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| byte[] sBuffer = null;
Socket listner = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Socket client = null;
try
{
listner.Bind(new IPEndPoint(IPAddress.Any, 23));
listner.Listen(0);
client = listner.Accept();
sBuffer = new byte[256];
sBuffer = Encoding.ASCII.GetBytes("Bonjour!");
client.Send(sBuffer, 0, sBuffer.Length, SocketFlags.None);
try
{
//retourne toujours true même après déconnexion du client!!!
while (client.Connected==true)
{
client.Receive(sBuffer);
Console.Write(Encoding.UTF8.GetString(sBuffer));
}
}
catch (Exception expt)
{
Console.Write(expt.Message);
}
client.Close();
listner.Close();
}
catch (Exception expt)
{
Console.Write(expt.Message);
}
finally
{
if (listner != null)
{
listner.Close();
}
} |
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