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glViewport(190,360,798,340);
glMatrixMode (GL_PROJECTION) ;
glLoadIdentity () ;
gluOrtho2D(190, 988, 360, 700) ;
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();glEnable(GL_TEXTURE_2D) ;
glBindTexture( GL_TEXTURE_2D, textureBmp->id );
glBegin( GL_QUADS );
glTexCoord2i( 0, 0 ); glVertex2i( textureBmp->x, textureBmp->y);
glTexCoord2i( 1, 0 ); glVertex2i( textureBmp->x + textureBmp->width, textureBmp->y);
glTexCoord2i( 1, 1 ); glVertex2i( textureBmp->x + textureBmp->width, textureBmp->y - textureBmp->height);
glTexCoord2i( 0, 1 ); glVertex2i( textureBmp->x, textureBmp->y - textureBmp->height);
glEnd();
glDisable(GL_TEXTURE_2D) ; |
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