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| LRESULT CALLBACK windowsEventsCallBack (HWND pWindow, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
int Returned = SCENE_EVENT_IGNORED ;
vec2i Vector2D (0, 0);
size2i Size (0, 0);
GAME_GLOBAL::pMain->Locker.lock ();
RENDER_METHOD * pScene = GAME_GLOBAL::pMain->pActiveMethod ;
if ( !pScene )
{
GAME_GLOBAL::pMain->Locker.unlock ();
return DefWindowProc (pWindow, uMsg, wParam, lParam);
}
switch ( uMsg )
{
case WM_MOUSEMOVE:
if ( pScene->Params & METHOD_ARGS_RELATIVE_MOUSE )
{
Vector2D.x = LOWORD (lParam) - GAME_GLOBAL::pMain->Cursor.CenterPos.x ;
Vector2D.y = HIWORD (lParam) - GAME_GLOBAL::pMain->Cursor.CenterPos.y ;
if ( !GAME_GLOBAL::pMain->WindowInfo.FullScreen )
{
Vector2D.x += 8 ;
Vector2D.y += 30 ;
}
if ( Vector2D.x == 0 && Vector2D.y == 0 )
break;
SetCursorPos (GAME_GLOBAL::pMain->Cursor.CenterPos.x, GAME_GLOBAL::pMain->Cursor.CenterPos.y);
Returned = pScene->mouseMotionEvent (Vector2D);
}
else
{
Vector2D.x = LOWORD (lParam);
Vector2D.y = HIWORD (lParam);
Returned = pScene->mouseMoveEvent (Vector2D);
}
break;
case WM_KEYDOWN:
Returned = pScene->keyboardEvent (wParam, DOWN);
break;
case WM_KEYUP:
Returned = pScene->keyboardEvent (wParam, UP);
break;
case WM_LBUTTONDOWN:
Vector2D.x = LOWORD (lParam);
Vector2D.y = HIWORD (lParam);
Returned = pScene->mouseStateEvent (LEFT, DOWN, Vector2D);
break;
case WM_LBUTTONUP:
Vector2D.x = LOWORD (lParam);
Vector2D.y = HIWORD (lParam);
Returned = pScene->mouseStateEvent (LEFT, UP, Vector2D);
break;
case WM_MBUTTONDOWN:
Vector2D.x = LOWORD (lParam);
Vector2D.y = HIWORD (lParam);
Returned = pScene->mouseStateEvent (MIDLE, DOWN, Vector2D);
break;
case WM_MBUTTONUP:
Vector2D.x = LOWORD (lParam);
Vector2D.y = HIWORD (lParam);
Returned = pScene->mouseStateEvent (MIDLE, UP, Vector2D);
break;
case WM_RBUTTONDOWN:
Vector2D.x = LOWORD (lParam);
Vector2D.y = HIWORD (lParam);
Returned = pScene->mouseStateEvent (RIGHT, DOWN, Vector2D);
break;
case WM_RBUTTONUP:
Vector2D.x = LOWORD (lParam);
Vector2D.y = HIWORD (lParam);
Returned = pScene->mouseStateEvent (RIGHT, UP, Vector2D);
break;
case WM_MOUSEWHEEL:
Returned = pScene->mouseVerticalWheelEvent (GET_WHEEL_DELTA_WPARAM(wParam));
break;
case WM_SIZE:
Size.Width = LOWORD (lParam);
Size.Height = HIWORD (lParam);
GAME_GLOBAL::pMain->WindowInfo.Size = Size ;
Returned = pScene->resizeEvent (Size);
Returned = SCENE_EVENT_ACCEPTED ;
GAME_GLOBAL::pMain->Cursor.CenterPos.x = Size.Width / 2 ;
GAME_GLOBAL::pMain->Cursor.CenterPos.y = Size.Height / 2 ;
break;
case WM_CLOSE:
case WM_DESTROY:
PostQuitMessage (0);
Returned = SCENE_EVENT_ACCEPTED ;
pScene->stopEvent ();
break;
case WM_QUIT:
pScene->stopEvent ();
Returned = SCENE_EVENT_ACCEPTED ;
break;
case WM_PAINT:
Returned = SCENE_EVENT_ACCEPTED ;
break;
case WM_SYSCOMMAND:
{
switch ( wParam )
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
Returned = SCENE_EVENT_ACCEPTED ;
}
break;
}
default:
GAME_GLOBAL::pMain->Locker.unlock ();
return DefWindowProc (pWindow, uMsg, wParam, lParam);
}
GAME_GLOBAL::pMain->Locker.unlock ();
if ( Returned != SCENE_EVENT_ACCEPTED )
return DefWindowProc (pWindow, uMsg, wParam, lParam);
return 0 ;
} |
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