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struct CUSTOMVERTEX
{
float x,y,z,rhw;
DWORD color;
};
IDirect3DVertexBuffer9* Buffer;
pd3dDevice->CreateVertexBuffer(3*sizeof(CUSTOMVERTEX), 0,D3DFVF_XYZRHW|D3DFVF_DIFFUSE, D3DPOOL_DEFAULT, &Buffer, NULL);
void* pVertices;
Buffer->Lock(0,0,(void**)&pVertices, 0);
CUSTOMVERTEX g[]=
{
{320,50,0.5,1, D3DCOLOR_ARGB(0, 255, 0, 0),},
{250,400,0.5,1, D3DCOLOR_ARGB(0, 0, 0, 255),},
{50,400,0.5,1, D3DCOLOR_ARGB(0,0, 255, 0),},
};
memcpy(pVertices, g, sizeof(g));
Buffer->Unlock();
pd3dDevice->SetStreamSource(0,Buffer,0,sizeof(CUSTOMVERTEX));
pd3dDevice->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE);
pd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,1); |
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