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glBindTexture(GL_TEXTURE_2D,m_Textures_num[0]);
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,largeur,nbImage, GL_RGB, GL_UNSIGNED_BYTE, _data->imageSequin[0]->keepRGB(vueDessous, nbImage, largeur));
glBindTexture(GL_TEXTURE_2D,m_Textures_num[0]);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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