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#include <windows.h>
#include "sdl/sdl.h"
#include "stdlib.h"
#include "gl/gl.h"
#include "gl/glu.h"
int width , height , bpp ;
static void setup_opengl(int , int);
static void dessin(void);
static void On_key_press(SDL_keysym* keysym);
static void evenement(void);
int STDCALL
WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow)
{
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
fprintf( stderr, "Video initialization failed: %s\n",
SDL_GetError( ) );
}
width = 800 ;
height = 600;
bpp = 32;
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if (SDL_SetVideoMode(width , height , bpp , SDL_OPENGL)==0) // | SDL_FULLSCREEN
{
fprintf( stderr, "Video mode set failed: %s\n",
SDL_GetError( ) );
}
setup_opengl(width , height );
while(1)
{
dessin();
evenement();
}
//system("pause");
return 0;
}
static void setup_opengl( int width, int height )
{
float ratio = (float) width / (float) height;
glShadeModel( GL_SMOOTH );
glCullFace( GL_BACK );
glFrontFace( GL_CCW );
glEnable( GL_CULL_FACE );
glClearColor( 0, 0, 0, 0 );
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
gluPerspective( 60.0, ratio, 1.0, 1024.0 );
glFlush();
}
static void dessin(void)
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity( );
glBegin(GL_TRIANGLES);
glColor3f( 0.0f, 0.0f, 1.0f );
glVertex3f(-0.5, 0.0, 0.5);
glVertex3f( 0.5, 0.0, 0.5);
glVertex3f( 0.0, 1.0, 0.0);
glColor3f( 1.0f, 1.0f, 0.0f );
glVertex3f(-0.5, 0.0,-0.5);
glVertex3f( 0.5, 0.0,-0.5);
glVertex3f( 0.0, 1.0, 0.0);
glColor3f( 0.0f, 1.0f, 0.0f );
glVertex3f(-0.5, 0.0, 0.5);
glVertex3f(-0.5, 0.0,-0.5);
glVertex3f( 0.0, 1.0, 0.0);
glColor3f( 1.0f, 0.0f, 0.0f );
glVertex3f(0.5, 0.0, 0.5);
glVertex3f(0.5, 0.0,-0.5);
glVertex3f(0.0, 1.0, 0.0);
glEnd();
SDL_GL_SwapBuffers( );
}
static void on_key_press(SDL_keysym* keysym)
{
switch (keysym -> sym){
case SDLK_ESCAPE:
SDL_Quit();
break;
}
}
static void evenement(void)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
on_key_press( &event.key.keysym );
break;
}
}
} |
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