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Voici mon code pour la grille de morpion :
const Board = () => {
const renderSquare = (i) => {
return <Square value = {squares[i]} onClick = { () => handleClick(i)} />;
}
const handleClick = (i) =>{
const newSquares = squares.slice();
if(newSquares[i] == null)
{
newSquares[i] = turn ? 'X' : 'O';
setSquareValue(newSquares);
setTurn(1 - turn);
}
console.log(squares);
}
const calculateWinner = () => {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
let [turn, setTurn] = React.useState(1);
let [squares, setSquareValue] = React.useState(Array(9).fill(null));
let status;
const w = calculateWinner();
if (w)
{
status ="Le joueur " + w + " a gagné";
} else {
status = `Next player: ${turn ? 'X' : 'O'}`;
}
return (
<div >
<div className="status">{status}</div>
<div className="board-row">
{renderSquare(0)}
{renderSquare(1)}
{renderSquare(2)}
</div>
<div className="board-row">
{renderSquare(3)}
{renderSquare(4)}
{renderSquare(5)}
</div>
<div className="board-row">
{renderSquare(6)}
{renderSquare(7)}
{renderSquare(8)}
</div>
</div>
);
} |
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