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#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <iostream>
#include <stdlib.h>
#include "Timer.h"
#include "Hero.h"
#include "Wall.h"
#include "util.h"
#include "Snake.h"
using namespace std;
int main (int argc, char* args[])
{
SDL_Rect positionFond;
positionFond.x = 0;
positionFond.y = 0;
//Le regulateur
Timer fps;
// initialize SDL video
if (SDL_Init(SDL_INIT_EVERYTHING) == -1) // Démarrage de la SDL. Si erreur alors...
{
fprintf(stderr, "Erreur d'initialisation de la SDL : %s\n", SDL_GetError()); // Ecriture de l'erreur
exit(EXIT_FAILURE); // On quitte le programme
}
SDL_Surface *ecran=SDL_SetVideoMode(800,600, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
if(ecran==NULL){
fprintf(stderr, "Erreur d'initialisation de la SDL : %s\n", SDL_GetError()); // Ecriture de l'erreur
exit(EXIT_FAILURE); // On quitte le programme
}
Hero ero("ball_blue.png",200,200);
Wall *wall;
wall=new Wall[Nb_Wall];
int i=0;
while(i<Nb_Wall){
wall[i]=Wall(50,50);
i++;
}
for(int i=0;i<Nb_Wall;i++){
wall[i].show(ecran);
}
SDL_WM_SetCaption("Monster Hunter", NULL);
ero.show(ecran);
SDL_Flip(ecran);
int continuer = 1;
SDL_Event event;
// SDL_EnableKeyRepeat(10, 10); /* Activation de la répétition des touches */
// boucle principale
while (continuer)
{
fps.start();
while(SDL_PollEvent(&event)){
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case SDLK_UP: // Flèche haut
ero.move(0);
break;
case SDLK_DOWN: // Flèche bas
ero.move(1);
break;
case SDLK_RIGHT: // Flèche droite
ero.move(2);
break;
case SDLK_LEFT: // Flèche gauche
ero.move(3);
break;
}
break;
case SDL_KEYUP:
switch(event.key.keysym.sym)
{
case SDLK_UP: // Flèche haut
ero.move(4);
break;
case SDLK_DOWN: // Flèche bas
ero.move(5);
break;
case SDLK_RIGHT: // Flèche droite
ero.move(6);
break;
case SDLK_LEFT: // Flèche gauche
ero.move(7);
break;
}
break;
}
}
//régulation du framerate
if (fps.get_ticks() < (1000/FPS) )
{
SDL_Delay((1000/FPS)-fps.get_ticks()); //sleep
}
//Mise a jours de l'affichage
SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
for(int i=0;i<2;i++){
s[i].show(ecran);
}
ero.show(ecran);
for(int i=0;i<Nb_Wall;i++){
wall[i].show(ecran);
}
//w1.show(ecran);
SDL_Flip(ecran);
}
//SDL_FreeSurface(image_fond);
//SDL_FreeSurface(image);
delete []wall;
SDL_Quit();
return EXIT_SUCCESS;
} |
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