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| using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace WindowsApplication2
{
public partial class Form1 : Form
{
ball une_ball;
ball une_ball2;
ball param;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
une_ball = new ball(100, 50);
une_ball2 = new ball(400, 400);
this.Controls.Add(une_ball.maball);
this.Controls.Add(une_ball2.maball);
}
private void button1_Click(object sender, EventArgs e)
{
param = une_ball;
Thread thr_lap1 = new Thread(new ThreadStart(param.LanceThread));
thr_lap1.Start();
//param = une_ball2;
//Thread thr_lap2 = new Thread(new ThreadStart(LanceThread));
//thr_lap2.Start();
}
private void button2_Click(object sender, EventArgs e)
{
}
}
public class ball
{
public PictureBox maball;
public PictureBox getMaBalle() { return maball; }
public ball(int x, int y)
{
maball = new System.Windows.Forms.PictureBox();
maball.Image = global::WindowsApplication2.Properties.Resources.Hiver;
maball.Location = new System.Drawing.Point(x, y);
maball.Name = "lol";
maball.Size = new System.Drawing.Size(10, 10);
maball.TabIndex = 0;
maball.TabStop = false;
}
public PictureBox pict1 = new System.Windows.Forms.PictureBox();
public PictureBox getpict1() { return pict1; }
public void LanceThread()
{
if (pict1.InvokeRequired)
pict1.Invoke(new TextBoxInvokeHandler(Avancer));
else
Avancer();
}
public delegate void TextBoxInvokeHandler();
public void Avancer()
{
int x = maball.Location.X;
int y = maball.Location.Y;
//int x = this.pictureBox1.Location.X;
//int y = this.pictureBox1.Location.Y;
int dx = -1;
int dy = -4;
int vitesse = 5;
Random Randomclass = new Random();
for (; ; )
{
int param_x = x;
param_x += dx * vitesse;
if ((param_x > 490) || (param_x < 100))
dx = -dx;
int param_y = y;
param_y += dy * vitesse;
if ((param_y > 440) || (param_y < 50))
dy = -dy;
x += dx * vitesse;
y += dy * vitesse;
maball.Location = new System.Drawing.Point(x, y);
Thread.Sleep(50);
}
//this.pictureBox1.Location = new System.Drawing.Point(100, 50);
//this.pictureBox1.Location = new System.Drawing.Point(490, 440);
}
}
} |
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