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| #include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_SMOOTH);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gluLookAt(0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslated(0.0, 0.0, -20.0);
// La maison
glPushMatrix();
glScalef(10.0, 6.0, 3.0);
glutWireCube(1.0);
glPopMatrix();
// La fenêtre
glPushMatrix();
glTranslated(3.0, 1.0, -1.3);
glScalef(2.0, 2.0, 0.2);
glutWireCube(1.0);
glPopMatrix();
glPopMatrix();
// La caméra
glPushMatrix();
glTranslated(0.0, 0.0, -1.0);
glPushMatrix();
glScalef(1.0, 1.0, 2.0);
glutWireCube(1.0);
glPopMatrix();
glPushMatrix();
glTranslated(0.0, 0.45, -0.95);
glScalef(0.1, 0.1, 0.1);
glutWireCube(1.0);
glPopMatrix();
glPopMatrix();
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 'q':
glRotatef(10.0, 0.0, 1.0, 0.0);
glutPostRedisplay();
break;
case 'd':
glRotatef(-10.0, 0.0, 1.0, 0.0);
glutPostRedisplay();
break;
case 'a':
glRotatef(10.0, 1.0, 0.0, 0.0);
glutPostRedisplay();
break;
case 'e':
glRotatef(-10.0, 1.0, 0.0, 0.0);
glutPostRedisplay();
break;
case 's':
glTranslated (0.0, 0.0, 1.0);
glutPostRedisplay();
break;
case 'z':
glTranslated (0.0, 0.0, -1.0);
glutPostRedisplay();
break;
case 27:
exit(0);
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
} |
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