1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186
| #ifndef SPRITE_C
#define SPRITE_C
#include "sprite.h"
#endif /*SPRITE_C*/
SDL_Surface *window = NULL;
SDL_Surface *MainChara = NULL;
SDL_Rect CoordMainChara;
SDL_Rect MainCharaSprite;
unsigned char run = 0;
int main (int argc, char *argv[])
{
//Initialisation des bibliothèques
initLib();
atexit(freeLib);
//Creation de la fenêtre SDL
createWindow();
//Chargement de l'image a bliter + Blitage
initializeSprite();
//Boucle principale + évenementielle
mainBuckle();
}
void initLib(void)
{
//Initialisation de la SDL
if(SDL_INIT_VIDEO < 0) {
fprintf(stderr, "Erreur lors de l'initialisation du mode video de la SDL");
exit(EXIT_FAILURE);
}
}
void freeLib(void)
{
SDL_Quit();
}
void createWindow(void)
{
window = SDL_SetVideoMode(LONGUEUR, HAUTEUR, RESOLUTION, SDL_HWSURFACE | SDL_DOUBLEBUF);
if(window < 0) {
fprintf(stderr, "Erreur lors de la création de la fenêtre");
exit(EXIT_FAILURE);
}
}
void initializeSprite(void)
{
MainChara = IMG_Load("IMAGE/1.png");
if(MainChara==NULL) {
fprintf(stderr, "Erreur lors de l'allocation pour la surface 'MainChara'");
exit(EXIT_FAILURE);
}
CoordMainChara.x = 0;
CoordMainChara.y = 0;
MainCharaSprite.w = 32;
MainCharaSprite.h = 48;
MainCharaSprite.x = 0;
MainCharaSprite.y = 0;
SDL_BlitSurface(MainChara, &MainCharaSprite, window, &CoordMainChara);
SDL_Flip(window);
}
void moveChara(long y, long x, long direction, int previousTime)
{
SDL_FillRect(window, NULL, SDL_MapRGB(window->format, 0, 0, 0));
//CoordMainChara.y += y;
//CoordMainChara.x += x;
int i=0;
while(i<4)
{
int actualTime = SDL_GetTicks();
if (actualTime - previousTime >= 130)
{
//SDL_Delay(150);
//On change la ligne d'animation selon la touche pressée
changeSprite(direction);
//On déplace progressivement le personnage pour avoir une impression de fluidité
progressiveMove(direction);
//CoordMainChara.y += y/4;
SDL_FillRect(window, NULL, SDL_MapRGB(window->format, 0, 0, 0));
SDL_BlitSurface (MainChara, &MainCharaSprite, window, &CoordMainChara);
SDL_Flip(window);
previousTime = actualTime;
i++;
}
}
//SDL_BlitSurface (MainChara, &MainCharaSprite, window, &CoordMainChara);
}
void progressiveMove(long direction2)
{
int j = 0;
while(j<8)
{
if(direction2==DOWN)
CoordMainChara.y += 1 + run*10;
else if(direction2==LEFT)
CoordMainChara.x -= 1 + run;
else if(direction2==RIGHT)
CoordMainChara.x += 1 + run;
else if(direction2==UP)
CoordMainChara.y -= 1 + run;
SDL_FillRect(window, NULL, SDL_MapRGB(window->format, 0, 0, 0));
SDL_BlitSurface(MainChara, &MainCharaSprite, window, &CoordMainChara);
SDL_Flip(window);
SDL_Delay(10);
j++;
}
}
void changeSprite(long direction3)
{
if (direction3==DOWN) {
MainCharaSprite.y = 0;
MainCharaSprite.x += 32;
if (MainCharaSprite.x >= 32*4)
MainCharaSprite.x = 0;
}
else if(direction3==LEFT) {
MainCharaSprite.y = 48;
MainCharaSprite.x += 32;
if (MainCharaSprite.x >= 32*4)
MainCharaSprite.x = 0;
}
else if(direction3==RIGHT) {
MainCharaSprite.y = 48*2;
MainCharaSprite.x += 32;
if (MainCharaSprite.x >= 32*4)
MainCharaSprite.x = 0;
}
else if(direction3==UP) {
MainCharaSprite.y = 48*3;
MainCharaSprite.x += 32;
}
if (MainCharaSprite.x >= 32*4)
MainCharaSprite.x = 0;
}
void mainBuckle (void)
{
SDL_Event event;
unsigned char Continue = 1;
SDL_EnableKeyRepeat(200, 0);
//Boucle principale
do
{
//Boucle évenementielle
while(SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:Continue = 0; break;
case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case SDLK_ESCAPE:Continue = 0; break;
case SDLK_UP: moveChara(-32, 0, UP, 0); break;
case SDLK_LEFT: moveChara(0, -32, LEFT, 0); break;
case SDLK_RIGHT: moveChara(0, +32, RIGHT, 0); break;
case SDLK_DOWN: moveChara(+32, 0, DOWN, 0); break;
}
break;
}
SDL_Flip(window);//Echange de buffers
}
} while (Continue);
} |
Partager