Bonjour,
Ayant pris peur devant le code immonde que j'avais pondu pour un projet datant de presque un an (résultant d'ajouts successifs), j'ai décidé de le refaire proprement (et d'en profiter pour faire des optimisations [de mémoire en partie, avec l'allocation dynamique] et quelques ajouts).
Cependant, alors même que je finis le composant audio, lors d'un test (puisque j'y introduis de nouveaux concepts, comme l'OO) en console je me rends compte que l'exécution engendre la fermeture du programme, retournant un nombre du type -1073741819, alors qu'en mode debugging, tout marche parfaitement !
Comment cela se fait-il ?
Je ne vois pas du tout d'où cela peut provenir, donc je vous fournis le code en entier...
Main.c :
Music.h :
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46 #include "Music.h" #include <stdio.h> /* getch() */ #include <conio.h> static void openPlaylist(Playlist *, const char *); int main(void) { Music music = CreateMusic(InitFmod()); Playlist playlist = CreatePlaylist(); openPlaylist(&playlist, "playlist.m3u"); music.load(&music, playlist.list[2]); music.play(&music); /* getchar(), et même (getchar)() ne bloquent pas le thread... */ getch(); CloseFmod(music.sys); music.free(&music); playlist.free(&playlist); return 0; } static void openPlaylist(Playlist *playlist, const char *playlistFilePath) { FILE *playlistFile = fopen(playlistFilePath, "r"); if(playlistFile != NULL) { char path[MAX_PATH] = ""; while(fgets(path, MAX_PATH, playlistFile) != NULL) { path[strlen(path)-1] = '\0'; /*Removes '\n'*/ playlist->add(playlist, path); } fclose(playlistFile); } }
Music.c :
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85 #ifndef MUSIC_H_INCLUDED #define MUSIC_H_INCLUDED #ifndef __bool_true_and_false_are_defined #define bool int #define true 1 #define false 0 #endif /* DLL */ #include <windows.h> #include <fmod/fmod.h> FMOD_SYSTEM *InitFmod(void); void CloseFmod(FMOD_SYSTEM *); typedef enum Status { PLAYING, STOPPED, PAUSED }Status; typedef struct Music { FMOD_SOUND *stream; FMOD_CHANNEL *channel; FMOD_SYSTEM *sys; unsigned int (*getElapsedTime)(struct Music*); unsigned int (*getTotalTime)(struct Music*); void (*seek)(struct Music*, unsigned int); void (*load)(struct Music*, const char *); Status (*getStatus)(struct Music*); void (*play)(struct Music*); void (*stop)(struct Music *); void (*pause)(struct Music *, bool); void (*free)(struct Music*); unsigned int (*getVol)(struct Music*); void (*setVol)(struct Music*, unsigned int); }Music; Music CreateMusic(FMOD_SYSTEM*); Music *NewMusic(FMOD_SYSTEM*); typedef enum Mode { SHUFFLE = 1 << 0, LOOP = 1 << 1 }Mode; typedef struct Playlist { void (*add)(struct Playlist*, const char*); void (*suppr)(struct Playlist*, unsigned int); void (*free)(struct Playlist*); char **list; unsigned int count; Mode mode; }Playlist; Playlist CreatePlaylist(void); Playlist *NewPlaylist(void); unsigned int GetMusicElapsedTime(Music*); void SeekMusic(Music*, unsigned int); unsigned int GetMusicTotalTime(Music*); void LoadMusic(Music*, const char *); Status GetMusicStatus(Music*); void PlayMusic(Music*); void StopMusic(Music *); void PauseMusic(Music *, bool); void FreeMusic(Music*); void DeleteMusic(Music*); void SetMusicVolume(Music*, float); float GetMusicVolume(Music*); void AddToPlaylist(Playlist*, const char*); void SupprFromPlaylist(Playlist*, unsigned int); void FreePlaylist(Playlist*); void DeletePlaylist(Playlist*); #endif
Merci d'avance.
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232 #include "Music.h" #include <string.h> #include <stdlib.h> FMOD_SYSTEM *InitFmod(void) { FMOD_SYSTEM *sys; FMOD_System_Create(&sys); FMOD_System_Init(sys, 1, FMOD_INIT_NORMAL, NULL); return sys; } void CloseFmod(FMOD_SYSTEM *sys) { FMOD_System_Close(sys); FMOD_System_Release(sys); } static void InitMusic(Music *music, FMOD_SYSTEM *sys) { music->stream = NULL; music->channel = NULL; music->sys = sys; music->getElapsedTime = GetMusicElapsedTime; music->getTotalTime = GetMusicTotalTime; music->seek = SeekMusic; music->load = LoadMusic; music->getStatus = GetMusicStatus; music->play = PlayMusic; music->stop = StopMusic; music->pause = PauseMusic; } Music CreateMusic(FMOD_SYSTEM *sys) { Music instance; InitMusic(&instance, sys); instance.free = FreeMusic; return instance; } Music *NewMusic(FMOD_SYSTEM *sys) { Music *instance = NULL; instance = malloc(sizeof (Music)); InitMusic(instance, sys); instance->free = DeleteMusic; return instance; } void FreeMusic(Music *music) { FMOD_Sound_Release(music->stream); } void DeleteMusic(Music *music) { FreeMusic(music); free(music); } static void InitPlaylist(Playlist *playlist) { playlist->list = NULL; playlist->count = 0; playlist->mode = 0; playlist->add = AddToPlaylist; playlist->suppr = SupprFromPlaylist; } Playlist CreatePlaylist(void) { Playlist instance; InitPlaylist(&instance); instance.free = FreePlaylist; return instance; } Playlist *NewPlaylist(void) { Playlist *instance = NULL; instance = malloc(sizeof (Playlist)); InitPlaylist(instance); instance->free = DeletePlaylist; return instance; } void FreePlaylist(Playlist *This) { size_t i; for(i = 0 ; i < This->count ; i++) free(This->list[i]); free(This->list); } void DeletePlaylist(Playlist *This) { FreePlaylist(This); free(This); } void AddToPlaylist(Playlist *This, const char *path) { This->count++; This->list = realloc(This->list, This->count * sizeof(char*)); This->list[This->count-1] = malloc(strlen(path) * sizeof (char)); strcpy(This->list[This->count-1], path); } void SupprFromPlaylist(Playlist *This, size_t index) { free(This->list[index]); { size_t i; for(i = index ; i < This->count-1 ; i++) This->list[i] = This->list[i+1]; } This->count--; This->list = realloc(This->list, This->count * sizeof(char*)); } size_t GetMusicElapsedTime(Music *music) { size_t ret = 0; FMOD_Channel_GetPosition( music->channel, &ret, FMOD_TIMEUNIT_MS ); return ret /= 1000; } size_t GetMusicTotalTime(Music *music) { size_t ret = 0; FMOD_Sound_GetLength(music->stream, &ret, FMOD_TIMEUNIT_MS); return ret /= 1000; } void SeekMusic(Music *music, size_t pos) { FMOD_Channel_SetPosition(music->channel, pos*1000, FMOD_TIMEUNIT_MS); } void LoadMusic(Music *music, const char *path) { FMOD_System_CreateStream( music->sys, path, FMOD_DEFAULT, 0, &music->stream ); } Status GetMusicStatus(Music *music) { FMOD_BOOL res = false; Status ret; if(music->channel == NULL) ret = STOPPED; else { FMOD_Channel_IsPlaying(music->channel, &res); if(res == false) ret = STOPPED; else { ret = PLAYING; FMOD_Channel_GetPaused(music->channel, &res); if(res == true) ret = PAUSED; } } return ret; } void PlayMusic(Music *music) { FMOD_System_PlaySound( music->sys, FMOD_CHANNEL_FREE, music->stream, 0, &music->channel ); } void StopMusic(Music *music) { FMOD_Channel_Stop(music->channel); } void PauseMusic(Music *music, bool flag) { FMOD_Channel_SetPaused(music->channel, flag); } void SetMusicVolume(Music *music, float vol) { FMOD_Channel_SetVolume(music->channel, vol); } float GetMusicVolume(Music *music) { float vol = 0.0; FMOD_Channel_GetVolume(music->channel, &vol); return vol; }
P.S: Je compile en ANSI. N'hésitez pas à me faire des remarques, même si elles n'ont pas de rapport particulier avec le sujet : j'y suis toujours ouvert
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