1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325
| /// <summary>
/// An impersonation class (modified from http://born2code.net/?page_id=45) that supports LocalService and NetworkService logons.
/// Note: To use these built-in logons the code must be running under the local system account.
/// </summary>
public class CustomImpersonation : IDisposable
{
#region Dll Imports
/// <summary>
/// Closes an open object handle.
/// </summary>
/// <param name="hObject">A handle to an open object.</param>
/// <returns><c>True</c> when succeeded; otherwise <c>false</c>.</returns>
[System.Runtime.InteropServices.DllImport("kernel32.dll")]
private static extern Boolean CloseHandle(IntPtr hObject);
/// <summary>
/// Attempts to log a user on to the local computer.
/// </summary>
/// <param name="username">This is the name of the user account to log on to.
/// If you use the user principal name (UPN) format, user@DNSdomainname, the
/// domain parameter must be <c>null</c>.</param>
/// <param name="domain">Specifies the name of the domain or server whose
/// account database contains the lpszUsername account. If this parameter
/// is <c>null</c>, the user name must be specified in UPN format. If this
/// parameter is ".", the function validates the account by using only the
/// local account database.</param>
/// <param name="password">The password</param>
/// <param name="logonType">The logon type</param>
/// <param name="logonProvider">The logon provides</param>
/// <param name="userToken">The out parameter that will contain the user
/// token when method succeeds.</param>
/// <returns><c>True</c> when succeeded; otherwise <c>false</c>.</returns>
[System.Runtime.InteropServices.DllImport("advapi32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto, SetLastError = true)]
private static extern bool LogonUser(string username, string domain, string password, LogonType logonType, LogonProvider logonProvider, out IntPtr userToken);
/// <summary>
/// Creates a new access token that duplicates one already in existence.
/// </summary>
/// <param name="token">Handle to an access token.</param>
/// <param name="impersonationLevel">The impersonation level.</param>
/// <param name="duplication">Reference to the token to duplicate.</param>
/// <returns></returns>
[System.Runtime.InteropServices.DllImport("advapi32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto, SetLastError = true)]
private static extern bool DuplicateToken(IntPtr token, int impersonationLevel, ref IntPtr duplication);
/// <summary>
/// The ImpersonateLoggedOnUser function lets the calling thread impersonate the
/// security context of a logged-on user. The user is represented by a token handle.
/// </summary>
/// <param name="userToken">Handle to a primary or impersonation access token that represents a logged-on user.</param>
/// <returns>If the function succeeds, the return value is nonzero.</returns>
[System.Runtime.InteropServices.DllImport("advapi32.dll", SetLastError = true)]
static extern bool ImpersonateLoggedOnUser(IntPtr userToken);
#endregion
#region Private members
/// <summary>
/// <c>true</c> if disposed; otherwise, <c>false</c>.
/// </summary>
private bool _disposed;
/// <summary>
/// Holds the created impersonation context and will be used
/// for reverting to previous user.
/// </summary>
private System.Security.Principal.WindowsImpersonationContext _impersonationContext;
#endregion
#region Public Members
public bool IsAuthenticated { get; set; }
public string Domain { get; set; }
public string UserName { get; set; }
public string Password { get; set; }
public string CurrentName
{
get
{
return System.Security.Principal.WindowsIdentity.GetCurrent().Name;
}
}
#endregion
#region Ctor & Dtor
/// <summary>
/// Initializes a new instance of the <see cref="Impersonation"/> class and
/// impersonates as a built in service account.
/// </summary>
/// <param name="builtinUser">The built in user to impersonate - either
/// Local Service or Network Service. These users can only be impersonated
/// by code running as System.</param>
public CustomImpersonation(BuiltinUser builtinUser)
{
Domain = "NT AUTHORITY";
UserName = string.Empty;
Password = string.Empty;
this.Impersonation(LogonType.Service, builtinUser);
}
/// <summary>
/// Initializes a new instance of the <see cref="Impersonation"/> class and
/// impersonates with the specified credentials.
/// </summary>
/// <param name="domain">The name of the domain or server whose account
/// database contains the lpszUsername account. If this parameter is
/// <c>null</c>, the user name must be specified in UPN format. If this
/// parameter is ".", the function validates the account by using only the
/// local account database.</param>
/// <param name="username">his is the name of the user account to log on
/// to. If you use the user principal name (UPN) format,
/// user@DNS_domain_name, the lpszDomain parameter must be <c>null</c>.</param>
/// <param name="password">The plaintext password for the user account.</param>
public CustomImpersonation(string domain, string username, string password)
{
Domain = domain;
UserName = username;
Password = password;
this.Impersonation(LogonType.Interactive, BuiltinUser.None);
}
/// <summary>
/// Releases unmanaged resources and performs other cleanup operations before the
/// <see cref="Born2Code.Net.Impersonation"/> is reclaimed by garbage collection.
/// </summary>
~CustomImpersonation()
{
Dispose(false);
}
#endregion
#region Public methods
/// <summary>
/// Reverts to the previous user.
/// </summary>
public void Revert()
{
if (_impersonationContext != null)
{
// Revert to previour user.
_impersonationContext.Undo();
_impersonationContext = null;
}
}
public bool Authenticate()
{
IsAuthenticated = this.Impersonation(LogonType.Interactive, BuiltinUser.None);
return IsAuthenticated;
}
public bool Authenticate(string domain, string username, string password)
{
Domain = domain;
UserName = username;
Password = password;
IsAuthenticated = this.Authenticate();
return IsAuthenticated;
}
#endregion
#region Private methods
private bool Impersonation(LogonType logonType, BuiltinUser builtinUser)
{
#region switch (builtinUser)
switch (builtinUser)
{
case BuiltinUser.None:
if (string.IsNullOrEmpty(UserName))
return false;
break;
case BuiltinUser.LocalService:
UserName = "LOCAL SERVICE";
break;
case BuiltinUser.NetworkService:
UserName = "NETWORK SERVICE";
break;
}
#endregion
IntPtr userToken = IntPtr.Zero;
IntPtr userTokenDuplication = IntPtr.Zero;
// Logon with user and get token.
IsAuthenticated = LogonUser(UserName, Domain, Password, logonType, LogonProvider.Default, out userToken);
if (IsAuthenticated)
{
try
{
// Create a duplication of the usertoken, this is a solution for the known bug that is published under KB article Q319615.
if (DuplicateToken(userToken, 2, ref userTokenDuplication))
{
// Create windows identity from the token and impersonate the user.
using (System.Security.Principal.WindowsIdentity identity = new System.Security.Principal.WindowsIdentity(userTokenDuplication))
{
_impersonationContext = identity.Impersonate();
return true;
}
}
else
{
// Token duplication failed! Use the default ctor overload that will use Mashal.GetLastWin32Error(); to create the exceptions details.
//throw new Win32Exception();
return false;
}
}
finally
{
// Close usertoken handle duplication when created.
if (!userTokenDuplication.Equals(IntPtr.Zero))
{
// Closes the handle of the user.
CloseHandle(userTokenDuplication);
userTokenDuplication = IntPtr.Zero;
}
// Close usertoken handle when created.
if (!userToken.Equals(IntPtr.Zero))
{
// Closes the handle of the user.
CloseHandle(userToken);
userToken = IntPtr.Zero;
}
}
}
else
{
// Logon failed!
// Use the default ctor overload that
// will use Mashal.GetLastWin32Error();
// to create the exceptions details.
//throw new Win32Exception();
return false;
}
}
#endregion
#region IDisposable implementation.
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or
/// resetting unmanaged resources and will revent to the previous user when
/// the impersonation still exists.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or
/// resetting unmanaged resources and will revent to the previous user when
/// the impersonation still exists.
/// </summary>
/// <param name="disposing">Specify <c>true</c> when calling the method directly
/// or indirectly by a users code; Otherwise <c>false</c>.
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
Revert();
_disposed = true;
}
}
#endregion
}
#region Enums
public enum LogonType : int
{
/// <summary>
/// This logon type is intended for users who will be interactively using the computer, such as a user being logged on
/// by a terminal server, remote shell, or similar process.
/// This logon type has the additional expense of caching logon information for disconnected operations;
/// therefore, it is inappropriate for some client/server applications,
/// such as a mail server.
/// </summary>
Interactive = 2,
/// <summary>
/// This logon type is intended for high performance servers to authenticate plaintext passwords.
/// The LogonUser function does not cache credentials for this logon type.
/// </summary>
Network = 3,
/// <summary>
/// This logon type is intended for batch servers, where processes may be executing on behalf of a user without
/// their direct intervention. This type is also for higher performance servers that process many plaintext
/// authentication attempts at a time, such as mail or Web servers.
/// The LogonUser function does not cache credentials for this logon type.
/// </summary>
Batch = 4,
/// <summary>
/// Indicates a service-type logon. The account provided must have the service privilege enabled.
/// </summary>
Service = 5,
/// <summary>
/// This logon type is for GINA DLLs that log on users who will be interactively using the computer.
/// This logon type can generate a unique audit record that shows when the workstation was unlocked.
/// </summary>
Unlock = 7,
/// <summary>
/// This logon type preserves the name and password in the authentication package, which allows the server to make
/// connections to other network servers while impersonating the client. A server can accept plaintext credentials
/// from a client, call LogonUser, verify that the user can access the system across the network, and still
/// communicate with other servers.
/// NOTE: Windows NT: This value is not supported.
/// </summary>
NetworkCleartText = 8,
/// <summary>
/// This logon type allows the caller to clone its current token and specify new credentials for outbound connections.
/// The new logon session has the same local identifier but uses different credentials for other network connections.
/// NOTE: This logon type is supported only by the LOGON32_PROVIDER_WINNT50 logon provider.
/// NOTE: Windows NT: This value is not supported.
/// </summary>
NewCredentials = 9,
None = 0
}
public enum LogonProvider : int
{
/// <summary>
/// Use the standard logon provider for the system.
/// The default security provider is negotiate, unless you pass NULL for the domain name and the user name
/// is not in UPN format. In this case, the default provider is NTLM.
/// NOTE: Windows 2000/NT: The default security provider is NTLM.
/// </summary>
Default = 0,
}
public enum BuiltinUser
{
None,
LocalService,
NetworkService
}
#endregion |
Partager