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| #include <iostream>
#include <string>
#include <SDL/SDL.h>
#include <SDL/SDL_Image.h>
#include <SDL/SDL_ttf.h>
#include "SDL.h"
using namespace std;
int main(int argc, char *argv[])
{
SDL_Event event;
int continuer=1;
SDL_Surface*ecran;
int aff1=0;
/* initialisation de la SDL*/
SDL_Init(SDL_INIT_VIDEO);
SDL_WM_SetCaption(" Test c++ et classe SDL ", NULL);
SDL_WM_SetIcon(IMG_Load("nuinui4.png"), NULL);
ecran = SDL_SetVideoMode( 1000 , 800 , 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 0, 0, 0));
/*création des objets de type SDL*/
SDL menu1(ecran, "surf.jpg", 0, 0);
while (continuer)
{
SDL_WaitEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
break;
case SDL_KEYDOWN :
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
continuer=0;
break;
case SDLK_UP:
aff1=1;
break;
}
break;
}
if (aff1)
menu1.affiche();
}
menu1.Free();
SDL_Quit();
return EXIT_SUCCESS;
}
le SDL.h
#ifndef DEF_SDL
#define DEF_SDL
class SDL
{
public:
SDL (SDL_Surface*, const char*nom="",long x=0, long y=0);//constructeur
void SetNom(const char *);//changer le nom
void setPos (long,long);//changer la position
void SetTrans(long, long, long);//changer la transaparence
void SetTransA(long);// changer la transparence alpha
void SetColor(long, long, long);//changer la couleure
void SetTexte(const char*, const char*, long);
void Free();
void affiche();
private:
//position
long m_x, m_y;
//transparence
bool m_t, m_tA;
long m_setTransA;
long m_setTransC[3];
//couleur et contenue
bool m_color;
long m_setColor [3];
const char *m_nom;
//texte
bool m_texte;
const char*m_message;
const char*m_police;
long m_taille;
//Surface
SDL_Surface *ecran;
SDL_Surface *m_surface;
TTF_Font *police;
};
#endif
Et enfin, le SDL.cpp
#include <iostream>
#include <string>
#include <SDL/SDL.h>
#include <SDL/SDL_Image.h>
#include <SDL/SDL_ttf.h>
#include "SDL.h"
using namespace std;
SDL::SDL (SDL_Surface*ecran1, const char*nom ,long x, long y)
{
ecran=ecran1;
m_nom=nom;
m_x=x;
m_y=y;
m_t=false;
m_tA=false;
m_setTransA=0;
m_setTransC[3]=0;
m_color= false;
m_setColor[3]=0;
m_texte=false;
m_surface=NULL;
m_message=NULL;
m_police =NULL;
m_taille=0;
police=NULL;
}
void SDL::SetNom(const char *nom)//changer le nom
{
m_color=false;
m_nom=nom;
}
void SDL::setPos (long x=0,long y=0)//changer la position
{
m_x=x;
m_y=y;
}
void SDL::SetTrans(long a, long b, long c)//changer la transaparence
{
m_t=true;
m_tA=false;
m_setTransC[0]= a;
m_setTransC[1]= b;
m_setTransC[2]= c;
}
void SDL::SetTransA(long a)// changer la transparence alpha
{
m_t=false;
m_tA=true;
m_setTransA=a;
}
void SDL::SetColor(long a, long b, long c)//changer la couleur
{
m_color=true;
m_setColor[0]= a;
m_setColor[1]= b;
m_setColor[2]= c;
}
void SDL::SetTexte(const char* message, const char* police, long taille)
{
m_message=message;
m_police=police;
m_taille=taille;
}
void SDL::Free()//pour libérer la surface;
{
SDL_FreeSurface (m_surface);
SDL_FreeSurface (ecran);
if (m_texte)
TTF_CloseFont(police);
}
void SDL::affiche()
{
if(!m_texte)
{
m_surface=IMG_Load(m_nom);
SDL_Rect position;
position.x=m_x;
position.y=m_y;
if (m_t)
{
SDL_SetColorKey(m_surface , SDL_SRCCOLORKEY, SDL_MapRGB( m_surface ->format, m_setTransC[0], m_setTransC[1], m_setTransC[2]));
}
else if (m_tA)
{
SDL_SetAlpha(m_surface, SDL_SRCALPHA, m_setTransA);
}
SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 0, 0, 0));
SDL_BlitSurface(m_surface, NULL, ecran, &position);
SDL_Flip(ecran);
}
else
{
SDL_Rect position;
SDL_Color couleur = {m_setColor[0], m_setColor[1], m_setColor[2]};
police = TTF_OpenFont(m_police, m_taille);
m_surface = TTF_RenderText_Blended(police, m_message , couleur);
SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 0, 0, 0));
SDL_BlitSurface(m_surface, NULL, ecran, &position);
SDL_Flip(ecran);
}
} |
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