Bonjour j'utilise paraview pour visualiser des fichiers de simulation mécanique
Afin d'automatiser l'ouverture et le traitement des images j'ai réalisé un script fonctionnel :
Mais quand je tente de créer une boucle afin d'ouvrir plusieurs images il ne fonctionne plus
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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60 import pvsimple pvsimple.ShowParaviewView() # trace generated using paraview version 5.9.0 #### import the simple module from the paraview from pvsimple import * #### disable automatic camera reset on 'Show' pvsimple._DisableFirstRenderCameraReset() i = 0 # create a new 'MED Reader' bassin0med = MEDReader(registrationName='bassin' + str(i) + '.med', FileName='/media/vesvard211/Crucial X8/resultat_FSI/0.6S/maillage (1)/bassin' + str(i) + '.med') # get animation scene animationScene1 = GetAnimationScene() # update animation scene based on data timesteps animationScene1.UpdateAnimationUsingDataTimeSteps() # Properties modified on bassin0med bassin0med.AllArrays = ['TS0/bassin/ComSup0/Velocity@@][@@P0'] # get active view renderView1 = GetActiveViewOrCreate('RenderView') # show data in view bassin0medDisplay = Show(bassin0med, renderView1, 'UnstructuredGridRepresentation') # trace defaults for the display properties. bassin0medDisplay.Representation = 'Surface' # reset view to fit data renderView1.ResetCamera() # get the material library materialLibrary1 = GetMaterialLibrary() # update the view to ensure updated data information renderView1.Update() # set scalar coloring ColorBy(bassin0medDisplay, ('CELLS', 'Velocity', 'Magnitude')) # rescale color and/or opacity maps used to include current data range bassin0medDisplay.RescaleTransferFunctionToDataRange(True, False) # show color bar/color legend bassin0medDisplay.SetScalarBarVisibility(renderView1, True) # get color transfer function/color map for 'Velocity' velocityLUT = GetColorTransferFunction('Velocity') # get opacity transfer function/opacity map for 'Velocity' velocityPWF = GetOpacityTransferFunction('Velocity') #### saving camera placements for all active views # current camera placement for renderView1 renderView1.CameraPosition = [0.12, 0.0, 1.7787239526758387] renderView1.CameraFocalPoint = [0.12, 0.0, 0.1500000000000064] renderView1.CameraParallelScale = 0.4215447781671621
Si quelqu'un à une idée cela m'aiderait grandement
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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64 import pvsimple pvsimple.ShowParaviewView() # trace generated using paraview version 5.9.0 #### import the simple module from the paraview from pvsimple import * #### disable automatic camera reset on 'Show' pvsimple._DisableFirstRenderCameraReset() b = [None] d = [None] for i in range(0 ,2, 30 ): # create a new 'MED Reader' b.append("bassin/%s" % i) d.append("bassin/%s" % i + "Display" ) b[i] = MEDReader(registrationName='bassin' + str(i) + '.med', FileName='/media/vesvard211/Crucial X8/resultat_FSI/0.6S/maillage (1)/bassin' + str(i) + '.med') # get animation scene animationScene1 = GetAnimationScene() # update animation scene based on data timesteps animationScene1.UpdateAnimationUsingDataTimeSteps() # Properties modified on bassin0med b[i].AllArrays = ['TS0/bassin/ComSup0/Velocity@@][@@P0'] # get active view renderView1 = GetActiveViewOrCreate('RenderView') # show data in view d[i] = Show(b[i], renderView1, 'UnstructuredGridRepresentation') # trace defaults for the display properties. d[i].Representation = 'Surface' # reset view to fit data renderView1.ResetCamera() # get the material library materialLibrary1 = GetMaterialLibrary() # update the view to ensure updated data information renderView1.Update() # set scalar coloring ColorBy(d[i], ('CELLS', 'Velocity', 'Magnitude')) # rescale color and/or opacity maps used to include current data range d[i].RescaleTransferFunctionToDataRange(True, False) # show color bar/color legend d[i].SetScalarBarVisibility(renderView1, True) # get color transfer function/color map for 'Velocity' velocityLUT = GetColorTransferFunction('Velocity') # get opacity transfer function/opacity map for 'Velocity' velocityPWF = GetOpacityTransferFunction('Velocity') #### saving camera placements for all active views # current camera placement for renderView1 renderView1.CameraPosition = [0.12, 0.0, 1.7787239526758387] renderView1.CameraFocalPoint = [0.12, 0.0, 0.1500000000000064] renderView1.CameraParallelScale = 0.4215447781671621
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