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| #include <iostream>
using namespace std;
class POINT3D
{
private:
float m_X, m_Y, m_Z;
public:
POINT3D(float x = 0, float y = 0, float z = 0);
POINT3D operator+(const POINT3D &p);
void operator<<(const POINT3D &p);
void SetPosition(float x = 0, float y = 0, float z = 0);
};
POINT3D::POINT3D(float x, float y, float z)
{
m_X = x;
m_Y = y;
m_Z = z;
}
POINT3D POINT3D::operator+(const POINT3D &p)
{
POINT3D temp;
temp.m_X = p.m_X;
temp.m_Y = p.m_Y;
temp.m_Z = p.m_Z;
return temp;
}
void POINT3D::operator<<(const POINT3D &p)
{
cout << p.m_X << " " << p.m_Y << " " << p.m_Z << endl;
}
void POINT3D::SetPosition(float x, float y, float z)
{
m_X = x;
m_Y = y;
m_Z = z;
}
int main()
{
POINT3D p, y(1,2,3);
cout << p;
cout << y;
return 0;
} |
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