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Unit Unit1;
Interface
Uses Windows, Messages, SysUtils, Variants, Classes, Graphics,
Controls, Forms, Dialogs, ExtCtrls, StdCtrls, ComCtrls,
Grids, ImgList, MPlayer;
Type
TXsonic = Class(TForm)
Carte: TDrawGrid;
Personnage: TImage;
Decors: TImageList;
Musique: TMediaPlayer;
sprites_pers: TImageList;
Label1: TLabel;
Label2: TLabel;
Procedure CarteDrawCell(Sender: TObject;
ACol, ARow: Integer; Rect: TRect; State: TGridDrawState);
Procedure FormCreate(Sender: TObject);
Procedure ProcMess(Var msg: TMsg; Var Handled: Boolean);
procedure FormKeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
procedure FormKeyUp(Sender: TObject; var Key: Word;
Shift: TShiftState);
procedure saut;
End;
Var
Xsonic: TXsonic;
chemin : AnsiString;
sprites_pers_cle : Integer;
courir : Integer;
pers_bas : integer;
pers_saut : Integer;
deplacement : integer;
{----------------------------------------------------------------}
{ }Implementation{ }
{----------------------------------------------------------------}
{$R *.DFM}
Const
// Mapping de la grille, les numeros sont ceux de la timagelist
Map: Array[1..4, 1..5] Of Integer = (
(2, 2, 2, 2, 2),
(2, 2, 2, 2, 2),
(0, 0, 0, 0, 0),
(1, 1, 1, 1, 1)
);
Var
Etatkb: Array[0..255] Of Boolean;
// Emplacement (du sprite)
Pos: TPoint;
{----------------------------------------------------------------}
Procedure TXsonic.CarteDrawCell(Sender: TObject;
ACol, ARow: Integer; Rect: TRect; State: TGridDrawState);
Var
bmp: TBitmap;
Begin
// Création d'une image bitmap
bmp := TBitmap.Create;
Decors.GetBitmap(Map[ARow + 1, ACol + 1], bmp);
Carte.Canvas.Draw(Rect.Left, Rect.Top, bmp);
bmp.Free;
If (Acol = Carte.ColCount - 1) And
(ARow = Carte.RowCount - 1) Then
Carte.Canvas.Draw(Pos.X, Pos.Y, Personnage.Picture.Graphic);
End;
{----------------------------------------------------------------}
Procedure TXsonic.FormCreate(Sender: TObject);
Begin
Application.OnMessage := ProcMess;
Carte.DoubleBuffered := True;
Pos := Point(0, 78);
sprites_pers_cle := 6;
courir := 0;
pers_bas := 15;
pers_saut := 0;
Deplacement := 2;
sprites_pers.GetBitmap(sprites_pers_cle,Personnage.Picture.Bitmap);
chemin := ExtractFilePath(Application.ExeName) + 'Ressources\';
Musique.FileName := chemin + 'Musiques\01.mid';
Musique.Open;
Musique.Play;
End;
{----------------------------------------------------------------}
Procedure TXsonic.ProcMess(Var msg: TMsg; Var Handled: Boolean);
Begin
// etakb -> array 0->255
If (msg.Message = WM_KEYDOWN) Then Etatkb[msg.wparam] := True;
If (msg.Message = WM_KEYUP) Then Etatkb[msg.wparam] := False;
If (Pos.X < 190 ) then
begin
If (Etatkb[VK_RIGHT]) Then Inc(Pos.X, Deplacement);
end;
If (Pos.X > 0 ) then
begin
If (Etatkb[VK_LEFT]) Then Dec(Pos.X, Deplacement);
end;
End;
{----------------------------------------------------------------}
procedure TXsonic.FormKeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
begin
if (sprites_pers_cle = 6) and (Etatkb[VK_RIGHT]) then sprites_pers_cle := 0;
if (sprites_pers_cle = 6) and (Etatkb[VK_LEFT]) then sprites_pers_cle := 53;
if (sprites_pers_cle = 59) and (Etatkb[VK_RIGHT]) then sprites_pers_cle := 0;
if (sprites_pers_cle = 59) and (Etatkb[VK_LEFT]) then sprites_pers_cle := 53;
if (sprites_pers_cle = 6) and (Etatkb[VK_DOWN]) then pers_bas := 15;
if (sprites_pers_cle = 59) and (Etatkb[VK_DOWN]) then pers_bas := 64;
if (Etatkb[VK_LEFT]) then
begin
Personnage.Picture := nil;
sprites_pers.GetBitmap(sprites_pers_cle,Personnage.Picture.Bitmap);
if deplacement <= 6 then Deplacement := Deplacement + 2;
end;
if (Etatkb[VK_RIGHT]) then
begin
Personnage.Picture := nil;
sprites_pers.GetBitmap(sprites_pers_cle,Personnage.Picture.Bitmap);
if deplacement <= 6 then Deplacement := Deplacement + 2;
end;
if (Etatkb[VK_DOWN]) then
begin
Personnage.Picture := nil;
sprites_pers.GetBitmap(pers_bas,Personnage.Picture.Bitmap);
end;
if (Etatkb[VK_UP]) then
begin
saut;
end;
if (Etatkb[VK_UP]) and (Etatkb[VK_RIGHT]) then
begin
sprites_pers_cle := 6;
saut;
end;
if (Etatkb[VK_UP]) and (Etatkb[VK_LEFT]) then
begin
sprites_pers_cle := 59;
saut;
end;
if (Etatkb[VK_DOWN]) and (Etatkb[VK_RIGHT]) then
begin
Personnage.Picture := nil;
sprites_pers.GetBitmap(pers_bas,Personnage.Picture.Bitmap);
end;
if (Etatkb[VK_DOWN]) and (Etatkb[VK_LEFT]) then
begin
Personnage.Picture := nil;
sprites_pers.GetBitmap(pers_bas,Personnage.Picture.Bitmap);
end;
sprites_pers_cle := sprites_pers_cle + 1;
courir := courir + 1;
// -- gauche --
if (sprites_pers_cle = 6) and (courir < 10) then sprites_pers_cle := 0;
if (sprites_pers_cle = 6) and (courir >= 10) then sprites_pers_cle := 11;
if sprites_pers_cle = 14 then sprites_pers_cle := 11;
// -- haut --
if sprites_pers_cle = 35 then sprites_pers_cle := 34;
// -- droite --
if (sprites_pers_cle = 58) and (courir < 10) then sprites_pers_cle := 53;
if (sprites_pers_cle = 58) and (courir >= 10) then sprites_pers_cle := 60;
if sprites_pers_cle = 63 then sprites_pers_cle := 60;
if Carte.Left < 48 then carte.Left := 0;
// -- Rafraichissement --
If (Etatkb[VK_LEFT] Or Etatkb[VK_RIGHT] Or
Etatkb[VK_UP] Or Etatkb[VK_DOWN]) Then Carte.Refresh;
end;
procedure TXsonic.FormKeyUp(Sender: TObject; var Key: Word;
Shift: TShiftState);
begin
if (sprites_pers_cle < 53) then sprites_pers_cle := 6;
if (sprites_pers_cle > 53) or (sprites_pers_cle = 30) then sprites_pers_cle := 59;
courir := 0;
pers_saut := 0;
deplacement := 2;
Personnage.Picture := nil;
sprites_pers.GetBitmap(sprites_pers_cle,Personnage.Picture.Bitmap);
Carte.Refresh;
end;
procedure TXsonic.saut;
begin
if sprites_pers_cle = 6 then
begin
sprites_pers_cle := 30;
while pers_saut < 15 do
begin
Personnage.Picture := nil;
if (pers_saut < 5) then
begin
Dec(Pos.Y, 10);
if ((pos.X - 5) < 190) then Dec(Pos.X, -5);
end;
if (pers_saut >= 5) and (pers_saut < 10) then
begin
if ((pos.X - 5) < 190) then Dec(Pos.X, -5);
end;
if (pers_saut >= 10) and (pers_saut < 15) then
begin
Dec(Pos.Y, -10);
if ((pos.X - 5) < 190) then Dec(Pos.X, -5);
end;
sprites_pers.GetBitmap(sprites_pers_cle,Personnage.Picture.Bitmap);
pers_saut := pers_saut +1;
Carte.Refresh;
Sleep(5);
end;
end;
if sprites_pers_cle = 59 then
begin
sprites_pers_cle := 30;
while pers_saut < 15 do
begin
Personnage.Picture := nil;
if (pers_saut < 5) then
begin
Dec(Pos.Y, 10);
if ((pos.X + 5) > 0) then Dec(Pos.X, 5);
end;
if (pers_saut >= 5) and (pers_saut < 10) then
begin
if ((pos.X + 5) > 0) then Dec(Pos.X, 5);
end;
if (pers_saut >= 10) and (pers_saut < 15) then
begin
Dec(Pos.Y, -10);
if ((pos.X + 5) > 0) then Dec(Pos.X, 5);
end;
sprites_pers.GetBitmap(sprites_pers_cle,Personnage.Picture.Bitmap);
pers_saut := pers_saut +1;
Carte.Refresh;
Sleep(5);
end;
sprites_pers_cle := 59;
end;
end;
End. |
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