {
var shape = new createjs.Shape();
/*shape.graphics.beginFill("purple").drawRect(stage_X - 100, stage_Y, 100, stage_height);
stage.addChild(shape);
shape = new createjs.Shape();
shape.graphics.beginFill("purple").drawRect(stage_X + stage_width, stage_Y, 100, stage_height);
stage.addChild(shape); */
}
var tpArray;
function constructWord() {
var Ar1 = new Array(1, 2, 1, 1, 3, 2, 3, 2, 3, 5);
var Ar2 = new Array(2, 3, 6, 5, 3, 2, 5, 4, 2, 1);
var Ar3 = new Array(6, 5, 4, 2, 1, 3, 3, 2, 3, 5);
var Ar4 = new Array(5, 5, 2, 2, 1, 5, 5, 4, 2, 1);
var Ar5 = new Array(1, 1, 2, 1, 3, 3, 3, 2, 3, 5);
var Ar6 = new Array(1, 3, 3, 2, 3, 5, 3, 2, 3, 5);
tpArray = new Array(Ar1, Ar2, Ar3, Ar4, Ar5, Ar6);
}
function placerSprite() {
var z;
var tp;
for (var i = 0; i < 6; i++) {
tp = new Array();
for (var j = 0; j< tpArray[i].length ; j++) {
z = tpArray[i][j];
switch (z) {
case 6:
cakeSpr = new cakeSprite("tartechoco", content.cakeF, 6);
break;
case 1:
cakeSpr = new cakeSprite("brownie", content.cakeA, 1);
break;
case 2:
cakeSpr = new cakeSprite("cakerose", content.cakeB, 2);
break;
case 3:
cakeSpr = new cakeSprite("gateaumoche", content.cakeC, 3);
break;
case 4:
cakeSpr = new cakeSprite("magnum", content.cakeD, 4);
break;
case 5:
cakeSpr = new cakeSprite("petiteglace", content.cakeE, 5);
break;
}
cakeSpr.y = i * 60 + stage_Y;
cakeSpr.x = j * 60 + stage_X;
tp[j] = cakeSpr;
//cakeSpr.addEventListener("click", onclick);
cakeSpr.addEventListener("mousedown", onmousedown);
stage.addChild(cakeSpr);
}
stage_Array[i] = tp;
}
}
/////////////////////// MOUSE EVENTS ////////////////////////////////////////////////////
var offset;
var tYy;
var tY
var choppe = false;
/* func */
function onmousedown(ev) {
offset = { x: ev.target.x - ev.stageX, y: ev.target.y - ev.stageY };
tYy = ev.stageY;
//we call mouse handlers (move and up)
ev.addEventListener("mousemove", onmousemove);
ev.addEventListener("mouseup", onmouseup);
}
/* func */
var arrTemp = [null, null];
function onmousemove(evt) {
var locSprite;
var oldx = evt.target.x;
var mX = evt.stageX + offset.x;
if (mX < stage_X)
mX = stage_X;
if (mX > stage_X + stage_width)
mX = stage_width + stage_X;
var ind = Math.floor(mX / 62);
tY = Math.floor(tYy / 60) - 2;
evt.target.x = mX;
dec = evt.target.x - oldx;
//MAJ de l'array
for (var i = 0; i < stage_Array[tY].length ; i++) {
if (stage_Array[tY][i] != null && stage_Array[tY][i] != evt.target)
stage_Array[tY][i].x += dec;
//depassement de limite droite
if (stage_Array[tY][i].x + 60 > stage_width + stage_X) {
if (arrTemp[0] == null) {
locSprite = stage_Array[tY][i].clone();
locSprite.x = stage_X - 60;
arrTemp[0] = locSprite;
stage.addChild(locSprite);
}
if (stage_Array[tY][i].x + 60 >= stage_width + stage_X + 60) {
stage.removeChild(stage_Array[tY][i]);
arrTemp[0] = null;
}
if (arrTemp[0] != null)
arrTemp[0].x += dec;
}
//dépassement de limite gauche
if (stage_Array[tY][i].x < stage_X)
stage_Array[tY][i].x = stage_width + stage_X - 60;
}
stage.update();
}
/* func */
function onmouseup(evt) {
var ef = 0;
var et;
var dc = -1
var ex = Math.floor(stage_Array[tY][0].x / 60) * 60;
if (ex + 60 - stage_Array[tY][0].x < stage_Array[tY][0].x - ex) {
et = ex + 60 - stage_Array[tY][0].x;
dc = 1
}
else
et = stage_Array[tY][0].x - ex;
while (ef < et) {
for (var i = 0; i < stage_Array[tY].length; i++) {
stage_Array[tY][i].x += dc;
stage.update();
}
ef++;
}
//testOneLine(tY);
} |
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