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| # -*- coding: cp1252 -*-
from Tkinter import *
def avance_gauche(event):
flag =5
mouvement()
def gauche ():
global x1, y1, vx, vy, flag, rut
rut = 0
can1.coords(oval1, x1, y1, x1+30, y1+30)
verif.configure(text ='ça marche capitaine!!')
vx = -10
vy = 0
x1= x1 + vx
y1 = y1 + vy
if flag == 5:
fen1.after(100, avance_gauche)
def avance_droit (event):
flag = 4
mouvement ()
def droit ():
global x1, y1, vx, vy, flag, rut
rut = 0
verif.configure(text ='ça marche capitaine!!')
can1.coords(oval1, x1, y1, x1+30, y1+30)
vx = 10
vy = 0
x1= x1 + vx
y1 = y1 + vy
if flag == 4:
fen1.after(100, avance_droit)
def avance_haut(event):
flag = 3
haut()
def haut ():
global x1, y1, vx, vy, flag, rut
rut = 0
verif.configure(text ='ça marche capitaine!!')
can1.coords(oval1, x1, y1, x1+30, y1+30)
vx = 0
vy = -10
x1= x1 + vx
y1 = y1 + vy
if flag == 3:
fen1.after(100, avance_haut)
def avance_bas(event):
bas()
def bas():
global x1, y1, vx, vy, flag, rut
rut = 0
flag = 2
verif.configure(text ='ça marche capitaine!!')
can1.coords(oval1, x1, y1, x1+30, y1+30)
vx = 0
vy = 10
x1= x1 + vx
y1 = y1 + vy
if flag == 2:
fen1.after(100, avance_bas)
def jouer():
global x1, y1, vx, vy, rut
rut = 1
can1.coords(oval1, x1, y1, x1+30, y1+30)
vx = 10
vy = 0
x1= x1 + vx
y1 = y1 + vy
if rut == 1:
fen1.after(100, jouer)
def mouvement():
if flag ==2:
gauche()
if flag == 3:
bas()
if flag ==4:
droit()
if flag ==5:
gauche()
x1 = 20
y1 = 20
vx = 10
vy = 0
flag = 0
fen1 = Tk()
can1 = Canvas (fen1, bg ='white', width = 800, height = 800)
can1.pack(side = LEFT)
oval1 = can1.create_oval(x1, y1, x1+30, y1+30, width = 2, fill ='red')
fen1.bind('4', avance_gauche)
fen1.bind('6', avance_droit)
fen1.bind('8', avance_haut)
fen1.bind('2', avance_bas)
verif = Label(fen1, text =' ' )
verif.pack(side = LEFT)
bout1 = Button(text = 'Quitter', command = fen1.destroy)
bout1.pack(side = RIGHT)
bout2 = Button(text = 'Jouer', command = jouer)
bout2.pack(side = RIGHT)
fen1.mainloop() |
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