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program Cube;
{$APPTYPE CONSOLE}
uses
SysUtils,
OpenGL,
GLFW ;
const
LARGEUR = 800;
HAUTEUR = 600;
FAVY = 70;
RATIO = LARGEUR / HAUTEUR;
MIN = 1;
MAX = 100;
var
n, r, px, py : GLFloat;
begin
//initialisation
glfwInit ();
glfwOpenWindow (LARGEUR, HAUTEUR, 0, 0, 0, 0, 42, 0, GLFW_WINDOW);
glfwSetWindowTitle('Speed Light');
glEnable (GL_DEPTH_TEST);
glEnable (GL_Texture_2D);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective (FAVY, RATIO, MIN, MAX);
n := 0;
r := 0;
px := 0;
py := 0;
while exit = 0 do
begin
//les touches
exit := glfwGetKey (GLFW_KEY_ESC);
if (glfwGetKey (GLFW_KEY_RIGHT) = 1) then
r := r + 0.1;
if (glfwGetKey (GLFW_KEY_LEFT) = 1) then
r := r - 0.1;
if (glfwGetKey (GLFW_KEY_UP) = 1) then
n := n - 0.1;
if (glfwGetKey (GLFW_KEY_DOWN) = 1) then
n := n + 0.1;
//et les fameuses formules de triggo (rigoler pas !)
px := n * cos (r);
py := n * sin (r);
glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
gluLookAt (4+px, py, 4+posz, px, py, 0, 0, 0, 1);
//un cube
glPushMatrix ();
glTranslatef (transx1, transy1, transz1);
glBegin (GL_QUADS);
glColor3ub (144, 0, 144);
glVertex3f (1, 0, 1);
glVertex3f (1, 1, 1);
glVertex3f (1, 1, 0);
glVertex3f (1, 0, 0);
glColor3ub (144, 144, 0);
glVertex3f (1, 1, 1);
glVertex3f (0, 1, 1);
glVertex3f (0, 1, 0);
glVertex3f (1, 1, 0);
glColor3ub (0, 144, 144);
glVertex3f (0, 1, 1);
glVertex3f (0, 0, 1);
glVertex3f (0, 0, 0);
glVertex3f (0, 1, 0);
glColor3ub (144, 0, 0);
glVertex3f (0, 0, 1);
glVertex3f (1, 0, 1);
glVertex3f (1, 0, 0);
glVertex3f (0, 0, 0);
glColor3ub (0, 144, 0);
glVertex3f (0, 0, 1);
glVertex3f (0, 1, 1);
glVertex3f (1, 1, 1);
glVertex3f (1, 0, 1);
glColor3ub (0, 0, 144);
glVertex3f (0, 0, 0);
glVertex3f (0, 1, 0);
glVertex3f (1, 1, 0);
glVertex3f (1, 0, 0);
glEnd ();
glPopMatrix ();
//Une surface
glPushMatrix ();
glBegin (GL_QUADS);
glColor3ub (111, 0, 0); glVertex3f (-25, -25, 0);
glColor3ub (111, 0, 111); glVertex3f (25, -25, 0);
glColor3ub (11, 111, 111); glVertex3f (25, 25, 0);
glColor3ub (11, 111, 11); glVertex3f (-25, 25, 0);
glEnd ();
glPopMatrix;
glfwSwapBuffers ();
end;
glfwTerminate ();
end. |
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