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| //camera
Camera * cam = new Camera();
//position de la caméra
Vec3Df camPos = Vec3Df(center[0], center[1], center[2] + 7);
cout<<"camPos "<<camPos<<endl;
//direction de la camera
Vec3Df direction = Vec3Df(center[0]-camPos[0], center[1]-camPos[1], center[2]-camPos[2]);
direction.normalize();
cout<<"direction "<<direction<<endl;
//up vector de la caméra
Vec3Df upVector = Vec3Df(0.0f, 1.0f, 0.0f);
cout<<"upVector "<< upVector<<endl;
//right vector de la camera
//Vec3Df produitRV = Vec3Df::crossProduct(direction, upVector);
//cam->setRightVector(produitRV);
//Vec3Df rightVector = cam->getRightVector();
Vec3Df rightVector = Vec3Df(1.0f, 0.0f, 0.0f);
cout<<"rightVector "<<rightVector<<endl; |
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