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C# Discussion :

classe enregistrement audio


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  1. #1
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    Par défaut classe enregistrement audio
    J'aimerai à partir de la classe ci-dessous enregistrer le son provenant du micro.
    Pouvez-vous me dire ce que je dois mettre dans le boutton REC.

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     private void button4_Click(object sender, EventArgs e)
            {
          ??????
            }
    Merci d'avance


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    using System;
    using System.Runtime.InteropServices;	// To use DLLImport	
    using System.Text;						// To use SrtingBuilders
    using System.Threading;					// To use threads
    using System.IO;						// To use files
     
    // Other classes
     
     
    namespace VoiceStreamsFunctions 
    {
    	/// <summary>
    	/// VoiceStreamsFunctions = it containes the functions related to retrieve the voice and saves it in a wave file to test the signal quality
    	/// </summary>
     
    	#region Aliases
    		using HWAVEIN	= System.IntPtr;	// Handler on Input Wave
    		// using HWAVEOUT	= System.IntPtr;	// Handler on Output Wave, not used up to now
    		using WAVEHDR	= System.IntPtr;	// Pointer on a structure of a Wave file
    	#endregion
     
    	#region Wave Format Tag
    	public enum WaveFormatTag : ushort
    	{
    		UNKNOWN                    = 0x0000, /* Microsoft Corporation */
    		PCM						   = 0x0001, /* Microsoft Corporation */
    		ADPCM                      = 0x0002, /* Microsoft Corporation */
    		IEEE_FLOAT                 = 0x0003, /* Microsoft Corporation */
    		VSELP                      = 0x0004, /* Compaq Computer Corp. */
    		IBM_CVSD                   = 0x0005, /* IBM Corporation */
    		ALAW                       = 0x0006, /* Microsoft Corporation */
    		MULAW                      = 0x0007, /* Microsoft Corporation */
    		DTS                        = 0x0008, /* Microsoft Corporation */
    		DRM                        = 0x0009, /* Microsoft Corporation */
    		OKI_ADPCM                  = 0x0010, /* OKI */
    		DVI_ADPCM                  = 0x0011, /* Intel Corporation */
    		IMA_ADPCM                  = (DVI_ADPCM), /*  Intel Corporation */
    		MEDIASPACE_ADPCM           = 0x0012, /* Videologic */
    		SIERRA_ADPCM               = 0x0013, /* Sierra Semiconductor Corp */
    		G723_ADPCM                 = 0x0014, /* Antex Electronics Corporation */
    		DIGISTD                    = 0x0015, /* DSP Solutions, Inc. */
    		DIGIFIX                    = 0x0016, /* DSP Solutions, Inc. */
    		DIALOGIC_OKI_ADPCM         = 0x0017, /* Dialogic Corporation */
    		MEDIAVISION_ADPCM          = 0x0018, /* Media Vision, Inc. */
    		CU_CODEC                   = 0x0019, /* Hewlett-Packard Company */
    		YAMAHA_ADPCM               = 0x0020, /* Yamaha Corporation of America */
    		SONARC                     = 0x0021, /* Speech Compression */
    		DSPGROUP_TRUESPEECH        = 0x0022, /* DSP Group, Inc */
    		ECHOSC1                    = 0x0023, /* Echo Speech Corporation */
    		AUDIOFILE_AF36             = 0x0024, /* Virtual Music, Inc. */
    		APTX                       = 0x0025, /* Audio Processing Technology */
    		AUDIOFILE_AF10             = 0x0026, /* Virtual Music, Inc. */
    		PROSODY_1612               = 0x0027, /* Aculab plc */
    		LRC                        = 0x0028, /* Merging Technologies S.A. */
    		DOLBY_AC2                  = 0x0030, /* Dolby Laboratories */
    		GSM610                     = 0x0031, /* Microsoft Corporation */
    		MSNAUDIO                   = 0x0032, /* Microsoft Corporation */
    		ANTEX_ADPCME               = 0x0033, /* Antex Electronics Corporation */
    		CONTROL_RES_VQLPC          = 0x0034, /* Control Resources Limited */
    		DIGIREAL                   = 0x0035, /* DSP Solutions, Inc. */
    		DIGIADPCM                  = 0x0036, /* DSP Solutions, Inc. */
    		CONTROL_RES_CR10           = 0x0037, /* Control Resources Limited */
    		NMS_VBXADPCM               = 0x0038, /* Natural MicroSystems */
    		CS_IMAADPCM                = 0x0039, /* Crystal Semiconductor IMA ADPCM */
    		ECHOSC3                    = 0x003A, /* Echo Speech Corporation */
    		ROCKWELL_ADPCM             = 0x003B, /* Rockwell International */
    		ROCKWELL_DIGITALK          = 0x003C, /* Rockwell International */
    		XEBEC                      = 0x003D, /* Xebec Multimedia Solutions Limited */
    		G721_ADPCM                 = 0x0040, /* Antex Electronics Corporation */
    		G728_CELP                  = 0x0041, /* Antex Electronics Corporation */
    		MSG723                     = 0x0042, /* Microsoft Corporation */
    		MPEG                       = 0x0050, /* Microsoft Corporation */
    		RT24                       = 0x0052, /* InSoft, Inc. */
    		PAC                        = 0x0053, /* InSoft, Inc. */
    		MPEGLAYER3                 = 0x0055, /* ISO/MPEG Layer3 Format Tag */
    		LUCENT_G723                = 0x0059, /* Lucent Technologies */
    		CIRRUS                     = 0x0060, /* Cirrus Logic */
    		ESPCM                      = 0x0061, /* ESS Technology */
    		VOXWARE                    = 0x0062, /* Voxware Inc */
    		CANOPUS_ATRAC              = 0x0063, /* Canopus, co., Ltd. */
    		G726_ADPCM                 = 0x0064, /* APICOM */
    		G722_ADPCM                 = 0x0065, /* APICOM */
    		DSAT_DISPLAY               = 0x0067, /* Microsoft Corporation */
    		VOXWARE_BYTE_ALIGNED       = 0x0069, /* Voxware Inc */
    		VOXWARE_AC8                = 0x0070, /* Voxware Inc */
    		VOXWARE_AC10               = 0x0071, /* Voxware Inc */
    		VOXWARE_AC16               = 0x0072, /* Voxware Inc */
    		VOXWARE_AC20               = 0x0073, /* Voxware Inc */
    		VOXWARE_RT24               = 0x0074, /* Voxware Inc */
    		VOXWARE_RT29               = 0x0075, /* Voxware Inc */
    		VOXWARE_RT29HW             = 0x0076, /* Voxware Inc */
    		VOXWARE_VR12               = 0x0077, /* Voxware Inc */
    		VOXWARE_VR18               = 0x0078, /* Voxware Inc */
    		VOXWARE_TQ40               = 0x0079, /* Voxware Inc */
    		SOFTSOUND                  = 0x0080, /* Softsound, Ltd. */
    		VOXWARE_TQ60               = 0x0081, /* Voxware Inc */
    		MSRT24                     = 0x0082, /* Microsoft Corporation */
    		G729A                      = 0x0083, /* AT&T Labs, Inc. */
    		MVI_MVI2                   = 0x0084, /* Motion Pixels */
    		DF_G726                    = 0x0085, /* DataFusion Systems (Pty) (Ltd) */
    		DF_GSM610                  = 0x0086, /* DataFusion Systems (Pty) (Ltd) */
    		ISIAUDIO                   = 0x0088, /* Iterated Systems, Inc. */
    		ONLIVE                     = 0x0089, /* OnLive! Technologies, Inc. */
    		SBC24                      = 0x0091, /* Siemens Business Communications Sys */
    		DOLBY_AC3_SPDIF            = 0x0092, /* Sonic Foundry */
    		MEDIASONIC_G723            = 0x0093, /* MediaSonic */
    		PROSODY_8KBPS              = 0x0094, /* Aculab plc */
    		ZYXEL_ADPCM                = 0x0097, /* ZyXEL Communications, Inc. */
    		PHILIPS_LPCBB              = 0x0098, /* Philips Speech Processing */
    		PACKED                     = 0x0099, /* Studer Professional Audio AG */
    		MALDEN_PHONYTALK           = 0x00A0, /* Malden Electronics Ltd. */
    		RHETOREX_ADPCM             = 0x0100, /* Rhetorex Inc. */
    		IRAT                       = 0x0101, /* BeCubed Software Inc. */
    		VIVO_G723                  = 0x0111, /* Vivo Software */
    		VIVO_SIREN                 = 0x0112, /* Vivo Software */
    		DIGITAL_G723               = 0x0123, /* Digital Equipment Corporation */
    		SANYO_LD_ADPCM             = 0x0125, /* Sanyo Electric Co., Ltd. */
    		SIPROLAB_ACEPLNET          = 0x0130, /* Sipro Lab Telecom Inc. */
    		SIPROLAB_ACELP4800         = 0x0131, /* Sipro Lab Telecom Inc. */
    		SIPROLAB_ACELP8V3          = 0x0132, /* Sipro Lab Telecom Inc. */
    		SIPROLAB_G729              = 0x0133, /* Sipro Lab Telecom Inc. */
    		SIPROLAB_G729A             = 0x0134, /* Sipro Lab Telecom Inc. */
    		SIPROLAB_KELVIN            = 0x0135, /* Sipro Lab Telecom Inc. */
    		G726ADPCM                  = 0x0140, /* Dictaphone Corporation */
    		QUALCOMM_PUREVOICE         = 0x0150, /* Qualcomm, Inc. */
    		QUALCOMM_HALFRATE          = 0x0151, /* Qualcomm, Inc. */
    		TUBGSM                     = 0x0155, /* Ring Zero Systems, Inc. */
    		MSAUDIO1                   = 0x0160, /* Microsoft Corporation */
    		UNISYS_NAP_ADPCM           = 0x0170, /* Unisys Corp. */
    		UNISYS_NAP_ULAW            = 0x0171, /* Unisys Corp. */
    		UNISYS_NAP_ALAW            = 0x0172, /* Unisys Corp. */
    		UNISYS_NAP_16K             = 0x0173, /* Unisys Corp. */
    		CREATIVE_ADPCM             = 0x0200, /* Creative Labs, Inc */
    		CREATIVE_FASTSPEECH8       = 0x0202, /* Creative Labs, Inc */
    		CREATIVE_FASTSPEECH10      = 0x0203, /* Creative Labs, Inc */
    		UHER_ADPCM                 = 0x0210, /* UHER informatic GmbH */
    		QUARTERDECK                = 0x0220, /* Quarterdeck Corporation */
    		ILINK_VC                   = 0x0230, /* I-link Worldwide */
    		RAW_SPORT                  = 0x0240, /* Aureal Semiconductor */
    		ESST_AC3                   = 0x0241, /* ESS Technology, Inc. */
    		IPI_HSX                    = 0x0250, /* Interactive Products, Inc. */
    		IPI_RPELP                  = 0x0251, /* Interactive Products, Inc. */
    		CS2                        = 0x0260, /* Consistent Software */
    		SONY_SCX                   = 0x0270, /* Sony Corp. */
    		FM_TOWNS_SND               = 0x0300, /* Fujitsu Corp. */
    		BTV_DIGITAL                = 0x0400, /* Brooktree Corporation */
    		QDESIGN_MUSIC              = 0x0450, /* QDesign Corporation */
    		VME_VMPCM                  = 0x0680, /* AT&T Labs, Inc. */
    		TPC                        = 0x0681, /* AT&T Labs, Inc. */
    		OLIGSM                     = 0x1000, /* Ing C. Olivetti & C., S.p.A. */
    		OLIADPCM                   = 0x1001, /* Ing C. Olivetti & C., S.p.A. */
    		OLICELP                    = 0x1002, /* Ing C. Olivetti & C., S.p.A. */
    		OLISBC                     = 0x1003, /* Ing C. Olivetti & C., S.p.A. */
    		OLIOPR                     = 0x1004, /* Ing C. Olivetti & C., S.p.A. */
    		LH_CODEC                   = 0x1100, /* Lernout & Hauspie */
    		NORRIS                     = 0x1400, /* Norris Communications, Inc. */
    		SOUNDSPACE_MUSICOMPRESS    = 0x1500, /* AT&T Labs, Inc. */
    		DVM                        = 0x2000, /* FAST Multimedia AG */
     
    		EXTENSIBLE                 = 0xFFFE /* Microsoft */
    	}
    	#endregion
     
    	public class VoiceFunction 
    	{
    		#region DLL Import
    		/// <summary>
    		/// DLL Import :
    		/// There are many because we use the CLS Multimedia functions.
    		/// </summary>
     
    		[DllImport ("winmm.dll")]		
    		public static extern int mciSendString(String s1, StringBuilder s2, int l1, int l2);		// Multimedia Control Interface : Command Line
    		[DllImport ("winmm.dll")]		
    		public static extern int mciGetErrorString(int l1, StringBuilder s1, int l2);				// Error Handler
     
    		[DllImport ("winmm.dll")]																	// Open the communication with the MIC
    		public static extern int waveInOpen(out IntPtr hWaveIn, int uDeviceID, ref WAVEFORMATEX lpFormat, FunctionDelegate dwCallback, IntPtr dwInstance, int dwFlags);
    		// hWaveIn is a pointer to the handler
    		// lpFormat is a pointer to WAVEFORMATEX structure
    		// dwCallback specifies the address of the callback function
    		// dwInstance specifies user-instance data passed to the callback mechanism
    		// dwFlags is a flag for opening the device
     
    		[DllImport ("winmm.dll")]
    		public static extern int waveInStart( IntPtr hWaveIn );										// Starts recording
    		[DllImport ("winmm.dll")]	
    		public static extern int waveInAddBuffer (IntPtr hWaveIn, ref WAVEHDR pWaveHDR, uint cbwh);	// Buffer Handler
    		[DllImport ("winmm.dll")]	
    		public static extern int waveInStop( IntPtr hWaveIn );										// Stop recording
    		[DllImport ("winmm.dll")]	
    		public static extern int waveInClose(IntPtr hWaveIn);										// Close the communication with the MIC
    		[DllImport ("winmm.dll")]	
    		public static extern int waveInPrepareHeader(IntPtr hWaveIn, ref WAVEHDR pWaveHDR, uint cbwh );		// Prepare the header to create a wave file
    		[DllImport ("winmm.dll")]	
    		public static extern int waveInUnprepareHeader( IntPtr hWaveIn, ref WAVEHDR pWaveHDR, uint cbwh );	 // Cleans up the header
    		#endregion
     
    		// Variables
    		private string WorkingDir;					// Working directory
    		private HWAVEIN hWaveIn;					// Handler to WAVEIN device
    		private IntPtr dwInstance;					// Pointeur on callback instance
    		private int dwFlags;						// Openning Flag : it will state that we use a callback function
    		private WAVEFORMATEX StrcutWaveFMT;			// Wave format
    		private WAVEHDR StructWaveHeader;			// Buffer handle
    		private StringBuilder errorBuffer;			// Error Buffer
    		private bool StillRecording;				// To check if we are currently recording or not
    		private object MyLock;						// Lock for variable access in multi threads environment
    		private GCHandle HeaderDataHandle;			// To recover data from unmanaged memory
    		private int BufSize;						// Recording buffer
    		private System.Windows.Forms.TextBox textBoxVFunct;	// I use the TextBox for debug
    		private byte[] ByteArray;					// Array which contains A DATA CHUNK sent by the MIC
    		private byte[] TempArray;					// Array which contains ALL THE DATA sent by the MIC
    		private int n;								// index for storing in TempArray
    		private int Index;							// index for storing in TempArray
    		private char FileSize1;						// Variables to set the size of the recorded WAVE file
    		private char FileSize2;
    		private char FileSize3;
    		private char FileSize4;
     
    		// Callback
    		public delegate void FunctionDelegate(IntPtr hWaveIn, uint Msg, int dwInstance, ref WAVEHDR dwParam1, int dwParam2);
    		private FunctionDelegate dwCallback;
     
    		#region ThreadHandle
    			Thread RecordingThread;			// Thread which handles the recording
    			Thread RecordHandleThread;		// It launches the record functions
    		#endregion
     
    		#region Constants
    			private const int	WAVE_MAPPER			= -1;			// ID of the default MIC
    			private const int	WHDR_PREPARED		= 0;			// States that buffers are prepared by windows multimedia function
    			private const int	MM_WIM_OPEN			= 0x3BE;		// Message send by the audio device when it is opened by the application
    			private const int	MM_WIM_CLOSE		= 0x3BF;		// Message send by the audio device when it is closed by the application
    			private const int	MM_WIM_DATA			= 0x3C0;		// Message send by the audio device when a buffer is full
    			private const int	CALLBACK_FUNCTION	= 0x30000;		// I specify that the callback is handled by a function (and not by a thread or whatever else)
    			private const int	MaxRecord			= 5120000;		// FOR DEBUG ONLY !
    		#endregion
     
    		/// <summary>
    		/// This structure is used to handle the recording buffers
    		/// </summary>
    		#region Struct WAVEHDR	
    		public struct WAVEHDR
    		{
    			public IntPtr		lpData;					// Pointer to ByteArray, which is the array where a buffer of data is stored
    			public int			dwBufferLength;			// Buffer length
    			public int			dwBytesRecorded;		// Number of byte recorded, usually = Buffer length but the last one will be less
    			public IntPtr  		dwUser;					// Not used
    			public int			dwFlags;				// Specify the callback method, here a function
    			public int			dwLoops;				// Only for output buffers
    			public IntPtr		lpNext;					// Reserved
    			public IntPtr		reserved;				// Reserved
     
    			public static WAVEHDR Empty
    			{
    				get{return new WAVEHDR();}
    			}
    			public static int SizeOfEmptyWAVEHDR ()
    			{
    				return 28;
    			}
    		}
    		#endregion 
     
    		/// <summary>
    		/// This structure is used to handle WAVE format
    		/// </summary>
    		#region Struct WAVEFORMATEX
    		public struct WAVEFORMATEX
    		{
    			public WaveFormatTag	formatTag;			// here PCM
    			public short			nChannels;			// here 1 >> mono
    			public int				nSamplesPerSec;		// Here 11025, that's enougth
    			public int				nAvgBytesPerSec;	// = nSamplesPerSec * nBlockAlign
    			public short			nBlockAlign;		// = channels * (bits / 8)
    			public short			wBitsPerSample;		// here 8
    			public short			cbSize;				// 0, that represents the extra information size
    			public byte				extraInfo;
     
    			public WAVEFORMATEX(int rate, int bits, int channels)
    			{
    				formatTag		= WaveFormatTag.PCM;
    				nChannels		= (short)channels;
    				nSamplesPerSec	= rate;
    				wBitsPerSample	= (short)bits;
    				cbSize			= 0;
    				nBlockAlign		= (short)(channels * (bits / 8));
    				nAvgBytesPerSec = nSamplesPerSec * nBlockAlign;
    				extraInfo		= 0;
    			}
     
    			public static WAVEFORMATEX Empty
    			{
    				get{return new WAVEFORMATEX();}
    			}
     
    			public static int SizeOfEmpty
    			{
    				get{return 18;}
    			}
     
    			public int SizeOf
    			{
    				get{return (SizeOfEmpty + cbSize);}
    			}
    		}
    		#endregion
     
    		// Initialise
    		public VoiceFunction(string wdir, int BufferSize, System.Windows.Forms.TextBox textBox) 
    		{
    			this.WorkingDir						 = wdir;								// I set the working directory for my functions
    			this.errorBuffer					 = new StringBuilder(128,128);			// Juste in case ;)
    			this.hWaveIn						 = IntPtr.Zero;							// Handler to my audio device
    			this.dwCallback						 = new FunctionDelegate(waveInProc);	// Pointeur on callback function
    			this.dwInstance						 = IntPtr.Zero;							// not used
    			this.dwFlags						 = CALLBACK_FUNCTION;					// constant value to express that the callback is made by a function 
    			this.RecordingThread				 = new Thread(new ThreadStart( StartRec ));
    			this.RecordingThread.Name			 = "PickUpSound";
    			this.RecordHandleThread				 = new Thread(new ThreadStart( RecordHandle ));
    			this.RecordHandleThread.Name		 = "RecordManager";
    			this.StillRecording					 = false;
    			this.BufSize						 = BufferSize;
    			this.MyLock							 = new object();						// Lock for variable access in mutlithread environment
    			this.TempArray						 = new byte[MaxRecord];					// I store everything and I will write in a file afterwards
    			this.n								 = -1;									// index for recording
    			this.Index							 = 0;									// index for recording
    			this.textBoxVFunct					 = textBox;								// for debug
    					// handle to the display class
    		}
     
    		// Record Launcher, called by the main
    		public void RecordLauncher()
    		{
    			this.RecordHandleThread.Start();	// I launch the thread which will handle all the recording process from the preparation end of recording
    		}
     
     
    		// Record Handle
    		private void RecordHandle()
    		{
    			int RetVal = 0;
     
    			PrepareFormat();		// prepare the recording
    			RetVal = OpenComm();	// Open the communication with the MIC
    			if(RetVal ==1)
    			{
    				Record();			//	starts recording
    			}
     
    			// The end of the recording is handled by the user, when he clicks on the appropriate button
    		}
     
     
    		// Prepare the format
    		private void PrepareFormat()
    		{
    			this.StrcutWaveFMT					= WAVEFORMATEX.Empty;
     
    			// Init wave format
    			this.StrcutWaveFMT.formatTag		= WaveFormatTag.PCM;	// I work with PCM format, because then we will process a codec and encapsulate the data in RTP streams
    			this.StrcutWaveFMT.nChannels		= 1;					// MONO
    			this.StrcutWaveFMT.nSamplesPerSec	= 11025;				// Samples per Second		
    			this.StrcutWaveFMT.wBitsPerSample	= 8;					// Bits per Sample
    			this.StrcutWaveFMT.nBlockAlign		= (short)(StrcutWaveFMT.nChannels * (StrcutWaveFMT.wBitsPerSample/8));
    			this.StrcutWaveFMT.nAvgBytesPerSec	= StrcutWaveFMT.nSamplesPerSec * StrcutWaveFMT.nBlockAlign;
    			this.StrcutWaveFMT.cbSize			= 0;
    		}
     
    		// Open the communication with the audio input device, error ID N°1
    		private int OpenComm ()
    		{
    			int ReturnVal = 0;
     
    			// WAVE_MAPPER is a constant defined in mmsystem.h at -1, it take the default MIC
    			int err = waveInOpen(out this.hWaveIn, WAVE_MAPPER, ref this.StrcutWaveFMT, this.dwCallback, this.dwInstance, this.dwFlags);
    			if (err != 0) 
    			{				
    				int retval = mciGetErrorString(err, errorBuffer, 128);
    				this.textBoxVFunct.Text = "WaveIn error 1";
    			}	
    			else ReturnVal = 1;
    			return(ReturnVal);
    		}
     
    		// Record, error ID N°3, 4 and 5
    		private void Record ()
    		{
    			int RetVal = 0;
     
    			Monitor.Enter(MyLock);
    			RetVal = PrepareHeader ();		// Prepare the header of the first buffer; Error 3
    			if(RetVal == 1)
    			{
    				PrepareBuffer ();			// Prepare the first buffer; Error 4
    			}	
    			Monitor.Exit(MyLock);
     
    			// We create a thread to handle all the recording
    			this.StillRecording = true;
    			this.RecordingThread.Priority = ThreadPriority.Highest;
    			this.RecordingThread.Start();	// Error 5
    			this.RecordingThread.Join();
    		} 
     
    		// Prepare Header
    		private int PrepareHeader ()
    		{
    			int RetVal = 0;
     
    			this.StructWaveHeader				 = WAVEHDR.Empty;
    			this.StructWaveHeader.dwBufferLength = BufSize;
    			this.StructWaveHeader.dwFlags		 = WHDR_PREPARED;
     
    			this.ByteArray = new byte[BufSize];		//This array will get all the data recorded by the MIC
    			// Now I prepare the fact that we will deal with unmanaged data!
    			// lpData is a pointer to this.ByteArray
    			HeaderDataHandle = GCHandle.Alloc(this.ByteArray, GCHandleType.Pinned);
    			this.StructWaveHeader.lpData = HeaderDataHandle.AddrOfPinnedObject();
    			this.StructWaveHeader.dwUser = (IntPtr)GCHandle.Alloc(this);
     
    			int IntTmp = Marshal.SizeOf(this.StructWaveHeader);
    			uint UIntTmp = Convert.ToUInt32(IntTmp);
    			int err = waveInPrepareHeader(this.hWaveIn, ref this.StructWaveHeader, UIntTmp);
    			if (err != 0) 
    			{				
    				int retval = mciGetErrorString(err, errorBuffer, 128);
    				this.textBoxVFunct.Text = "WaveIn error 3";
    			}
    			else RetVal = 1;		// Header prepared :)
    			return(RetVal);
    		}
     
    		// Unprepare Header
    		private void UnPrepareHeader()
    		{
    			// This functions has to be called once the data has been properly retrieved by the MIC and handled by the WaveInProc function
    			// It cleans up everything
    			int IntTmp = BufSize + WAVEHDR.SizeOfEmptyWAVEHDR();
    			uint UIntTmp = Convert.ToUInt32(IntTmp);
    			int err = waveInUnprepareHeader(this.hWaveIn, ref this.StructWaveHeader, UIntTmp);
    			if (err != 0) 
    			{				
    				int retval = mciGetErrorString(err, errorBuffer, 128);
    				this.textBoxVFunct.Text = "WaveIn error 6";
    			}
    		}
     
    		// Prepare Buffer
    		private void PrepareBuffer ()
    		{
    			// This function sends the buffer to the MIC
    			int IntTmp = BufSize + WAVEHDR.SizeOfEmptyWAVEHDR();
    			uint UIntTmp = Convert.ToUInt32(IntTmp);
    			int err = waveInAddBuffer(this.hWaveIn, ref this.StructWaveHeader, UIntTmp);
    			if (err != 0) 
    			{				
    				int retval = mciGetErrorString(err, errorBuffer, 128);
    				this.textBoxVFunct.Text = "WaveIn error 4";
    			}
    		}
     
    		// Start Recording
    		private void StartRec ()
    		{
    			Monitor.Enter(MyLock);
    				int err = waveInStart(this.hWaveIn);
    				if (err != 0) 
    				{				
    					int retval = mciGetErrorString(err, errorBuffer, 128);
    					this.textBoxVFunct.Text = "WaveIn error 5";
    				}
    			Monitor.Exit(MyLock);
    		}
     
     
    		// Listens to the message that the audio device sends
    		// It enables to retreive the data when a buffer has been filled
    		//
    		// hWaveIn is the handle on the open MIC
    		// dwInstance is the instance on the communication, not used
    		// dwParam1 is pointer to teh WAVEHDR structure which is returned by the MIC
    		// dwParam2 has to be 0, it is only used by the system
    		private void waveInProc(IntPtr hWaveIn, uint Msg, int dwInstance, ref WAVEHDR dwParam1, int dwParam2)
    		{
    			/*
    				ATTENTION:
    				Don't call any system-function in waveInProc
    			*/
    			int correcting_factor = 0;
     
    			switch(Msg)
    			{
    				case MM_WIM_DATA:
    					if (this.StillRecording == true)	// we are still recording
    					{
    						this.n++;
    						for (int i = 0; i<dwParam1.dwBytesRecorded; i++)
    						{
    							this.Index = (BufSize*this.n)+i;						// Current index on the TempArray
    							correcting_factor = (int)this.ByteArray[i];				// I have to modify the value to improve the signal quality
    							correcting_factor = (int)(correcting_factor/2);			// To improve voice quality
    							this.TempArray[this.Index] = (byte)correcting_factor;	// I save the data
     
    						}								
     
    						// Prepare the next stage of recording
    						UnPrepareHeader();
    						dwParam1.lpData = IntPtr.Zero;
    						dwParam1.dwBytesRecorded = 0;
    						HeaderDataHandle.Free();
     
    						// We now sent another buffer to capture more data chunks
    						PrepareHeader ();
    						PrepareBuffer ();												
    					}
    					break;
     
    				case MM_WIM_OPEN:					// Message sent when the device has been opened
    					break;
     
    				case MM_WIM_CLOSE:					// Message sent when the device has been closed
    					this.HeaderDataHandle.Free();	// I free the handle
    					break;
     
    				default:							// I never saw that happening ...
    					this.textBoxVFunct.Text = "Unknonw message sent by the MIC";
    					break;
    			}	
    		}
     
     
    		// Close communication, error ID N°2 and 6
    		public int CloseComm ()
    		{
    			int RetVal = 0;
     
    			// Stop Recording
    			this.StillRecording = false;
    			this.RecordHandleThread.Abort();
     
     
    			// We Stop the recording, error ID N°6
    			int err = waveInStop(this.hWaveIn);
    			if (err != 0) 
    			{				
    				int retval = mciGetErrorString(err, errorBuffer, 128);
    				this.textBoxVFunct.Text = "WaveIn error 7";
    			}
    			else
    			{
    				// We close the communication with the MIC, error ID N°2
    				err = waveInClose(this.hWaveIn);
    				if (err != 0) 
    				{				
    					int retval = mciGetErrorString(err, errorBuffer, 128);
    					this.textBoxVFunct.Text = "WaveIn error 2";
    				}
    				else
    				{
    					RetVal = 1;
    					// free the allocated memory
    					this.errorBuffer			= null;
    					this.dwCallback				= null;
    					this.MyLock					= null;
     
    					// Now I write the file with the data I have just recorded
    					PrepareFile();
    				}
    			}
     
    			return(RetVal);
    		}
     
    		/// <summary>
    		///  When you record a WAVE file you have to enter its lenght in the header
    		///  This lenght has to be writen in Hexadecimal values and in the reverse order ...
    		///  This function takes as input the INT value to convert
    		///  It converts in in hexa and then prepare the variables to write into the file
    		/// </summary>
    		#region ConvertToHexa
    		private void ConvertToHexa(int IntToConvert)
    		{
    			int Current = IntToConvert;
    			char[] rank = new char[8];
    			int i = 0;
    			char temp;
    			int b = 0;
     
    			do
    			{
    				rank[i] = (char)(Current%16);	// it returns the rest of the division Current/16 and multiply it by 16, it will always be an integer
    				Current = (int)(Current/16);
    				i++;
    			}while(Current>16);
    			rank[i] = (char)(Current);
    			if (i<7)
    			{
    				do{
    					rank[i] = (char)0;			// I fill the table
    				}while(i==7);
    			}
     
    			// invert the values in rank[] to prepare the variable to write into the file
    			for(int a=i;a>=b;a--)
    			{
    				temp = rank[a];
    				rank[a] = rank[b];
    				rank[b] = temp;
    				b++;
    			}
     
    			// I had F and A I want FA, so I merge my variables 2 by 2
    			this.FileSize1 = (char)(rank[6]*16 + rank[7]);
    			this.FileSize2 = (char)(rank[4]*16 + rank[5]);
    			this.FileSize3 = (char)(rank[2]*16 + rank[3]);
    			this.FileSize4 = (char)(rank[0]*16 + rank[1]);
    		}
    		#endregion
     
    		#region Write the recorded WAVE
    		private void PrepareFile()
    		{
    			// File handling
    			Directory.CreateDirectory(this.WorkingDir);
    			string FileToCreate		= this.WorkingDir + "/AudioFile.wav";	
    			StreamWriter AudioFile	= new StreamWriter(FileToCreate,false,ASCIIEncoding.Default,1024);	
    			this.WorkingDir			= null;
     
    			char FormatLen1 = (char)0x10;			// size of the header chunk
    			char FormatLen2 = (char)0x0;
    			char FormatLen3 = (char)0x0;
    			char FormatLen4 = (char)0x0;
    			char AudioFormat1 = (char)0x1;			// PCM
    			char AudioFormat2 = (char)0x0;
    			char channel1 = (char)0x1;				// channel
    			char channel2 = (char)0x0;
    			char SampleRate1 = (char)0x11;			// sample rate
    			char SampleRate2 = (char)0x2B;
    			char SampleRate3 = (char)0x0;			
    			char SampleRate4 = (char)0x0;
    			char BlockAlign1 = (char)0x1;
    			char BlockAlign2 = (char)0x0;
    			char BitsPerSample1 = (char)0x8;
    			char BitsPerSample2 = (char)0x0;
     
    			// copy of the header
    			//RIFF CHUNK
    			AudioFile.Write("RIFF");				// RIFF
    			ConvertToHexa(this.Index+44);
    			AudioFile.Write(this.FileSize1);		// size of the entire WAVE file
    			AudioFile.Write(this.FileSize2);
    			AudioFile.Write(this.FileSize3);
    			AudioFile.Write(this.FileSize4);
     
     
    			AudioFile.Write("WAVE");				// WAVE
    			// Format Chunk
    			AudioFile.Write("fmt ");				// fmt_
    			AudioFile.Write(FormatLen1);			// 16 : subchunk size
    			AudioFile.Write(FormatLen2);
    			AudioFile.Write(FormatLen3);
    			AudioFile.Write(FormatLen4);
    			AudioFile.Write(AudioFormat1);			// PCM
    			AudioFile.Write(AudioFormat2);
    			AudioFile.Write(channel1);				// MONO
    			AudioFile.Write(channel2);
    			AudioFile.Write(SampleRate1);			// 11025 Hz
    			AudioFile.Write(SampleRate2);
    			AudioFile.Write(SampleRate3);
    			AudioFile.Write(SampleRate4);
    			AudioFile.Write(SampleRate1);			// Byte rate, here is the same as sample rate
    			AudioFile.Write(SampleRate2);
    			AudioFile.Write(SampleRate3);
    			AudioFile.Write(SampleRate4);
    			AudioFile.Write(BlockAlign1);			// block align 
    			AudioFile.Write(BlockAlign2);
    			AudioFile.Write(BitsPerSample1);		// 8 bits per sample
    			AudioFile.Write(BitsPerSample2);
    			// data chunk
    			AudioFile.Write("data");				// data
    			ConvertToHexa(this.Index);
    			AudioFile.Write(this.FileSize1);		// size of the data
    			AudioFile.Write(this.FileSize2);
    			AudioFile.Write(this.FileSize3);
    			AudioFile.Write(this.FileSize4);
     
    			// data
    			for(int i=0; i<this.Index;i++)
    			{
    				AudioFile.Write((char)this.TempArray[i]);		// file writing
    			}
     
    			AudioFile.Close();
     
    		}
    		#endregion
     
    		// destructor
    		~VoiceFunction()
    		{			
    				// job's done
    		}
    	} // End of class VoiceFunction 
    } // End of namespace

  2. #2
    Membre du Club
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    Bonjour,

    Personne n'a de réponse? J'ai besoin de faire un enregistreur audio.

    Merci d'avance

  3. #3
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    salut

    tu trouveras bcp d'exemple sur le net en utilisant diverses librairies.

    Sur codeproject, tu trouveras des exemples correspondant à ce que tu veux faire !!!!
    The Monz, Toulouse
    Expertise dans la logistique et le développement pour
    plateforme .Net (Windows, Windows CE, Android)

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