DirectX SDK
Off-Screen Surface Formats
The following table shows the pixel formats for off-screen plain surfaces supported by the DirectX hardware emulation layer (HEL). The Masks column contains the red, green, blue, and alpha masks for each set of pixel format flags and bit depths.
DDPF_RGB |
DDPF_PALETTEINDEXED1 1 R: 0x00000000
G: 0x00000000
B: 0x00000000
A: 0x00000000
DDPF_RGB |
DDPF_PALETTEINDEXED2 2 R: 0x00000000
G: 0x00000000
B: 0x00000000
A: 0x00000000
DDPF_RGB |
DDPF_PALETTEINDEXED4 4 R: 0x00000000
G: 0x00000000
B: 0x00000000
A: 0x00000000
DDPF_RGB |
DDPF_PALETTEINDEXED8 8 R: 0x00000000
G: 0x00000000
B: 0x00000000
A: 0x00000000
DDPF_RGB 16 R: 0x0000F800
G: 0x000007E0
B: 0x0000001F
A: 0x00000000
DDPF_RGB 16 R: 0x00007C00
G: 0x000003E0
B: 0x0000001F
A: 0x00000000
DDPF_RGB 24 R: 0x00FF0000
G: 0x0000FF00
B: 0x000000FF
A: 0x00000000
DDPF_RGB 24 R: 0x000000FF
G: 0x0000FF00
B: 0x00FF0000
A: 0x00000000
DDPF_RGB 32 R: 0x00FF0000
G: 0x0000FF00
B: 0x000000FF
A: 0x00000000
DDPF_RGB 32 R: 0x000000FF
G: 0x0000FF00
B: 0x00FF0000
A: 0x00000000
DDPF_RGB |
DDPF_ZPIXELS 32 R: 0x0000F800
G: 0x000007E0
B: 0x0000001F
Z: 0xFFFF0000
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