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#include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h> // SDL
//#include <GL/gl.h> // OpenGL
//#include <GL/glu.h>
//#include <GL/glut.H>
#include <IL/ilut.h>
#include <IL/devil_internal_exports.h>
void dessiner()
{
glMatrixMode( GL_MODELVIEW );
glLoadIdentity( );
glBegin(GL_QUADS);
glTexCoord2d(0,1);
glVertex3d(-1,1,0);
glTexCoord2d(1,1);
glVertex3d(1,1,0);
glTexCoord2d(1,0);
glVertex3d(1,-1,0);
glTexCoord2d(0,0);
glVertex3d(-1,-1,0);
glEnd();
glFlush();
SDL_GL_SwapBuffers();
}
int main (int argc, char * argv[])
{
int continuer = 1;
SDL_Event event;
SDL_Surface *ecran;
ILuint texture1;
char * nomTexture= {"./Image.dds"};
/* On initialise tout */
SDL_Init(SDL_INIT_VIDEO);
ilInit();
iluInit();
ilutRenderer(ILUT_OPENGL);
/*Afichage en 3D*/
ecran = SDL_SetVideoMode(680,460, 32, SDL_OPENGL);
SDL_WM_SetCaption("Editor v0.1",NULL);
gluOrtho2D(-2,2,-2,2); //Reglage de la taille du repere
glEnable(GL_TEXTURE_2D); //Active les texture
ilSetInteger(IL_FORMAT_MODE, IL_RGBA);
ilEnable(IL_FORMAT_SET);
texture1 = ilutGLLoadImage(nomTexture);
dessiner();
/*Boucle jusqu'a quitter*/
while (continuer == 1)
{
SDL_WaitEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
break;
dessiner();
}
}
/*On supprime tout*/
glDeleteTextures (1, &texture1);
ilShutDown();
SDL_Quit();
return EXIT_SUCCESS;
} |
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