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SpiderBasic Discussion :

SpiderBasic 3.0 est disponible, ajout de la bibliothèque MobileUI


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SpiderBasic

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    Par défaut SpiderBasic 3.0 est disponible, ajout de la bibliothèque MobileUI
    J'ai laissé passer quelques versions, en voici une importante :

    The next major version of SpiderBasic is coming and brings a brand new library to easy create mobile UI, with both Android and iOS native look ! As the lib is big, this is a still a work in progress to get your feedback and see what should be added/modified to get good mobile UI support. We use a patched version of OnsenUI 2 to power this (https://onsen.io/)

    The idea behind the layout is to have some container (Page, Navigator, TabBar) and then you can add a toolbar, some rows and/or a list. Each row or list item can contain up to 3 objects (on left, center and right). While testing this, resize your navigator to have a mobile look for better experience. Here is the complete commandlist:

    • FreeMobile, Long (#Mobile) - Frees the mobile object.
    • IsMobile, Long (#Mobile) - Tests if the given mobile object is initialized.
    • DisableMobile, Long, Long (#Mobile, State) - Disable or enable the given mobile object.
    • AlertMobile, String (Text$) - Display an alert.
    • ContainerMobile, Long, Long, [String], [String], (#Mobile, Type [, Style$ [, Identifier$]]) - Create a new mobile container.
    • CheckBoxMobile, Long, String, [Long], (#Mobile, Text$ [, Flags]) - Create a new mobile checkbox in the current container.
    • OptionMobile, Long, String, String, [Long], (#Mobile, Text$, Group$ [, Flags]) - Create a new mobile option in the current container.
    • ButtonMobile, Long, String, [Long], (#Mobile, Text$ [, Flags]) - Create a new mobile button in the current container.
    • TextMobile, Long, String, [Long], (#Mobile, Text$ [, Flags]) - Create a new mobile text in the current container.
    • SwitchMobile, Long, [Long], (#Mobile [, Flags]) - Create a new mobile switch in the current container.
    • InputMobile, Long, String, [String], [Long], (#Mobile, Text$ [, PlaceHolder$ [, Flags]]) - Create a new mobile input in the current container.
    • TrackBarMobile, Long, Long, Long, Long, [Long], (#Mobile, Minimun, Maximum, Step [, Flags]) - Create a new mobile trackbar in the current container.
    • ProgressBarMobile, Long, [Long], (#Mobile [, Flags]) - Create a new mobile progressbar in the current container.
    • IconMobile, Long, String, [Long], (#Mobile, Name$ [, Flags]) - Create a new mobile icon in the current container.
    • ToolBarMobile, Long (#Mobile) - Create a new mobile toolbar in the current container.
    • CloseMobileContainer () - Close the current mobile container.
    • HtmlMobile, String (Text$) - Append raw HTML in the current container.
    • ImageMobile, Long, Long, [Long], (#Mobile, ImageID, [, Flags]) - Create a new mobile image in the current container.
    • GetMobileText, Long (#Mobile) - Return the mobile text.
    • SetMobileText, Long, String (#Mobile, Text$) - Change the mobile text.
    • GetMobileAttribute, Long, String, [Long], (#Mobile, Attribute$ [, Item]) - Return the mobile attribute.
    • SetMobileAttribute, Long, String, String, [Long], (#Mobile, Attribute$, Value$ [, Item]) - Change the mobile attribute.
    • ListMobile, Long, [Long], (#Mobile [, Flags]) - Create a new mobile list in the current container.
    • AddListMobileItem, Long, String, [Long], (#Mobile, Text$ [, Flags]) - Add a new item to a mobile list.
    • TabBarMobile, Long, [Long], (#Mobile [, Flags]) - Create a new mobile tab bar in the current container.
    • AddTabBarMobileItem, Long, String, String, String, String, [Long], (#Mobile, Text$, Icon$, ActiveIcon$, Page$ [, NbBadges]) - Add a new tab to a mobile tab bar.
    • NavigatorMobile, Long, String, [Long], (#Mobile, Page$ [, Flags]) - Create a new mobile navigator in the current container.
    • ChangeNavigatorMobilePage, Long, Long, [String], (#Mobile, Action [, Page$]) - Changet the mobile navigator page.
    • SplitterMobile, Long, String, String, [Long], (#Mobile, MenuPage$, ContentPage$ [, Flags]) - Create a new mobile splitter.
    • GetMobileState, Long, (#Mobile) - Get the current mobile state.
    • SetMobileState, Long, Long, (#Mobile, State) - Change the mobile state.
    • SetActiveMobile, Long, (#Mobile) - Change the current active mobile.
    • GetActiveMobile, Long, () - Get the current active mobile.
    • ShowMobile, Long, Long, [Long], (#Mobile, State [, #TargetMobile]) - Change the mobile visibility.
    • MobileStyle, Long, (Style) - Change the mobile rendering style.


    • - Added: AddTimer() and RemoveTimer() to have window independant timers.
    • - Added: SplashScreenControl() to handle when closing the splashscreen.
    • - Changed: the compile app window has now an editor gadget instead of a listview, allowing for select/pasting output to ease debugging app creation errors



    Some example to get started (you can also build a mobile app to see how it really behaves on phone):
    Example with a tabbar and many objects
    Code : Sélectionner tout - Visualiser dans une fenêtre à part
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    EnableExplicit
     
    ; Will use iOS style on iOS device and web and Material style on Android device. To force the style, use #PB_Mobile_Android or #PB_Mobile_iOS
    ;MobileStyle(#PB_Mobile_Android)
     
    Enumeration
      #Dialog
      #OpenDialogButton
      #CloseDialogButton
      #AddRowButton
      #InputName
      #List
      #PopOver
      #OpenPopOverButton
      #ClosePopOverButton
      #Option1
      #Option2
      #Option3
      #ListInSet
      #ListInSet2
      #TrackBar
      #CheckBox
      #TrackBarInfo
      #ToolBar
      #ToolBarLeftButton
      #ToolBarRightButton
      #TabBar
      #GoToTab3
    EndEnumeration
     
     
    If ContainerMobile(#Dialog, #PB_Mobile_Dialog, "padding:8px")
      If ContainerMobile(#PB_Any, #PB_Mobile_Row, "padding:8px")
        TextMobile(#PB_Any, "This is a dynamic dialog box", #PB_Mobile_Center)
        CloseMobileContainer()
      EndIf
     
      If ContainerMobile(#PB_Any, #PB_Mobile_Row, "padding:8px")
        ButtonMobile(#CloseDialogButton, "Close", #PB_Mobile_Center)
        CloseMobileContainer()
      EndIf
     
      CloseMobileContainer()
    EndIf
     
    ; The PopOver dialog
    ;
    If ContainerMobile(#PopOver, #PB_Mobile_PopOver)
      If ContainerMobile(#PB_Any, #PB_Mobile_Row, "padding:8px")
        ButtonMobile(#ClosePopOverButton, "Close", #PB_Mobile_Center)
        CloseMobileContainer()
      EndIf
     
      CloseMobileContainer()
    EndIf
     
    ; Create an image
    ;
    CreateImage(0, 200, 30, 24, RGB(255, 0, 0))
    If StartDrawing(ImageOutput(0))
      Box(4, 4, 192, 22, RGB(255, 128, 128))
      StopDrawing()
    EndIf
     
    ; Template page 1 for the TabBar
    ;
    If ContainerMobile(#PB_Any, #PB_Mobile_Template, "", "tab1")
     
      If ContainerMobile(#PB_Any, #PB_Mobile_Row, "padding:8px")
        ButtonMobile(#OpenDialogButton, "Open Dialog", #PB_Mobile_Left)
        ImageMobile(#PB_Any, ImageID(0), #PB_Mobile_Center)
        ProgressBarMobile(#PB_Any, #PB_Mobile_Indeterminate | #PB_Mobile_Circular | #PB_Mobile_Right)
        CloseMobileContainer()
      EndIf
     
      If ContainerMobile(#PB_Any, #PB_Mobile_Row, "padding:8px")
        ButtonMobile(#AddRowButton, "Add Row", #PB_Mobile_Left)  
        InputMobile(#InputName, "", "Enter your name", #PB_Mobile_Search | #PB_Mobile_Center)
        SwitchMobile(#PB_Any, #PB_Mobile_Right)
        CloseMobileContainer()
      EndIf
     
      ListMobile(#List)
      AddListMobileItem(#List, "Hello", #PB_Mobile_Container)
        TextMobile(#PB_Any, "PopOver", #PB_Mobile_Left)
        ButtonMobile(#OpenPopOverButton, "Open PopOver !", #PB_Mobile_Center)
        SwitchMobile(#PB_Any, #PB_Mobile_Right)
      CloseMobileContainer()
     
      AddListMobileItem(#List, "", #PB_Mobile_Container)
        ButtonMobile(#GoToTab3, "Go Tab 3", #PB_Mobile_Left)
        InputMobile(#PB_Any, "Label", "Enter name", #PB_Mobile_Center | #PB_Mobile_Numeric)
        SwitchMobile(#PB_Any, #PB_Mobile_Right)
      CloseMobileContainer()
     
      AddListMobileItem(#List, "", #PB_Mobile_Container)
        IconMobile(#PB_Any, "md-volume-down", #PB_Mobile_Left)  
        TrackBarMobile(#TrackBar, 0, 200, 10, #PB_Mobile_Center)  
        IconMobile(#PB_Any, "md-volume-up", #PB_Mobile_Right)  
      CloseMobileContainer()
     
      ; Add an expandable item to the list
      ;
      If AddListMobileItem(#List, "Expand me !", #PB_Mobile_Expandable)
        If ContainerMobile(#PB_Any, #PB_Mobile_Row, "padding: 8px;", "")
          TextMobile(#TrackBarInfo, "", #PB_Mobile_Left)
          ImageMobile(#PB_Any, ImageID(0), #PB_Mobile_Center)
          SwitchMobile(#PB_Any, #PB_Mobile_Right)
          CloseMobileContainer()
        EndIf
        CloseMobileContainer()
      EndIf
     
      AddListMobileItem(#List, "", #PB_Mobile_Tappable | #PB_Mobile_Container)
        CheckBoxMobile(#CheckBox, "Click me !", #PB_Mobile_Left)
      CloseMobileContainer()
     
      AddListMobileItem(#List, "Options", #PB_Mobile_Header)
      If AddListMobileItem(#List, "", #PB_Mobile_Tappable | #PB_Mobile_Container)
        OptionMobile(#Option1, "Red", "Colors", #PB_Mobile_Left)
        CloseMobileContainer()
      EndIf
      If AddListMobileItem(#List, "", #PB_Mobile_Tappable | #PB_Mobile_Container)
        OptionMobile(#Option2, "Green", "Colors", #PB_Mobile_Left)
        CloseMobileContainer()
      EndIf
      If AddListMobileItem(#List, "", #PB_Mobile_Tappable | #PB_Mobile_Container)
        OptionMobile(#Option3, "Blue", "Colors", #PB_Mobile_Left)
        CloseMobileContainer()
      EndIf
     
      AddListMobileItem(#List, "Tappable item", #PB_Mobile_Tappable)
      AddListMobileItem(#List, "Chevron item", #PB_Mobile_Chevron | #PB_Mobile_Tappable)
     
     
      AddListMobileItem(#List, "No Divider", #PB_Mobile_Header)
      AddListMobileItem(#List, "Item 1", #PB_Mobile_NoDivider)
      AddListMobileItem(#List, "Item 2", #PB_Mobile_NoDivider)
     
      AddListMobileItem(#List, "Long Divider", #PB_Mobile_Header)
      AddListMobileItem(#List, "Item 3", #PB_Mobile_LongDivider)
      AddListMobileItem(#List, "Item 4", #PB_Mobile_LongDivider)
      AddListMobileItem(#List, "Item 5", #PB_Mobile_LongDivider)
     
      HtmlMobile("<br/>")
      ListMobile(#ListInSet, #PB_Mobile_InSet)
      AddListMobileItem(#ListInSet, "InSet", #PB_Mobile_Header)
      AddListMobileItem(#ListInSet, "Item", #PB_Mobile_NoDivider)
      AddListMobileItem(#ListInSet, "Item 2", #PB_Mobile_NoDivider)
      HtmlMobile("<br/>")
     
      CloseMobileContainer()
    EndIf
     
    ; Template page 2 for the TabBar
    ;
    If ContainerMobile(#PB_Any, #PB_Mobile_Template, "", "tab2")
      TextMobile(#PB_Any, "Page 2", #PB_Mobile_Center)
      SwitchMobile(#PB_Any, #PB_Mobile_Right)
     
      CloseMobileContainer()
    EndIf
     
    ; Template page 3 for the TabBar
    ;
    If ContainerMobile(#PB_Any, #PB_Mobile_Template, "", "tab3")
      TextMobile(#PB_Any, "Page 3", #PB_Mobile_Center)
      InputMobile(#PB_Any, "place !", "Initial text", #PB_Mobile_Search)
     
      CloseMobileContainer()
    EndIf
     
    ; Template page 4 for the TabBar
    ;
    If ContainerMobile(#PB_Any, #PB_Mobile_Template, "padding-top:8px", "tab4")
      ListMobile(#ListInSet2, #PB_Mobile_InSet)
      AddListMobileItem(#ListInSet2, "InSet", #PB_Mobile_Header)
      AddListMobileItem(#ListInSet2, "Item 1", #PB_Mobile_NoDivider)
      AddListMobileItem(#ListInSet2, "Item 2", #PB_Mobile_NoDivider)
     
      CloseMobileContainer()
    EndIf
     
    ; This is the main page where all the components are added
    ;
    If ContainerMobile(#PB_Any, #PB_Mobile_Page, "", "")
     
      ; A top toolbar
      ;
      ToolBarMobile(#ToolBar)
        ButtonMobile(#ToolBarRightButton, "Right", #PB_Mobile_Right)
        TextMobile(#PB_Any, "SpiderBasic App", #PB_Mobile_Center)
        ButtonMobile(#ToolBarLeftButton, "Left", #PB_Mobile_Left)
      CloseMobileContainer()
     
      TabBarMobile(#TabBar)
        AddTabBarMobileItem(#TabBar, "", "md-face", "md-face", "tab1")
        AddTabBarMobileItem(#TabBar, "Info", "", "", "tab2")
        AddTabBarMobileItem(#TabBar, "Params", "md-settings", "md-settings", "tab3", 10)
        AddTabBarMobileItem(#TabBar, "List", "md-settings", "md-settings", "tab4")
      CloseMobileContainer()
     
      CloseMobileContainer()
    EndIf
     
     
    Procedure MobileEvents()
      Debug "#Mobile: "+EventMobile() + " - EventType: " + EventType() + " - EventData: " + EventData()
     
      Select EventMobile()
        Case #OpenDialogButton
          ShowMobile(#Dialog, #True)
     
        Case #CloseDialogButton
          ShowMobile(#Dialog, #False)
     
        Case #OpenPopOverButton
          ShowMobile(#PopOver, #True, #OpenPopOverButton)
     
        Case #ClosePopOverButton
          ShowMobile(#PopOver, #False)
     
        Case #AddRowButton
          AddListMobileItem(#List, "New row (random: "+Random(20000)+")", #PB_Mobile_LongDivider)
     
        Case #TrackBar
          SetMobileText(#TrackBarInfo, Str(GetMobileState(#TrackBar)))
     
        Case #TabBar
          Debug "Tab changed: "+GetMobileState(#TabBar)
     
        Case #GoToTab3
          SetMobileState(#TabBar, 3)
     
        Case #ToolBarLeftButton
          Debug "NbBadges on tab2: " + GetMobileAttribute(#TabBar, "badge", 2)
          SetMobileAttribute(#TabBar, "badge", Str(Random(9)), 2)
     
      EndSelect
     
    EndProcedure
     
    BindEvent(#PB_Event_Mobile, @MobileEvents())
    Splitter example
    Code : Sélectionner tout - Visualiser dans une fenêtre à part
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    EnableExplicit
     
     
    If ContainerMobile(#PB_Any, #PB_Mobile_Template, "", "page1")
      ToolBarMobile(10)
        ButtonMobile(11, "md-menu", #PB_Mobile_Left | #PB_Mobile_Icon)
        ButtonMobile(12, "Button 2 Right", #PB_Mobile_Right)
        TextMobile(#PB_Any, "Page 1", #PB_Mobile_Center)
      CloseMobileContainer()
     
      TextMobile(#PB_Any, "Page 111111111", #PB_Mobile_Center)
      InputMobile(#PB_Any, "place !", "Initial text", #PB_Mobile_Search)
      CloseMobileContainer()
    EndIf
     
     
     
    If ContainerMobile(#PB_Any, #PB_Mobile_Template, "", "page2")
      ToolBarMobile(500)
        ButtonMobile(501, "md-menu", #PB_Mobile_Left | #PB_Mobile_Icon)
        ButtonMobile(502, "Button 2 Right", #PB_Mobile_Right)
     
        TextMobile(#PB_Any, "Page 2", #PB_Mobile_Center)
      CloseMobileContainer()
     
      TextMobile(#PB_Any, "Page2 YEAHHHH", #PB_Mobile_Center)
      InputMobile(#PB_Any, "place !", "Initial text", #PB_Mobile_Search)
      CloseMobileContainer()
    EndIf
     
     
    If ContainerMobile(#PB_Any, #PB_Mobile_Template, "", "menu")
      ListMobile(101)
      AddListMobileItem(101, "Hello 6", #PB_Mobile_NoDivider | #PB_Mobile_Tappable)
      AddListMobileItem(101, "Hello 7", #PB_Mobile_NoDivider | #PB_Mobile_Tappable)
      CloseMobileContainer()
    EndIf
     
     
    SplitterMobile(0, "menu", "page1")
     
    Procedure MobileEvents()
      Debug "#Mobile: "+EventMobile() + " - EventType: " + EventType() + " - EventData: " + EventData()
     
      If EventMobile() = 11 Or EventMobile() = 501
     
        SetMobileState(0, 1)
      EndIf
     
      Static a
      If EventMobile() = 101
     
        SetMobileState(0, 0)
        a = 1-a
        If a = 1
          SetMobileText(0, "page2")
        Else
          SetMobileText(0, "page1")
        EndIf
     
      EndIf
    EndProcedure
     
    BindEvent(#PB_Event_Mobile, @MobileEvents())
    Navigator example
    Code : Sélectionner tout - Visualiser dans une fenêtre à part
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    EnableExplicit
     
    Enumeration
      #Navigator
      #Button1
      #Button2
      #Button3
    EndEnumeration
     
     
    ; Create 3 different pages. It needs to be of 'Template' style to be used with the Navigator as they are hidden/shown on demand.
    ;
    If ContainerMobile(#PB_Any, #PB_Mobile_Template, "", "page1")
      If ToolBarMobile(#PB_Any)
        TextMobile(#PB_Any, "Page 1", #PB_Mobile_Center)
        CloseMobileContainer()
      EndIf
     
      ButtonMobile(#Button1, "Push page 2", #PB_Mobile_Right)
      CloseMobileContainer()
    EndIf
     
    If ContainerMobile(#PB_Any, #PB_Mobile_Template, "", "page2")
      If ToolBarMobile(#PB_Any)
        ButtonMobile(#PB_Any, "Page 1", #PB_Mobile_Left | #PB_Mobile_BackButton) ; Back button flag adds an automatic back arrow on the toolbar
        TextMobile(#PB_Any, "Page 2", #PB_Mobile_Center)
        CloseMobileContainer()
      EndIf
     
      ButtonMobile(#Button2, "Push page 3", #PB_Mobile_Right)
      CloseMobileContainer()
    EndIf
     
    If ContainerMobile(#PB_Any, #PB_Mobile_Template, "", "page3")
      If ToolBarMobile(#PB_Any)
        ButtonMobile(#PB_Any, "Page 2", #PB_Mobile_Left | #PB_Mobile_BackButton)
        TextMobile(#PB_Any, "Page 3", #PB_Mobile_Center)
        CloseMobileContainer()
      EndIf
     
      TextMobile(#PB_Any, "Page 3", #PB_Mobile_Center)
      ButtonMobile(#Button3, "Back", #PB_Mobile_Right)
      CloseMobileContainer()
    EndIf
     
    ; Create the Navigator, initialized with the first page
    ;
    NavigatorMobile(#Navigator, "page1") 
     
     
    Procedure MobileEvents()
      Debug "#Mobile: "+EventMobile() + " - EventType: " + EventType() + " - EventData: " + EventData()
     
      Select EventMobile()
        Case #Button1
          ChangeNavigatorMobilePage(#Navigator, #PB_Mobile_Push, "page2")
     
        Case #Button2
          ChangeNavigatorMobilePage(#Navigator, #PB_Mobile_Push, "page3")
     
        Case #Button3
          ChangeNavigatorMobilePage(#Navigator, #PB_Mobile_Pop)
       EndSelect
     
    EndProcedure
     
     
    BindEvent(#PB_Event_Mobile, @MobileEvents())
    Time to raise the major version to 3.00 as we successfully added a built-in WebView in the IDE and an integrated debugger ! All the libraries have now a debug runtime check and if an error is detected, the correct line/file in the IDE will be highlighted, like in PureBasic. The debugger is still very scarce (no dynamic breakpoint, stop/step/continue) but it is actually working and should ease a lot the development.

    The WebView is a tool, so you can either embed it in the right panel or in a separate window. If the WebView tool isn't activated (removed from the panel and not displayed), then the default browser is used as usual. The Debug output window is now also handled by the IDE when the WebView is used. SaveDebugOutput() and CopyDebugOutput() commands have been added.

    Here is a screenshot in action:
    Nom : spiderbasic_debugger.png
Affichages : 1655
Taille : 347,3 Ko

    Source de l'information

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    Par défaut SpiderBasic 3.0 beta 4 est disponible sur votre compte
    15-06-2024: Beta 4 is out, should really fix the iOS app creation, and comes with some new features:
    • Added: 'DPI Aware' flag in 'Compiler Options' to have DPI aware applications
    • Added: --rebuildappdir commandline option to easily rebuild an app (created with --keepappdir)
    • Added: SpiderBasicCLI.cmd to have an easy to use commandline (Windows)

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    Par défaut SpiderBasic 3.0 beta 5 est disponible sur votre compte
    22-06-2024: Beta 5 is out, with the doc fully finished and some more stuff:
    • Added: Background color selector in CreateApp for Android.
    • Updated: Doc with new Mobile library

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    Par défaut SpiderBasic 3.0 est disponible, ajout de la bibliothèque MobileUI
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    Final is out, thanks a lot for testing and enjoy !

    26th June 2024 : Version 3.00

    • Added: Brand new Mobile UI library to quickly build native looking mobile UI !
    • Added: Brand new WebView tool for the IDE to display the app result directly inside the IDE !
    • Added: Runtime debugger support for all libraries, with IDE integration to ease error spotting.
    • Added: Background color selector in CreateApp for Android.
    • Added: 'DPI Aware' flag in 'Compiler Options' to have DPI aware applications
    • Added: --rebuildappdir commandline option to easily rebuild an app (created with --keepappdir)
    • Added: SpiderBasicCLI.cmd to have an easy to use commandline (Windows)
    • Added: IsWebSocket().
    • Added: AddTimer(), RemoveTimer() to have window independant timers.
    • Added: SplashScreenControl() to handle when closing the splashscreen.
    • Fixed: Some compiler and librarie bugs

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