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| import pygame,random,sys,math
from pygame.locals import *
width,height=1024,768
textcolor=(255,255,255)
fps=60
bulletminspd=10
bulletmaxspd=12
addbullet=3
scoretick=60
movement=7
def end():
pygame.quit()
sys.exit()
def presskey():
while True:
for event in pygame.event.get():
if event.type==QUIT:
end()
if event.type==KEYDOWN:
if event.key==K_ESCAPE:
end()
if event.key==K_SPACE:
return
def bouton():
while True:
for event in pygame.event.get():
if event.type==QUIT:
end()
if event.type==pygame.MOUSEBUTTONDOWN:
mouse=pygame.mouse.get_pos()
if buttonsurface2.collidepoint(mouse):
end()
if buttonsurface.collidepoint(mouse):
return
def hit(playerRect,bullet):
for b in bullet:
if playerRect.colliderect(b['rect']):
return True
return False
def texte(text,font,surface,x,y):
cont=font.render(text,1,textcolor)
contrect=cont.get_rect()
contrect.topleft=(x,y)
surface.blit(cont,contrect)
def setting():
window.blit(bg,(0,0))
setbut=window.blit(button,((width/2.7),(height/4)))
texte('Hard',font,window,(width/2.15),(height/3.55))
texte('Difficulté :',font,window,(width/2.3),(height/5))
setbut2=window.blit(button,((width/2.7),(height/2.5)))
texte('Speed x1',font2,window,(width/2.15),(height/2.34))
texte('Score x1',font2,window,(width/2.15),(height/2.22))
texte('Speed and score :',font,window,(width/2.58),(height/2.8))
buttonsurface=window.blit(button,((width/2.7),(height/(3/2))))
texte('Start Game',font,window,(width/2.6),(height/1.43))
pygame.display.update()
a,b=0,0
if b==5:
speed='Speed x1.5 and score x2'
elif b==0:
speed='x1 and score x1'
elif b==15:
speed='x0.75 and score/3'
elif b==10:
speed='x0.5 and score/6'
while True:
for event in pygame.event.get():
if event.type==pygame.MOUSEBUTTONDOWN:
mouse=pygame.mouse.get_pos()
if setbut.collidepoint(mouse):
if a==4:
a=0
else:
a += 1
window.blit(button,((width/2.7),(height/4)))
if a==0:
texte('Hard',font,window,(width/2.15),(height/3.55))
pygame.display.update()
elif a==1:
texte('Very Hard',font,window,(width/2.27),(height/3.55))
pygame.display.update()
elif a==2:
texte('Insane',font,window,(width/2.18),(height/3.55))
pygame.display.update()
elif a==3:
texte('Easy',font,window,(width/2.15),(height/3.55))
pygame.display.update()
elif a==4:
texte('Normal',font,window,(width/2.22),(height/3.55))
pygame.display.update()
if setbut2.collidepoint(mouse):
if b==15:
b=0
else:
b += 5
window.blit(button,((width/2.7),(height/2.5)))
if b==0:
texte('Speed x1',font2,window,(width/2.15),(height/2.34))
texte('Score x1',font2,window,(width/2.15),(height/2.22))
pygame.display.update()
if b==5:
texte('Speed x1.5',font2,window,(width/2.15),(height/2.34))
texte('Score x2',font2,window,(width/2.15),(height/2.22))
pygame.display.update()
if b==10:
texte('Speed x0.5',font2,window,(width/2.15),(height/2.34))
texte('Score *0.33',font2,window,(width/2.15),(height/2.22))
pygame.display.update()
if b==15:
texte('Speed x0.75',font2,window,(width/2.15),(height/2.34))
texte('Score x0.5',font2,window,(width/2.15),(height/2.22))
pygame.display.update()
c=a+b
if buttonsurface.collidepoint(mouse):
return c
def menu():
pygame.mouse.set_visible(True)
pygame.mixer.music.play(-1,0.0)
texte('Bullet hell dodge game',pygame.font.Font('freesansbold.ttf',48),window,(width/4),(height/3))
texte('Start Game',font,window,(width/2.6),(height/1.43))
texte('Quit Game',font,window,(width/2.6),(height/1.25))
texte('Déplacement: HAUT, BAS, GAUCHE, DROITE', font2, window,(width-400),10)
texte('Ralentir le vaisseau: SHIFT', font2, window,(width-400),35)
pygame.display.update()
bouton()
pygame.init()
mainClock=pygame.time.Clock()
window=pygame.display.set_mode((width,height))
pygame.display.set_caption('Bullet hell dodge')
font=pygame.font.Font('freesansbold.ttf',24)
font2=pygame.font.Font('freesansbold.ttf',16)
playerimg=pygame.image.load('ship.png')
playerRect=playerimg.get_rect()
bulletimg=pygame.image.load('bullet.png')
bg=pygame.image.load('bg.jpg').convert()
pygame.mixer.music.load('menu.mp3')
window.blit(bg,(0,0))
button=pygame.image.load('button.png')
buttonsurface=window.blit(button,((width/2.7),(height/(3/2))))
buttonsurface2=window.blit(button,((width/2.7),(height/1.3)))
menu()
c=setting()
if c==1 or c==6 or c==11 or c==16:
addbullet=2
if c==6:
bulletminspd=15
bulletmaxspd=18
scoretick=30
movement=12
if c==11:
bulletminspd=5
bulletmaxspd=6
scoretick=180
movement=4
if c==16:
bulletminspd=8
bulletmaxspd=9
scoretick=120
movement=6
elif c==2 or c==7 or c==12 or c==17:
addbullet=1
if c==7:
bulletminspd=15
bulletmaxspd=18
scoretick=30
movement=12
if c==12:
bulletminspd=5
bulletmaxspd=6
scoretick=180
movement=4
if c==17:
bulletminspd=8
bulletmaxspd=9
scoretick=120
movement=6
elif c==3 or c==8 or c==13 or c==18:
addbullet=5
if c==8:
bulletminspd=15
bulletmaxspd=18
scoretick=30
movement=12
if c==13:
bulletminspd=5
bulletmaxspd=6
scoretick=180
movement=4
if c==18:
bulletminspd=8
bulletmaxspd=9
scoretick=120
movement=6
elif c==4 or c==9 or c==14 or c==19:
addbullet=4
if c==9:
bulletminspd=15
bulletmaxspd=18
scoretick=30
movement=12
if c==14:
bulletminspd=5
bulletmaxspd=6
scoretick=180
movement=4
if c==19:
bulletminspd=8
bulletmaxspd=9
scoretick=120
movement=6
elif c==0 or c==5 or c==10 or c==15:
if c==5:
bulletminspd=15
bulletmaxspd=18
scoretick=30
movement=12
if c==10:
bulletminspd=5
bulletmaxspd=6
scoretick=180
movement=4
if c==15:
bulletminspd=8
bulletmaxspd=9
scoretick=120
movement=6
pygame.mouse.set_visible(False)
pygame.mixer.music.stop()
top=0
while True:
bullet=[]
score=0
playerRect.topleft=(width/2,height-32)
moveLeft=moveRight=moveUp=moveDown=False
baddcounter=0
scorecounter=0
songselect=[1,2,3,4]
if random.choice(songselect)==1:
pygame.mixer.music.load('music.mp3')
elif random.choice(songselect)==2:
pygame.mixer.music.load('music2.mp3')
elif random.choice(songselect)==3:
pygame.mixer.music.load('music3.mp3')
elif random.choice(songselect)==4:
pygame.mixer.music.load('music4.mp3')
pygame.mixer.music.play(-1,0.0)
while True:
for event in pygame.event.get():
if event.type==QUIT:
end()
if event.type==KEYDOWN:
if event.key==K_LSHIFT:
movement=5
if event.key==K_LEFT:
moveRight=False
moveLeft=True
if event.key==K_RIGHT:
moveLeft=False
moveRight=True
if event.key==K_UP:
moveDown=False
moveUp=True
if event.key==K_DOWN:
moveUp=False
moveDown=True
if event.type==KEYUP:
if event.key==K_LSHIFT:
movement=7
if event.key==K_ESCAPE:
end()
if event.key==K_LEFT:
moveLeft=False
if event.key==K_RIGHT:
moveRight=False
if event.key==K_UP:
moveUp=False
if event.key==K_DOWN:
moveDown=False
scorecounter += 1
if scorecounter==scoretick:
scorecounter=0
score=score+1
baddcounter += 1
if baddcounter==addbullet:
baddcounter=0
newbullet={'rect':pygame.Rect(random.randint(0,width-16),-16,16,16),
'speed':random.randint(bulletminspd,bulletmaxspd),
}
bullet.append(newbullet)
if moveLeft and playerRect.left>0:
playerRect.move_ip(-1*movement,0)
if moveRight and playerRect.right<width:
playerRect.move_ip(movement,0)
if moveUp and playerRect.top>0:
playerRect.move_ip(0,-1*movement)
if moveDown and playerRect.bottom<height:
playerRect.move_ip(0,movement)
for b in bullet:
b['rect'].move_ip(0,b['speed'])
for b in bullet[:]:
if b['rect'].top>height:
bullet.remove(b)
window.blit(bg,(0,0))
texte('Score: %s' % (score),font,window,10,0)
texte('Top Score: %s' % (top),font,window,10,40)
window.blit(playerimg,playerRect)
for b in bullet:
window.blit(bulletimg,b['rect'])
pygame.display.update()
if hit(playerRect,bullet):
if score>top:
top=score
break
mainClock.tick(fps)
texte('GAME OVER',pygame.font.Font("freesansbold.ttf",48),window,(width/3),(height/3))
texte('Appuyez sur espace pour rejouer.',font,window,(width/3),(height/(3/2)))
pygame.display.update()
presskey()
pygame.mixer.music.stop() |
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