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#!/usr/bin/python
from random import *
from math import *
class Personnage:
def __init__(self):
self.xp=0
self.lvl=1
self.nxp=1000+(1000+(1*2000))
self.argent=randrange(50,100,1)
self.vie_pts=randrange(20,50,1)
self.attack=randrange(1,5,1)
self.vie_max=50*self.lvl
while self.xp>self.nxp:
self.lvl=self.lvl+1
self.attack=self.attack+randrange(1,5,1)
self.nxp=1000+1000+(self.lvl*3000)
global Monstre
class Monstre:
def __init__(self):
self.min_xp=perso.xp
self.max_xp=perso.xp+5000
self.xp=randrange(self.min_xp,self.max_xp,100)
self.nxp="????"
self.lvl=self.xp/1000
self.argent=randrange(5,15,1)*perso.lvl
self.vie_pts=randrange(20,50,1)*perso.lvl
self.attack=randrange(1,5,1)*self.lvl+perso.lvl
def stat(qui):
print "les stat"
print "level"
print qui.lvl
print "next level dans"
print qui.nxp
print "experience:"
print qui.xp
print "vie"
print qui.vie_pts
print "attaque"
print qui.attack
print "argent"
print qui.argent
def menu_p():
global hospital
hospital=Hopital()
print "1:nouvelle partie"
print "2:Retry"
choix=0
choix=input()
if choix==1:
global perso
perso=Personnage()
menu()
elif choix==2:
pass
def menu():
print "Bienvenue dans ce rpg vous avez 3 choix les voici:"
print "les choix offert"
print "1:aller combattre des montres"
print "2:aller a l'hopital"
print "3:aller au magasin "
print "4 vos stat"
menu_choix=0
menu_choix=input()
if menu_choix==1:
combat()
elif menu_choix == 2:
hospital.entrer
elif menu_choix == 3:
menu()
elif menu_choix==4:
stat(perso)
menu()
class Hopital:
def entrer(self,s1,s2,s3):
print "argent"+" "+str(perso.argent)
print "vie"+" "+str(perso.vie_pts)
print "vous avez besoin de soin"
print "choisisai un traitemant"
print "1:soin mineur 10$"
print "2:soin majeur 20$"
print "3:soin critique 30$"
print "4:sortir"
traitement=input()
while traitement<>4:
if traitement==1:
self.s1()
if perso.vie_pts>perso.vie_max:
perso.vie_pts=perso.vie_max
else:
pass
elif traitement==2:
self.s2()
if perso.vie_pts>perso.vie_max:
perso.vie_pts=perso.vie_max
else:
pass
elif traitement==3:
self.s3()
if perso.vie_pts>perso.vie_max:
perso.vie_pts=perso.vie_max
else:
pass
else:
menu()
def s1():
perso.vie_pts=s1.vie_pts+perso.vie_pts
perso.argent=perso.argent-10
def s2():
perso.vie_pts=s2.vie_pts+perso.vie_pts
perso.argent=perso.argent-20
def s3():
s3=Soin_3()
perso.vie_pts=s3.vie_pts+perso.vie_pts
perso.argent=perso.argent-30
def combat():
monster=Monstre()
stat(monster)
while perso.vie_pts>1 or monster.vie_pts>1:
pp=pm=1
while pp==pm:
pm=randrange(1,1000,1)
pp=randrange(1,1000,1)
else:
if pp>pm:
print "moi"
monster.vie_pts=monster.vie_pts-perso.attack
else:
print "monster"
perso.vie_pts=perso.vie_pts-monster.attack
else:
if monster.vie_pts==0 or monster.vie_pts<0:
perso.xp=perso.xp+(monster.xp*0.20)
perso.argent=perso.argent+monster.argent
print "xp recu"
print (monster.xp*0.20)
print "agent recu"
print monster.argent
print monster.vie_pts
menu()
else:
print "game over"
print perso.vie_pts
menu_p()
menu_p() |
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